800 lines
61 KiB
C++
800 lines
61 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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#include "UObject/GeneratedCppIncludes.h"
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#include "Blueprint/GameViewportSubsystem.h"
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#include "Layout/Margin.h"
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#include "Widgets/Layout/Anchors.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
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void EmptyLinkFunctionForGeneratedCodeGameViewportSubsystem() {}
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// ********** Begin Cross Module References ********************************************************
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COREUOBJECT_API UScriptStruct* Z_Construct_UScriptStruct_FVector2D();
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ENGINE_API UClass* Z_Construct_UClass_UEngineSubsystem();
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ENGINE_API UClass* Z_Construct_UClass_ULocalPlayer_NoRegister();
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SLATE_API UScriptStruct* Z_Construct_UScriptStruct_FAnchors();
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SLATECORE_API UScriptStruct* Z_Construct_UScriptStruct_FMargin();
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UMG_API UClass* Z_Construct_UClass_UGameViewportSubsystem();
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UMG_API UClass* Z_Construct_UClass_UGameViewportSubsystem_NoRegister();
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UMG_API UClass* Z_Construct_UClass_UWidget_NoRegister();
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UMG_API UScriptStruct* Z_Construct_UScriptStruct_FGameViewportWidgetSlot();
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UPackage* Z_Construct_UPackage__Script_UMG();
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// ********** End Cross Module References **********************************************************
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// ********** Begin ScriptStruct FGameViewportWidgetSlot *******************************************
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struct Z_Construct_UScriptStruct_FGameViewportWidgetSlot_Statics
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{
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static inline consteval int32 GetStructSize() { return sizeof(FGameViewportWidgetSlot); }
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static inline consteval int16 GetStructAlignment() { return alignof(FGameViewportWidgetSlot); }
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#if WITH_METADATA
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static constexpr UECodeGen_Private::FMetaDataPairParam Struct_MetaDataParams[] = {
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{ "BlueprintType", "true" },
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{ "Comment", "/**\n * The default value fills the entire screen / player region.\n */" },
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{ "ModuleRelativePath", "Public/Blueprint/GameViewportSubsystem.h" },
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{ "ToolTip", "The default value fills the entire screen / player region." },
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};
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static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_Anchors_MetaData[] = {
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{ "Category", "User Interface" },
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{ "ModuleRelativePath", "Public/Blueprint/GameViewportSubsystem.h" },
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};
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static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_Offsets_MetaData[] = {
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{ "Category", "User Interface" },
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{ "ModuleRelativePath", "Public/Blueprint/GameViewportSubsystem.h" },
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};
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static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_Alignment_MetaData[] = {
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{ "Category", "User Interface" },
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{ "ModuleRelativePath", "Public/Blueprint/GameViewportSubsystem.h" },
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};
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static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_ZOrder_MetaData[] = {
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{ "Category", "User Interface" },
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{ "Comment", "/** The higher the number, the more on top this widget will be. */" },
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{ "ModuleRelativePath", "Public/Blueprint/GameViewportSubsystem.h" },
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{ "ToolTip", "The higher the number, the more on top this widget will be." },
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};
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static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bAutoRemoveOnWorldRemoved_MetaData[] = {
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{ "Category", "User Interface" },
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{ "Comment", "/**\n\x09 * Remove the widget when the Widget's World is removed.\n\x09 * @note The Widget is added to the GameViewportClient of the Widget's World. The GameViewportClient can migrate from World to World. The widget can stay visible if the owner of the widget also migrate.\n\x09 */" },
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{ "ModuleRelativePath", "Public/Blueprint/GameViewportSubsystem.h" },
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{ "ToolTip", "Remove the widget when the Widget's World is removed.\n@note The Widget is added to the GameViewportClient of the Widget's World. The GameViewportClient can migrate from World to World. The widget can stay visible if the owner of the widget also migrate." },
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};
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#endif // WITH_METADATA
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// ********** Begin ScriptStruct FGameViewportWidgetSlot constinit property declarations ***********
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static const UECodeGen_Private::FStructPropertyParams NewProp_Anchors;
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static const UECodeGen_Private::FStructPropertyParams NewProp_Offsets;
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static const UECodeGen_Private::FStructPropertyParams NewProp_Alignment;
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static const UECodeGen_Private::FIntPropertyParams NewProp_ZOrder;
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static void NewProp_bAutoRemoveOnWorldRemoved_SetBit(void* Obj);
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static const UECodeGen_Private::FBoolPropertyParams NewProp_bAutoRemoveOnWorldRemoved;
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static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
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// ********** End ScriptStruct FGameViewportWidgetSlot constinit property declarations *************
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static void* NewStructOps()
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{
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return (UScriptStruct::ICppStructOps*)new UScriptStruct::TCppStructOps<FGameViewportWidgetSlot>();
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}
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static const UECodeGen_Private::FStructParams StructParams;
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}; // struct Z_Construct_UScriptStruct_FGameViewportWidgetSlot_Statics
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static FStructRegistrationInfo Z_Registration_Info_UScriptStruct_FGameViewportWidgetSlot;
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class UScriptStruct* FGameViewportWidgetSlot::StaticStruct()
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{
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if (!Z_Registration_Info_UScriptStruct_FGameViewportWidgetSlot.OuterSingleton)
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{
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Z_Registration_Info_UScriptStruct_FGameViewportWidgetSlot.OuterSingleton = GetStaticStruct(Z_Construct_UScriptStruct_FGameViewportWidgetSlot, (UObject*)Z_Construct_UPackage__Script_UMG(), TEXT("GameViewportWidgetSlot"));
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}
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return Z_Registration_Info_UScriptStruct_FGameViewportWidgetSlot.OuterSingleton;
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}
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// ********** Begin ScriptStruct FGameViewportWidgetSlot Property Definitions **********************
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const UECodeGen_Private::FStructPropertyParams Z_Construct_UScriptStruct_FGameViewportWidgetSlot_Statics::NewProp_Anchors = { "Anchors", nullptr, (EPropertyFlags)0x0010000000000005, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FGameViewportWidgetSlot, Anchors), Z_Construct_UScriptStruct_FAnchors, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_Anchors_MetaData), NewProp_Anchors_MetaData) }; // 3233200920
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const UECodeGen_Private::FStructPropertyParams Z_Construct_UScriptStruct_FGameViewportWidgetSlot_Statics::NewProp_Offsets = { "Offsets", nullptr, (EPropertyFlags)0x0010000000000005, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FGameViewportWidgetSlot, Offsets), Z_Construct_UScriptStruct_FMargin, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_Offsets_MetaData), NewProp_Offsets_MetaData) }; // 4099648758
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const UECodeGen_Private::FStructPropertyParams Z_Construct_UScriptStruct_FGameViewportWidgetSlot_Statics::NewProp_Alignment = { "Alignment", nullptr, (EPropertyFlags)0x0010000000000005, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FGameViewportWidgetSlot, Alignment), Z_Construct_UScriptStruct_FVector2D, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_Alignment_MetaData), NewProp_Alignment_MetaData) };
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const UECodeGen_Private::FIntPropertyParams Z_Construct_UScriptStruct_FGameViewportWidgetSlot_Statics::NewProp_ZOrder = { "ZOrder", nullptr, (EPropertyFlags)0x0010000000000005, UECodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FGameViewportWidgetSlot, ZOrder), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_ZOrder_MetaData), NewProp_ZOrder_MetaData) };
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void Z_Construct_UScriptStruct_FGameViewportWidgetSlot_Statics::NewProp_bAutoRemoveOnWorldRemoved_SetBit(void* Obj)
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{
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((FGameViewportWidgetSlot*)Obj)->bAutoRemoveOnWorldRemoved = 1;
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}
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const UECodeGen_Private::FBoolPropertyParams Z_Construct_UScriptStruct_FGameViewportWidgetSlot_Statics::NewProp_bAutoRemoveOnWorldRemoved = { "bAutoRemoveOnWorldRemoved", nullptr, (EPropertyFlags)0x0010000000000005, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(FGameViewportWidgetSlot), &Z_Construct_UScriptStruct_FGameViewportWidgetSlot_Statics::NewProp_bAutoRemoveOnWorldRemoved_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bAutoRemoveOnWorldRemoved_MetaData), NewProp_bAutoRemoveOnWorldRemoved_MetaData) };
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const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UScriptStruct_FGameViewportWidgetSlot_Statics::PropPointers[] = {
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FGameViewportWidgetSlot_Statics::NewProp_Anchors,
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FGameViewportWidgetSlot_Statics::NewProp_Offsets,
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FGameViewportWidgetSlot_Statics::NewProp_Alignment,
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FGameViewportWidgetSlot_Statics::NewProp_ZOrder,
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FGameViewportWidgetSlot_Statics::NewProp_bAutoRemoveOnWorldRemoved,
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};
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static_assert(UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FGameViewportWidgetSlot_Statics::PropPointers) < 2048);
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// ********** End ScriptStruct FGameViewportWidgetSlot Property Definitions ************************
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const UECodeGen_Private::FStructParams Z_Construct_UScriptStruct_FGameViewportWidgetSlot_Statics::StructParams = {
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(UObject* (*)())Z_Construct_UPackage__Script_UMG,
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nullptr,
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&NewStructOps,
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"GameViewportWidgetSlot",
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Z_Construct_UScriptStruct_FGameViewportWidgetSlot_Statics::PropPointers,
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UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FGameViewportWidgetSlot_Statics::PropPointers),
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sizeof(FGameViewportWidgetSlot),
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alignof(FGameViewportWidgetSlot),
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RF_Public|RF_Transient|RF_MarkAsNative,
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EStructFlags(0x00000001),
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METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FGameViewportWidgetSlot_Statics::Struct_MetaDataParams), Z_Construct_UScriptStruct_FGameViewportWidgetSlot_Statics::Struct_MetaDataParams)
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};
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UScriptStruct* Z_Construct_UScriptStruct_FGameViewportWidgetSlot()
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{
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if (!Z_Registration_Info_UScriptStruct_FGameViewportWidgetSlot.InnerSingleton)
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{
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UECodeGen_Private::ConstructUScriptStruct(Z_Registration_Info_UScriptStruct_FGameViewportWidgetSlot.InnerSingleton, Z_Construct_UScriptStruct_FGameViewportWidgetSlot_Statics::StructParams);
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}
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return CastChecked<UScriptStruct>(Z_Registration_Info_UScriptStruct_FGameViewportWidgetSlot.InnerSingleton);
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}
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// ********** End ScriptStruct FGameViewportWidgetSlot *********************************************
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// ********** Begin Class UGameViewportSubsystem Function AddWidget ********************************
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struct Z_Construct_UFunction_UGameViewportSubsystem_AddWidget_Statics
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{
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struct GameViewportSubsystem_eventAddWidget_Parms
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{
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UWidget* Widget;
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FGameViewportWidgetSlot Slot;
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bool ReturnValue;
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};
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#if WITH_METADATA
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static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
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{ "Category", "User Interface" },
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{ "Comment", "/** Adds it to the game's viewport. */" },
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{ "ModuleRelativePath", "Public/Blueprint/GameViewportSubsystem.h" },
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{ "ToolTip", "Adds it to the game's viewport." },
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};
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static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_Widget_MetaData[] = {
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{ "EditInline", "true" },
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};
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#endif // WITH_METADATA
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// ********** Begin Function AddWidget constinit property declarations *****************************
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static const UECodeGen_Private::FObjectPropertyParams NewProp_Widget;
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static const UECodeGen_Private::FStructPropertyParams NewProp_Slot;
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static void NewProp_ReturnValue_SetBit(void* Obj);
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static const UECodeGen_Private::FBoolPropertyParams NewProp_ReturnValue;
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static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
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// ********** End Function AddWidget constinit property declarations *******************************
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static const UECodeGen_Private::FFunctionParams FuncParams;
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};
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// ********** Begin Function AddWidget Property Definitions ****************************************
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const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UGameViewportSubsystem_AddWidget_Statics::NewProp_Widget = { "Widget", nullptr, (EPropertyFlags)0x0010000000080080, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameViewportSubsystem_eventAddWidget_Parms, Widget), Z_Construct_UClass_UWidget_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_Widget_MetaData), NewProp_Widget_MetaData) };
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const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UGameViewportSubsystem_AddWidget_Statics::NewProp_Slot = { "Slot", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameViewportSubsystem_eventAddWidget_Parms, Slot), Z_Construct_UScriptStruct_FGameViewportWidgetSlot, METADATA_PARAMS(0, nullptr) }; // 3199872265
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void Z_Construct_UFunction_UGameViewportSubsystem_AddWidget_Statics::NewProp_ReturnValue_SetBit(void* Obj)
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{
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((GameViewportSubsystem_eventAddWidget_Parms*)Obj)->ReturnValue = 1;
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}
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const UECodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_UGameViewportSubsystem_AddWidget_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(GameViewportSubsystem_eventAddWidget_Parms), &Z_Construct_UFunction_UGameViewportSubsystem_AddWidget_Statics::NewProp_ReturnValue_SetBit, METADATA_PARAMS(0, nullptr) };
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const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UGameViewportSubsystem_AddWidget_Statics::PropPointers[] = {
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameViewportSubsystem_AddWidget_Statics::NewProp_Widget,
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameViewportSubsystem_AddWidget_Statics::NewProp_Slot,
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameViewportSubsystem_AddWidget_Statics::NewProp_ReturnValue,
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};
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static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UGameViewportSubsystem_AddWidget_Statics::PropPointers) < 2048);
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// ********** End Function AddWidget Property Definitions ******************************************
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const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UGameViewportSubsystem_AddWidget_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UGameViewportSubsystem, nullptr, "AddWidget", Z_Construct_UFunction_UGameViewportSubsystem_AddWidget_Statics::PropPointers,
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UE_ARRAY_COUNT(Z_Construct_UFunction_UGameViewportSubsystem_AddWidget_Statics::PropPointers),
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sizeof(Z_Construct_UFunction_UGameViewportSubsystem_AddWidget_Statics::GameViewportSubsystem_eventAddWidget_Parms),
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RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x0402040B, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UGameViewportSubsystem_AddWidget_Statics::Function_MetaDataParams), Z_Construct_UFunction_UGameViewportSubsystem_AddWidget_Statics::Function_MetaDataParams)}, };
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static_assert(sizeof(Z_Construct_UFunction_UGameViewportSubsystem_AddWidget_Statics::GameViewportSubsystem_eventAddWidget_Parms) < MAX_uint16);
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UFunction* Z_Construct_UFunction_UGameViewportSubsystem_AddWidget()
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{
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static UFunction* ReturnFunction = nullptr;
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if (!ReturnFunction)
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{
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UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UGameViewportSubsystem_AddWidget_Statics::FuncParams);
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}
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return ReturnFunction;
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}
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DEFINE_FUNCTION(UGameViewportSubsystem::execAddWidget)
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{
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P_GET_OBJECT(UWidget,Z_Param_Widget);
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P_GET_STRUCT(FGameViewportWidgetSlot,Z_Param_Slot);
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P_FINISH;
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P_NATIVE_BEGIN;
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*(bool*)Z_Param__Result=P_THIS->AddWidget(Z_Param_Widget,Z_Param_Slot);
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P_NATIVE_END;
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}
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// ********** End Class UGameViewportSubsystem Function AddWidget **********************************
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// ********** Begin Class UGameViewportSubsystem Function AddWidgetForPlayer ***********************
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struct Z_Construct_UFunction_UGameViewportSubsystem_AddWidgetForPlayer_Statics
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{
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struct GameViewportSubsystem_eventAddWidgetForPlayer_Parms
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{
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UWidget* Widget;
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ULocalPlayer* Player;
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FGameViewportWidgetSlot Slot;
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bool ReturnValue;
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};
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#if WITH_METADATA
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static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
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{ "Category", "User Interface" },
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{ "Comment", "/**\n\x09 * Adds the widget to the game's viewport in the section dedicated to the player. This is valuable in a split screen\n\x09 * game where you need to only show a widget over a player's portion of the viewport.\n\x09 */" },
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{ "ModuleRelativePath", "Public/Blueprint/GameViewportSubsystem.h" },
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{ "ToolTip", "Adds the widget to the game's viewport in the section dedicated to the player. This is valuable in a split screen\ngame where you need to only show a widget over a player's portion of the viewport." },
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};
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static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_Widget_MetaData[] = {
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{ "EditInline", "true" },
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};
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#endif // WITH_METADATA
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// ********** Begin Function AddWidgetForPlayer constinit property declarations ********************
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static const UECodeGen_Private::FObjectPropertyParams NewProp_Widget;
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static const UECodeGen_Private::FObjectPropertyParams NewProp_Player;
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static const UECodeGen_Private::FStructPropertyParams NewProp_Slot;
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static void NewProp_ReturnValue_SetBit(void* Obj);
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static const UECodeGen_Private::FBoolPropertyParams NewProp_ReturnValue;
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static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
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// ********** End Function AddWidgetForPlayer constinit property declarations **********************
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static const UECodeGen_Private::FFunctionParams FuncParams;
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};
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// ********** Begin Function AddWidgetForPlayer Property Definitions *******************************
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const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UGameViewportSubsystem_AddWidgetForPlayer_Statics::NewProp_Widget = { "Widget", nullptr, (EPropertyFlags)0x0010000000080080, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameViewportSubsystem_eventAddWidgetForPlayer_Parms, Widget), Z_Construct_UClass_UWidget_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_Widget_MetaData), NewProp_Widget_MetaData) };
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const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UGameViewportSubsystem_AddWidgetForPlayer_Statics::NewProp_Player = { "Player", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameViewportSubsystem_eventAddWidgetForPlayer_Parms, Player), Z_Construct_UClass_ULocalPlayer_NoRegister, METADATA_PARAMS(0, nullptr) };
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const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UGameViewportSubsystem_AddWidgetForPlayer_Statics::NewProp_Slot = { "Slot", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameViewportSubsystem_eventAddWidgetForPlayer_Parms, Slot), Z_Construct_UScriptStruct_FGameViewportWidgetSlot, METADATA_PARAMS(0, nullptr) }; // 3199872265
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void Z_Construct_UFunction_UGameViewportSubsystem_AddWidgetForPlayer_Statics::NewProp_ReturnValue_SetBit(void* Obj)
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{
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((GameViewportSubsystem_eventAddWidgetForPlayer_Parms*)Obj)->ReturnValue = 1;
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}
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const UECodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_UGameViewportSubsystem_AddWidgetForPlayer_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(GameViewportSubsystem_eventAddWidgetForPlayer_Parms), &Z_Construct_UFunction_UGameViewportSubsystem_AddWidgetForPlayer_Statics::NewProp_ReturnValue_SetBit, METADATA_PARAMS(0, nullptr) };
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const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UGameViewportSubsystem_AddWidgetForPlayer_Statics::PropPointers[] = {
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameViewportSubsystem_AddWidgetForPlayer_Statics::NewProp_Widget,
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameViewportSubsystem_AddWidgetForPlayer_Statics::NewProp_Player,
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameViewportSubsystem_AddWidgetForPlayer_Statics::NewProp_Slot,
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameViewportSubsystem_AddWidgetForPlayer_Statics::NewProp_ReturnValue,
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};
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static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UGameViewportSubsystem_AddWidgetForPlayer_Statics::PropPointers) < 2048);
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// ********** End Function AddWidgetForPlayer Property Definitions *********************************
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const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UGameViewportSubsystem_AddWidgetForPlayer_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UGameViewportSubsystem, nullptr, "AddWidgetForPlayer", Z_Construct_UFunction_UGameViewportSubsystem_AddWidgetForPlayer_Statics::PropPointers,
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UE_ARRAY_COUNT(Z_Construct_UFunction_UGameViewportSubsystem_AddWidgetForPlayer_Statics::PropPointers),
|
|
sizeof(Z_Construct_UFunction_UGameViewportSubsystem_AddWidgetForPlayer_Statics::GameViewportSubsystem_eventAddWidgetForPlayer_Parms),
|
|
RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x0402040B, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UGameViewportSubsystem_AddWidgetForPlayer_Statics::Function_MetaDataParams), Z_Construct_UFunction_UGameViewportSubsystem_AddWidgetForPlayer_Statics::Function_MetaDataParams)}, };
|
|
static_assert(sizeof(Z_Construct_UFunction_UGameViewportSubsystem_AddWidgetForPlayer_Statics::GameViewportSubsystem_eventAddWidgetForPlayer_Parms) < MAX_uint16);
|
|
UFunction* Z_Construct_UFunction_UGameViewportSubsystem_AddWidgetForPlayer()
|
|
{
|
|
static UFunction* ReturnFunction = nullptr;
|
|
if (!ReturnFunction)
|
|
{
|
|
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UGameViewportSubsystem_AddWidgetForPlayer_Statics::FuncParams);
|
|
}
|
|
return ReturnFunction;
|
|
}
|
|
DEFINE_FUNCTION(UGameViewportSubsystem::execAddWidgetForPlayer)
|
|
{
|
|
P_GET_OBJECT(UWidget,Z_Param_Widget);
|
|
P_GET_OBJECT(ULocalPlayer,Z_Param_Player);
|
|
P_GET_STRUCT(FGameViewportWidgetSlot,Z_Param_Slot);
|
|
P_FINISH;
|
|
P_NATIVE_BEGIN;
|
|
*(bool*)Z_Param__Result=P_THIS->AddWidgetForPlayer(Z_Param_Widget,Z_Param_Player,Z_Param_Slot);
|
|
P_NATIVE_END;
|
|
}
|
|
// ********** End Class UGameViewportSubsystem Function AddWidgetForPlayer *************************
|
|
|
|
// ********** Begin Class UGameViewportSubsystem Function GetWidgetSlot ****************************
|
|
struct Z_Construct_UFunction_UGameViewportSubsystem_GetWidgetSlot_Statics
|
|
{
|
|
struct GameViewportSubsystem_eventGetWidgetSlot_Parms
|
|
{
|
|
const UWidget* Widget;
|
|
FGameViewportWidgetSlot ReturnValue;
|
|
};
|
|
#if WITH_METADATA
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
|
|
{ "Category", "User Interface" },
|
|
{ "Comment", "/* The slot info from previously added widget or info that is store for later. */" },
|
|
{ "ModuleRelativePath", "Public/Blueprint/GameViewportSubsystem.h" },
|
|
{ "ToolTip", "The slot info from previously added widget or info that is store for later." },
|
|
};
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_Widget_MetaData[] = {
|
|
{ "EditInline", "true" },
|
|
{ "NativeConst", "" },
|
|
};
|
|
#endif // WITH_METADATA
|
|
|
|
// ********** Begin Function GetWidgetSlot constinit property declarations *************************
|
|
static const UECodeGen_Private::FObjectPropertyParams NewProp_Widget;
|
|
static const UECodeGen_Private::FStructPropertyParams NewProp_ReturnValue;
|
|
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
|
|
// ********** End Function GetWidgetSlot constinit property declarations ***************************
|
|
static const UECodeGen_Private::FFunctionParams FuncParams;
|
|
};
|
|
|
|
// ********** Begin Function GetWidgetSlot Property Definitions ************************************
|
|
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UGameViewportSubsystem_GetWidgetSlot_Statics::NewProp_Widget = { "Widget", nullptr, (EPropertyFlags)0x0010000000080082, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameViewportSubsystem_eventGetWidgetSlot_Parms, Widget), Z_Construct_UClass_UWidget_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_Widget_MetaData), NewProp_Widget_MetaData) };
|
|
const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UGameViewportSubsystem_GetWidgetSlot_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameViewportSubsystem_eventGetWidgetSlot_Parms, ReturnValue), Z_Construct_UScriptStruct_FGameViewportWidgetSlot, METADATA_PARAMS(0, nullptr) }; // 3199872265
|
|
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UGameViewportSubsystem_GetWidgetSlot_Statics::PropPointers[] = {
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameViewportSubsystem_GetWidgetSlot_Statics::NewProp_Widget,
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameViewportSubsystem_GetWidgetSlot_Statics::NewProp_ReturnValue,
|
|
};
|
|
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UGameViewportSubsystem_GetWidgetSlot_Statics::PropPointers) < 2048);
|
|
// ********** End Function GetWidgetSlot Property Definitions **************************************
|
|
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UGameViewportSubsystem_GetWidgetSlot_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UGameViewportSubsystem, nullptr, "GetWidgetSlot", Z_Construct_UFunction_UGameViewportSubsystem_GetWidgetSlot_Statics::PropPointers,
|
|
UE_ARRAY_COUNT(Z_Construct_UFunction_UGameViewportSubsystem_GetWidgetSlot_Statics::PropPointers),
|
|
sizeof(Z_Construct_UFunction_UGameViewportSubsystem_GetWidgetSlot_Statics::GameViewportSubsystem_eventGetWidgetSlot_Parms),
|
|
RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x5402040B, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UGameViewportSubsystem_GetWidgetSlot_Statics::Function_MetaDataParams), Z_Construct_UFunction_UGameViewportSubsystem_GetWidgetSlot_Statics::Function_MetaDataParams)}, };
|
|
static_assert(sizeof(Z_Construct_UFunction_UGameViewportSubsystem_GetWidgetSlot_Statics::GameViewportSubsystem_eventGetWidgetSlot_Parms) < MAX_uint16);
|
|
UFunction* Z_Construct_UFunction_UGameViewportSubsystem_GetWidgetSlot()
|
|
{
|
|
static UFunction* ReturnFunction = nullptr;
|
|
if (!ReturnFunction)
|
|
{
|
|
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UGameViewportSubsystem_GetWidgetSlot_Statics::FuncParams);
|
|
}
|
|
return ReturnFunction;
|
|
}
|
|
DEFINE_FUNCTION(UGameViewportSubsystem::execGetWidgetSlot)
|
|
{
|
|
P_GET_OBJECT(UWidget,Z_Param_Widget);
|
|
P_FINISH;
|
|
P_NATIVE_BEGIN;
|
|
*(FGameViewportWidgetSlot*)Z_Param__Result=P_THIS->GetWidgetSlot(Z_Param_Widget);
|
|
P_NATIVE_END;
|
|
}
|
|
// ********** End Class UGameViewportSubsystem Function GetWidgetSlot ******************************
|
|
|
|
// ********** Begin Class UGameViewportSubsystem Function IsWidgetAdded ****************************
|
|
struct Z_Construct_UFunction_UGameViewportSubsystem_IsWidgetAdded_Statics
|
|
{
|
|
struct GameViewportSubsystem_eventIsWidgetAdded_Parms
|
|
{
|
|
const UWidget* Widget;
|
|
bool ReturnValue;
|
|
};
|
|
#if WITH_METADATA
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
|
|
{ "Category", "User Interface" },
|
|
{ "Comment", "/* @return true if the widget was added to the viewport using AddWidget or AddWidgetForPlayer. */" },
|
|
{ "ModuleRelativePath", "Public/Blueprint/GameViewportSubsystem.h" },
|
|
{ "ToolTip", "@return true if the widget was added to the viewport using AddWidget or AddWidgetForPlayer." },
|
|
};
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_Widget_MetaData[] = {
|
|
{ "EditInline", "true" },
|
|
{ "NativeConst", "" },
|
|
};
|
|
#endif // WITH_METADATA
|
|
|
|
// ********** Begin Function IsWidgetAdded constinit property declarations *************************
|
|
static const UECodeGen_Private::FObjectPropertyParams NewProp_Widget;
|
|
static void NewProp_ReturnValue_SetBit(void* Obj);
|
|
static const UECodeGen_Private::FBoolPropertyParams NewProp_ReturnValue;
|
|
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
|
|
// ********** End Function IsWidgetAdded constinit property declarations ***************************
|
|
static const UECodeGen_Private::FFunctionParams FuncParams;
|
|
};
|
|
|
|
// ********** Begin Function IsWidgetAdded Property Definitions ************************************
|
|
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UGameViewportSubsystem_IsWidgetAdded_Statics::NewProp_Widget = { "Widget", nullptr, (EPropertyFlags)0x0010000000080082, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameViewportSubsystem_eventIsWidgetAdded_Parms, Widget), Z_Construct_UClass_UWidget_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_Widget_MetaData), NewProp_Widget_MetaData) };
|
|
void Z_Construct_UFunction_UGameViewportSubsystem_IsWidgetAdded_Statics::NewProp_ReturnValue_SetBit(void* Obj)
|
|
{
|
|
((GameViewportSubsystem_eventIsWidgetAdded_Parms*)Obj)->ReturnValue = 1;
|
|
}
|
|
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_UGameViewportSubsystem_IsWidgetAdded_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(GameViewportSubsystem_eventIsWidgetAdded_Parms), &Z_Construct_UFunction_UGameViewportSubsystem_IsWidgetAdded_Statics::NewProp_ReturnValue_SetBit, METADATA_PARAMS(0, nullptr) };
|
|
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UGameViewportSubsystem_IsWidgetAdded_Statics::PropPointers[] = {
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameViewportSubsystem_IsWidgetAdded_Statics::NewProp_Widget,
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameViewportSubsystem_IsWidgetAdded_Statics::NewProp_ReturnValue,
|
|
};
|
|
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UGameViewportSubsystem_IsWidgetAdded_Statics::PropPointers) < 2048);
|
|
// ********** End Function IsWidgetAdded Property Definitions **************************************
|
|
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UGameViewportSubsystem_IsWidgetAdded_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UGameViewportSubsystem, nullptr, "IsWidgetAdded", Z_Construct_UFunction_UGameViewportSubsystem_IsWidgetAdded_Statics::PropPointers,
|
|
UE_ARRAY_COUNT(Z_Construct_UFunction_UGameViewportSubsystem_IsWidgetAdded_Statics::PropPointers),
|
|
sizeof(Z_Construct_UFunction_UGameViewportSubsystem_IsWidgetAdded_Statics::GameViewportSubsystem_eventIsWidgetAdded_Parms),
|
|
RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x5402040B, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UGameViewportSubsystem_IsWidgetAdded_Statics::Function_MetaDataParams), Z_Construct_UFunction_UGameViewportSubsystem_IsWidgetAdded_Statics::Function_MetaDataParams)}, };
|
|
static_assert(sizeof(Z_Construct_UFunction_UGameViewportSubsystem_IsWidgetAdded_Statics::GameViewportSubsystem_eventIsWidgetAdded_Parms) < MAX_uint16);
|
|
UFunction* Z_Construct_UFunction_UGameViewportSubsystem_IsWidgetAdded()
|
|
{
|
|
static UFunction* ReturnFunction = nullptr;
|
|
if (!ReturnFunction)
|
|
{
|
|
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UGameViewportSubsystem_IsWidgetAdded_Statics::FuncParams);
|
|
}
|
|
return ReturnFunction;
|
|
}
|
|
DEFINE_FUNCTION(UGameViewportSubsystem::execIsWidgetAdded)
|
|
{
|
|
P_GET_OBJECT(UWidget,Z_Param_Widget);
|
|
P_FINISH;
|
|
P_NATIVE_BEGIN;
|
|
*(bool*)Z_Param__Result=P_THIS->IsWidgetAdded(Z_Param_Widget);
|
|
P_NATIVE_END;
|
|
}
|
|
// ********** End Class UGameViewportSubsystem Function IsWidgetAdded ******************************
|
|
|
|
// ********** Begin Class UGameViewportSubsystem Function RemoveWidget *****************************
|
|
struct Z_Construct_UFunction_UGameViewportSubsystem_RemoveWidget_Statics
|
|
{
|
|
struct GameViewportSubsystem_eventRemoveWidget_Parms
|
|
{
|
|
UWidget* Widget;
|
|
};
|
|
#if WITH_METADATA
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
|
|
{ "Category", "User Interface" },
|
|
{ "Comment", "/** Removes the widget from the viewport. */" },
|
|
{ "ModuleRelativePath", "Public/Blueprint/GameViewportSubsystem.h" },
|
|
{ "ToolTip", "Removes the widget from the viewport." },
|
|
};
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_Widget_MetaData[] = {
|
|
{ "EditInline", "true" },
|
|
};
|
|
#endif // WITH_METADATA
|
|
|
|
// ********** Begin Function RemoveWidget constinit property declarations **************************
|
|
static const UECodeGen_Private::FObjectPropertyParams NewProp_Widget;
|
|
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
|
|
// ********** End Function RemoveWidget constinit property declarations ****************************
|
|
static const UECodeGen_Private::FFunctionParams FuncParams;
|
|
};
|
|
|
|
// ********** Begin Function RemoveWidget Property Definitions *************************************
|
|
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UGameViewportSubsystem_RemoveWidget_Statics::NewProp_Widget = { "Widget", nullptr, (EPropertyFlags)0x0010000000080080, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameViewportSubsystem_eventRemoveWidget_Parms, Widget), Z_Construct_UClass_UWidget_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_Widget_MetaData), NewProp_Widget_MetaData) };
|
|
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UGameViewportSubsystem_RemoveWidget_Statics::PropPointers[] = {
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameViewportSubsystem_RemoveWidget_Statics::NewProp_Widget,
|
|
};
|
|
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UGameViewportSubsystem_RemoveWidget_Statics::PropPointers) < 2048);
|
|
// ********** End Function RemoveWidget Property Definitions ***************************************
|
|
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UGameViewportSubsystem_RemoveWidget_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UGameViewportSubsystem, nullptr, "RemoveWidget", Z_Construct_UFunction_UGameViewportSubsystem_RemoveWidget_Statics::PropPointers,
|
|
UE_ARRAY_COUNT(Z_Construct_UFunction_UGameViewportSubsystem_RemoveWidget_Statics::PropPointers),
|
|
sizeof(Z_Construct_UFunction_UGameViewportSubsystem_RemoveWidget_Statics::GameViewportSubsystem_eventRemoveWidget_Parms),
|
|
RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x0402040B, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UGameViewportSubsystem_RemoveWidget_Statics::Function_MetaDataParams), Z_Construct_UFunction_UGameViewportSubsystem_RemoveWidget_Statics::Function_MetaDataParams)}, };
|
|
static_assert(sizeof(Z_Construct_UFunction_UGameViewportSubsystem_RemoveWidget_Statics::GameViewportSubsystem_eventRemoveWidget_Parms) < MAX_uint16);
|
|
UFunction* Z_Construct_UFunction_UGameViewportSubsystem_RemoveWidget()
|
|
{
|
|
static UFunction* ReturnFunction = nullptr;
|
|
if (!ReturnFunction)
|
|
{
|
|
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UGameViewportSubsystem_RemoveWidget_Statics::FuncParams);
|
|
}
|
|
return ReturnFunction;
|
|
}
|
|
DEFINE_FUNCTION(UGameViewportSubsystem::execRemoveWidget)
|
|
{
|
|
P_GET_OBJECT(UWidget,Z_Param_Widget);
|
|
P_FINISH;
|
|
P_NATIVE_BEGIN;
|
|
P_THIS->RemoveWidget(Z_Param_Widget);
|
|
P_NATIVE_END;
|
|
}
|
|
// ********** End Class UGameViewportSubsystem Function RemoveWidget *******************************
|
|
|
|
// ********** Begin Class UGameViewportSubsystem Function SetWidgetSlot ****************************
|
|
struct Z_Construct_UFunction_UGameViewportSubsystem_SetWidgetSlot_Statics
|
|
{
|
|
struct GameViewportSubsystem_eventSetWidgetSlot_Parms
|
|
{
|
|
UWidget* Widget;
|
|
FGameViewportWidgetSlot Slot;
|
|
};
|
|
#if WITH_METADATA
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
|
|
{ "Category", "User Interface" },
|
|
{ "Comment", "/* Update the slot info of a previously added widget or Store the slot info for later use. */" },
|
|
{ "ModuleRelativePath", "Public/Blueprint/GameViewportSubsystem.h" },
|
|
{ "ToolTip", "Update the slot info of a previously added widget or Store the slot info for later use." },
|
|
};
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_Widget_MetaData[] = {
|
|
{ "EditInline", "true" },
|
|
};
|
|
#endif // WITH_METADATA
|
|
|
|
// ********** Begin Function SetWidgetSlot constinit property declarations *************************
|
|
static const UECodeGen_Private::FObjectPropertyParams NewProp_Widget;
|
|
static const UECodeGen_Private::FStructPropertyParams NewProp_Slot;
|
|
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
|
|
// ********** End Function SetWidgetSlot constinit property declarations ***************************
|
|
static const UECodeGen_Private::FFunctionParams FuncParams;
|
|
};
|
|
|
|
// ********** Begin Function SetWidgetSlot Property Definitions ************************************
|
|
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UGameViewportSubsystem_SetWidgetSlot_Statics::NewProp_Widget = { "Widget", nullptr, (EPropertyFlags)0x0010000000080080, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameViewportSubsystem_eventSetWidgetSlot_Parms, Widget), Z_Construct_UClass_UWidget_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_Widget_MetaData), NewProp_Widget_MetaData) };
|
|
const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UGameViewportSubsystem_SetWidgetSlot_Statics::NewProp_Slot = { "Slot", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameViewportSubsystem_eventSetWidgetSlot_Parms, Slot), Z_Construct_UScriptStruct_FGameViewportWidgetSlot, METADATA_PARAMS(0, nullptr) }; // 3199872265
|
|
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UGameViewportSubsystem_SetWidgetSlot_Statics::PropPointers[] = {
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameViewportSubsystem_SetWidgetSlot_Statics::NewProp_Widget,
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameViewportSubsystem_SetWidgetSlot_Statics::NewProp_Slot,
|
|
};
|
|
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UGameViewportSubsystem_SetWidgetSlot_Statics::PropPointers) < 2048);
|
|
// ********** End Function SetWidgetSlot Property Definitions **************************************
|
|
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UGameViewportSubsystem_SetWidgetSlot_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UGameViewportSubsystem, nullptr, "SetWidgetSlot", Z_Construct_UFunction_UGameViewportSubsystem_SetWidgetSlot_Statics::PropPointers,
|
|
UE_ARRAY_COUNT(Z_Construct_UFunction_UGameViewportSubsystem_SetWidgetSlot_Statics::PropPointers),
|
|
sizeof(Z_Construct_UFunction_UGameViewportSubsystem_SetWidgetSlot_Statics::GameViewportSubsystem_eventSetWidgetSlot_Parms),
|
|
RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x0402040B, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UGameViewportSubsystem_SetWidgetSlot_Statics::Function_MetaDataParams), Z_Construct_UFunction_UGameViewportSubsystem_SetWidgetSlot_Statics::Function_MetaDataParams)}, };
|
|
static_assert(sizeof(Z_Construct_UFunction_UGameViewportSubsystem_SetWidgetSlot_Statics::GameViewportSubsystem_eventSetWidgetSlot_Parms) < MAX_uint16);
|
|
UFunction* Z_Construct_UFunction_UGameViewportSubsystem_SetWidgetSlot()
|
|
{
|
|
static UFunction* ReturnFunction = nullptr;
|
|
if (!ReturnFunction)
|
|
{
|
|
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UGameViewportSubsystem_SetWidgetSlot_Statics::FuncParams);
|
|
}
|
|
return ReturnFunction;
|
|
}
|
|
DEFINE_FUNCTION(UGameViewportSubsystem::execSetWidgetSlot)
|
|
{
|
|
P_GET_OBJECT(UWidget,Z_Param_Widget);
|
|
P_GET_STRUCT(FGameViewportWidgetSlot,Z_Param_Slot);
|
|
P_FINISH;
|
|
P_NATIVE_BEGIN;
|
|
P_THIS->SetWidgetSlot(Z_Param_Widget,Z_Param_Slot);
|
|
P_NATIVE_END;
|
|
}
|
|
// ********** End Class UGameViewportSubsystem Function SetWidgetSlot ******************************
|
|
|
|
// ********** Begin Class UGameViewportSubsystem Function SetWidgetSlotDesiredSize *****************
|
|
struct Z_Construct_UFunction_UGameViewportSubsystem_SetWidgetSlotDesiredSize_Statics
|
|
{
|
|
struct GameViewportSubsystem_eventSetWidgetSlotDesiredSize_Parms
|
|
{
|
|
FGameViewportWidgetSlot Slot;
|
|
FVector2D Size;
|
|
FGameViewportWidgetSlot ReturnValue;
|
|
};
|
|
#if WITH_METADATA
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
|
|
{ "Category", "GameViewportWidgetSlot" },
|
|
{ "Comment", "/**\n\x09 * Helper function to set the desired size in the viewport for the Slot.\n\x09 */" },
|
|
{ "ModuleRelativePath", "Public/Blueprint/GameViewportSubsystem.h" },
|
|
{ "ToolTip", "Helper function to set the desired size in the viewport for the Slot." },
|
|
};
|
|
#endif // WITH_METADATA
|
|
|
|
// ********** Begin Function SetWidgetSlotDesiredSize constinit property declarations **************
|
|
static const UECodeGen_Private::FStructPropertyParams NewProp_Slot;
|
|
static const UECodeGen_Private::FStructPropertyParams NewProp_Size;
|
|
static const UECodeGen_Private::FStructPropertyParams NewProp_ReturnValue;
|
|
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
|
|
// ********** End Function SetWidgetSlotDesiredSize constinit property declarations ****************
|
|
static const UECodeGen_Private::FFunctionParams FuncParams;
|
|
};
|
|
|
|
// ********** Begin Function SetWidgetSlotDesiredSize Property Definitions *************************
|
|
const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UGameViewportSubsystem_SetWidgetSlotDesiredSize_Statics::NewProp_Slot = { "Slot", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameViewportSubsystem_eventSetWidgetSlotDesiredSize_Parms, Slot), Z_Construct_UScriptStruct_FGameViewportWidgetSlot, METADATA_PARAMS(0, nullptr) }; // 3199872265
|
|
const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UGameViewportSubsystem_SetWidgetSlotDesiredSize_Statics::NewProp_Size = { "Size", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameViewportSubsystem_eventSetWidgetSlotDesiredSize_Parms, Size), Z_Construct_UScriptStruct_FVector2D, METADATA_PARAMS(0, nullptr) };
|
|
const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UGameViewportSubsystem_SetWidgetSlotDesiredSize_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameViewportSubsystem_eventSetWidgetSlotDesiredSize_Parms, ReturnValue), Z_Construct_UScriptStruct_FGameViewportWidgetSlot, METADATA_PARAMS(0, nullptr) }; // 3199872265
|
|
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UGameViewportSubsystem_SetWidgetSlotDesiredSize_Statics::PropPointers[] = {
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameViewportSubsystem_SetWidgetSlotDesiredSize_Statics::NewProp_Slot,
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameViewportSubsystem_SetWidgetSlotDesiredSize_Statics::NewProp_Size,
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameViewportSubsystem_SetWidgetSlotDesiredSize_Statics::NewProp_ReturnValue,
|
|
};
|
|
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UGameViewportSubsystem_SetWidgetSlotDesiredSize_Statics::PropPointers) < 2048);
|
|
// ********** End Function SetWidgetSlotDesiredSize Property Definitions ***************************
|
|
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UGameViewportSubsystem_SetWidgetSlotDesiredSize_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UGameViewportSubsystem, nullptr, "SetWidgetSlotDesiredSize", Z_Construct_UFunction_UGameViewportSubsystem_SetWidgetSlotDesiredSize_Statics::PropPointers,
|
|
UE_ARRAY_COUNT(Z_Construct_UFunction_UGameViewportSubsystem_SetWidgetSlotDesiredSize_Statics::PropPointers),
|
|
sizeof(Z_Construct_UFunction_UGameViewportSubsystem_SetWidgetSlotDesiredSize_Statics::GameViewportSubsystem_eventSetWidgetSlotDesiredSize_Parms),
|
|
RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04822403, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UGameViewportSubsystem_SetWidgetSlotDesiredSize_Statics::Function_MetaDataParams), Z_Construct_UFunction_UGameViewportSubsystem_SetWidgetSlotDesiredSize_Statics::Function_MetaDataParams)}, };
|
|
static_assert(sizeof(Z_Construct_UFunction_UGameViewportSubsystem_SetWidgetSlotDesiredSize_Statics::GameViewportSubsystem_eventSetWidgetSlotDesiredSize_Parms) < MAX_uint16);
|
|
UFunction* Z_Construct_UFunction_UGameViewportSubsystem_SetWidgetSlotDesiredSize()
|
|
{
|
|
static UFunction* ReturnFunction = nullptr;
|
|
if (!ReturnFunction)
|
|
{
|
|
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UGameViewportSubsystem_SetWidgetSlotDesiredSize_Statics::FuncParams);
|
|
}
|
|
return ReturnFunction;
|
|
}
|
|
DEFINE_FUNCTION(UGameViewportSubsystem::execSetWidgetSlotDesiredSize)
|
|
{
|
|
P_GET_STRUCT(FGameViewportWidgetSlot,Z_Param_Slot);
|
|
P_GET_STRUCT(FVector2D,Z_Param_Size);
|
|
P_FINISH;
|
|
P_NATIVE_BEGIN;
|
|
*(FGameViewportWidgetSlot*)Z_Param__Result=UGameViewportSubsystem::SetWidgetSlotDesiredSize(Z_Param_Slot,Z_Param_Size);
|
|
P_NATIVE_END;
|
|
}
|
|
// ********** End Class UGameViewportSubsystem Function SetWidgetSlotDesiredSize *******************
|
|
|
|
// ********** Begin Class UGameViewportSubsystem Function SetWidgetSlotPosition ********************
|
|
struct Z_Construct_UFunction_UGameViewportSubsystem_SetWidgetSlotPosition_Statics
|
|
{
|
|
struct GameViewportSubsystem_eventSetWidgetSlotPosition_Parms
|
|
{
|
|
FGameViewportWidgetSlot Slot;
|
|
const UWidget* Widget;
|
|
FVector2D Position;
|
|
bool bRemoveDPIScale;
|
|
FGameViewportWidgetSlot ReturnValue;
|
|
};
|
|
#if WITH_METADATA
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
|
|
{ "Category", "GameViewportWidgetSlot" },
|
|
{ "Comment", "/**\n\x09 * Helper function to set the position in the viewport for the Slot.\n\x09 * @param Position The 2D position to set the widget to in the viewport.\n\x09 * @param bRemoveDPIScale If you've already calculated inverse DPI, set this to false.\n\x09 * Otherwise inverse DPI is applied to the position so that when the location is scaled\n\x09 * by DPI, it ends up in the expected position.\n\x09 */" },
|
|
{ "ModuleRelativePath", "Public/Blueprint/GameViewportSubsystem.h" },
|
|
{ "ToolTip", "Helper function to set the position in the viewport for the Slot.\n@param Position The 2D position to set the widget to in the viewport.\n@param bRemoveDPIScale If you've already calculated inverse DPI, set this to false.\nOtherwise inverse DPI is applied to the position so that when the location is scaled\nby DPI, it ends up in the expected position." },
|
|
};
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_Widget_MetaData[] = {
|
|
{ "EditInline", "true" },
|
|
{ "NativeConst", "" },
|
|
};
|
|
#endif // WITH_METADATA
|
|
|
|
// ********** Begin Function SetWidgetSlotPosition constinit property declarations *****************
|
|
static const UECodeGen_Private::FStructPropertyParams NewProp_Slot;
|
|
static const UECodeGen_Private::FObjectPropertyParams NewProp_Widget;
|
|
static const UECodeGen_Private::FStructPropertyParams NewProp_Position;
|
|
static void NewProp_bRemoveDPIScale_SetBit(void* Obj);
|
|
static const UECodeGen_Private::FBoolPropertyParams NewProp_bRemoveDPIScale;
|
|
static const UECodeGen_Private::FStructPropertyParams NewProp_ReturnValue;
|
|
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
|
|
// ********** End Function SetWidgetSlotPosition constinit property declarations *******************
|
|
static const UECodeGen_Private::FFunctionParams FuncParams;
|
|
};
|
|
|
|
// ********** Begin Function SetWidgetSlotPosition Property Definitions ****************************
|
|
const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UGameViewportSubsystem_SetWidgetSlotPosition_Statics::NewProp_Slot = { "Slot", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameViewportSubsystem_eventSetWidgetSlotPosition_Parms, Slot), Z_Construct_UScriptStruct_FGameViewportWidgetSlot, METADATA_PARAMS(0, nullptr) }; // 3199872265
|
|
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UGameViewportSubsystem_SetWidgetSlotPosition_Statics::NewProp_Widget = { "Widget", nullptr, (EPropertyFlags)0x0010000000080082, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameViewportSubsystem_eventSetWidgetSlotPosition_Parms, Widget), Z_Construct_UClass_UWidget_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_Widget_MetaData), NewProp_Widget_MetaData) };
|
|
const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UGameViewportSubsystem_SetWidgetSlotPosition_Statics::NewProp_Position = { "Position", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameViewportSubsystem_eventSetWidgetSlotPosition_Parms, Position), Z_Construct_UScriptStruct_FVector2D, METADATA_PARAMS(0, nullptr) };
|
|
void Z_Construct_UFunction_UGameViewportSubsystem_SetWidgetSlotPosition_Statics::NewProp_bRemoveDPIScale_SetBit(void* Obj)
|
|
{
|
|
((GameViewportSubsystem_eventSetWidgetSlotPosition_Parms*)Obj)->bRemoveDPIScale = 1;
|
|
}
|
|
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_UGameViewportSubsystem_SetWidgetSlotPosition_Statics::NewProp_bRemoveDPIScale = { "bRemoveDPIScale", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(GameViewportSubsystem_eventSetWidgetSlotPosition_Parms), &Z_Construct_UFunction_UGameViewportSubsystem_SetWidgetSlotPosition_Statics::NewProp_bRemoveDPIScale_SetBit, METADATA_PARAMS(0, nullptr) };
|
|
const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UGameViewportSubsystem_SetWidgetSlotPosition_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameViewportSubsystem_eventSetWidgetSlotPosition_Parms, ReturnValue), Z_Construct_UScriptStruct_FGameViewportWidgetSlot, METADATA_PARAMS(0, nullptr) }; // 3199872265
|
|
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UGameViewportSubsystem_SetWidgetSlotPosition_Statics::PropPointers[] = {
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameViewportSubsystem_SetWidgetSlotPosition_Statics::NewProp_Slot,
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameViewportSubsystem_SetWidgetSlotPosition_Statics::NewProp_Widget,
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameViewportSubsystem_SetWidgetSlotPosition_Statics::NewProp_Position,
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameViewportSubsystem_SetWidgetSlotPosition_Statics::NewProp_bRemoveDPIScale,
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameViewportSubsystem_SetWidgetSlotPosition_Statics::NewProp_ReturnValue,
|
|
};
|
|
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UGameViewportSubsystem_SetWidgetSlotPosition_Statics::PropPointers) < 2048);
|
|
// ********** End Function SetWidgetSlotPosition Property Definitions ******************************
|
|
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UGameViewportSubsystem_SetWidgetSlotPosition_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UGameViewportSubsystem, nullptr, "SetWidgetSlotPosition", Z_Construct_UFunction_UGameViewportSubsystem_SetWidgetSlotPosition_Statics::PropPointers,
|
|
UE_ARRAY_COUNT(Z_Construct_UFunction_UGameViewportSubsystem_SetWidgetSlotPosition_Statics::PropPointers),
|
|
sizeof(Z_Construct_UFunction_UGameViewportSubsystem_SetWidgetSlotPosition_Statics::GameViewportSubsystem_eventSetWidgetSlotPosition_Parms),
|
|
RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04822403, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UGameViewportSubsystem_SetWidgetSlotPosition_Statics::Function_MetaDataParams), Z_Construct_UFunction_UGameViewportSubsystem_SetWidgetSlotPosition_Statics::Function_MetaDataParams)}, };
|
|
static_assert(sizeof(Z_Construct_UFunction_UGameViewportSubsystem_SetWidgetSlotPosition_Statics::GameViewportSubsystem_eventSetWidgetSlotPosition_Parms) < MAX_uint16);
|
|
UFunction* Z_Construct_UFunction_UGameViewportSubsystem_SetWidgetSlotPosition()
|
|
{
|
|
static UFunction* ReturnFunction = nullptr;
|
|
if (!ReturnFunction)
|
|
{
|
|
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UGameViewportSubsystem_SetWidgetSlotPosition_Statics::FuncParams);
|
|
}
|
|
return ReturnFunction;
|
|
}
|
|
DEFINE_FUNCTION(UGameViewportSubsystem::execSetWidgetSlotPosition)
|
|
{
|
|
P_GET_STRUCT(FGameViewportWidgetSlot,Z_Param_Slot);
|
|
P_GET_OBJECT(UWidget,Z_Param_Widget);
|
|
P_GET_STRUCT(FVector2D,Z_Param_Position);
|
|
P_GET_UBOOL(Z_Param_bRemoveDPIScale);
|
|
P_FINISH;
|
|
P_NATIVE_BEGIN;
|
|
*(FGameViewportWidgetSlot*)Z_Param__Result=UGameViewportSubsystem::SetWidgetSlotPosition(Z_Param_Slot,Z_Param_Widget,Z_Param_Position,Z_Param_bRemoveDPIScale);
|
|
P_NATIVE_END;
|
|
}
|
|
// ********** End Class UGameViewportSubsystem Function SetWidgetSlotPosition **********************
|
|
|
|
// ********** Begin Class UGameViewportSubsystem ***************************************************
|
|
FClassRegistrationInfo Z_Registration_Info_UClass_UGameViewportSubsystem;
|
|
UClass* UGameViewportSubsystem::GetPrivateStaticClass()
|
|
{
|
|
using TClass = UGameViewportSubsystem;
|
|
if (!Z_Registration_Info_UClass_UGameViewportSubsystem.InnerSingleton)
|
|
{
|
|
GetPrivateStaticClassBody(
|
|
TClass::StaticPackage(),
|
|
TEXT("GameViewportSubsystem"),
|
|
Z_Registration_Info_UClass_UGameViewportSubsystem.InnerSingleton,
|
|
StaticRegisterNativesUGameViewportSubsystem,
|
|
sizeof(TClass),
|
|
alignof(TClass),
|
|
TClass::StaticClassFlags,
|
|
TClass::StaticClassCastFlags(),
|
|
TClass::StaticConfigName(),
|
|
(UClass::ClassConstructorType)InternalConstructor<TClass>,
|
|
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
|
|
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
|
|
&TClass::Super::StaticClass,
|
|
&TClass::WithinClass::StaticClass
|
|
);
|
|
}
|
|
return Z_Registration_Info_UClass_UGameViewportSubsystem.InnerSingleton;
|
|
}
|
|
UClass* Z_Construct_UClass_UGameViewportSubsystem_NoRegister()
|
|
{
|
|
return UGameViewportSubsystem::GetPrivateStaticClass();
|
|
}
|
|
struct Z_Construct_UClass_UGameViewportSubsystem_Statics
|
|
{
|
|
#if WITH_METADATA
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
|
|
{ "Comment", "/**\n * \n */" },
|
|
{ "IncludePath", "Blueprint/GameViewportSubsystem.h" },
|
|
{ "ModuleRelativePath", "Public/Blueprint/GameViewportSubsystem.h" },
|
|
};
|
|
#endif // WITH_METADATA
|
|
|
|
// ********** Begin Class UGameViewportSubsystem constinit property declarations *******************
|
|
// ********** End Class UGameViewportSubsystem constinit property declarations *********************
|
|
static constexpr UE::CodeGen::FClassNativeFunction Funcs[] = {
|
|
{ .NameUTF8 = UTF8TEXT("AddWidget"), .Pointer = &UGameViewportSubsystem::execAddWidget },
|
|
{ .NameUTF8 = UTF8TEXT("AddWidgetForPlayer"), .Pointer = &UGameViewportSubsystem::execAddWidgetForPlayer },
|
|
{ .NameUTF8 = UTF8TEXT("GetWidgetSlot"), .Pointer = &UGameViewportSubsystem::execGetWidgetSlot },
|
|
{ .NameUTF8 = UTF8TEXT("IsWidgetAdded"), .Pointer = &UGameViewportSubsystem::execIsWidgetAdded },
|
|
{ .NameUTF8 = UTF8TEXT("RemoveWidget"), .Pointer = &UGameViewportSubsystem::execRemoveWidget },
|
|
{ .NameUTF8 = UTF8TEXT("SetWidgetSlot"), .Pointer = &UGameViewportSubsystem::execSetWidgetSlot },
|
|
{ .NameUTF8 = UTF8TEXT("SetWidgetSlotDesiredSize"), .Pointer = &UGameViewportSubsystem::execSetWidgetSlotDesiredSize },
|
|
{ .NameUTF8 = UTF8TEXT("SetWidgetSlotPosition"), .Pointer = &UGameViewportSubsystem::execSetWidgetSlotPosition },
|
|
};
|
|
static UObject* (*const DependentSingletons[])();
|
|
static constexpr FClassFunctionLinkInfo FuncInfo[] = {
|
|
{ &Z_Construct_UFunction_UGameViewportSubsystem_AddWidget, "AddWidget" }, // 66905104
|
|
{ &Z_Construct_UFunction_UGameViewportSubsystem_AddWidgetForPlayer, "AddWidgetForPlayer" }, // 3460305883
|
|
{ &Z_Construct_UFunction_UGameViewportSubsystem_GetWidgetSlot, "GetWidgetSlot" }, // 469931574
|
|
{ &Z_Construct_UFunction_UGameViewportSubsystem_IsWidgetAdded, "IsWidgetAdded" }, // 1919020651
|
|
{ &Z_Construct_UFunction_UGameViewportSubsystem_RemoveWidget, "RemoveWidget" }, // 3960235639
|
|
{ &Z_Construct_UFunction_UGameViewportSubsystem_SetWidgetSlot, "SetWidgetSlot" }, // 2915192329
|
|
{ &Z_Construct_UFunction_UGameViewportSubsystem_SetWidgetSlotDesiredSize, "SetWidgetSlotDesiredSize" }, // 1064222754
|
|
{ &Z_Construct_UFunction_UGameViewportSubsystem_SetWidgetSlotPosition, "SetWidgetSlotPosition" }, // 3182425304
|
|
};
|
|
static_assert(UE_ARRAY_COUNT(FuncInfo) < 2048);
|
|
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
|
|
TCppClassTypeTraits<UGameViewportSubsystem>::IsAbstract,
|
|
};
|
|
static const UECodeGen_Private::FClassParams ClassParams;
|
|
}; // struct Z_Construct_UClass_UGameViewportSubsystem_Statics
|
|
UObject* (*const Z_Construct_UClass_UGameViewportSubsystem_Statics::DependentSingletons[])() = {
|
|
(UObject* (*)())Z_Construct_UClass_UEngineSubsystem,
|
|
(UObject* (*)())Z_Construct_UPackage__Script_UMG,
|
|
};
|
|
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UGameViewportSubsystem_Statics::DependentSingletons) < 16);
|
|
const UECodeGen_Private::FClassParams Z_Construct_UClass_UGameViewportSubsystem_Statics::ClassParams = {
|
|
&UGameViewportSubsystem::StaticClass,
|
|
nullptr,
|
|
&StaticCppClassTypeInfo,
|
|
DependentSingletons,
|
|
FuncInfo,
|
|
nullptr,
|
|
nullptr,
|
|
UE_ARRAY_COUNT(DependentSingletons),
|
|
UE_ARRAY_COUNT(FuncInfo),
|
|
0,
|
|
0,
|
|
0x000800A0u,
|
|
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UGameViewportSubsystem_Statics::Class_MetaDataParams), Z_Construct_UClass_UGameViewportSubsystem_Statics::Class_MetaDataParams)
|
|
};
|
|
void UGameViewportSubsystem::StaticRegisterNativesUGameViewportSubsystem()
|
|
{
|
|
UClass* Class = UGameViewportSubsystem::StaticClass();
|
|
FNativeFunctionRegistrar::RegisterFunctions(Class, MakeConstArrayView(Z_Construct_UClass_UGameViewportSubsystem_Statics::Funcs));
|
|
}
|
|
UClass* Z_Construct_UClass_UGameViewportSubsystem()
|
|
{
|
|
if (!Z_Registration_Info_UClass_UGameViewportSubsystem.OuterSingleton)
|
|
{
|
|
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UGameViewportSubsystem.OuterSingleton, Z_Construct_UClass_UGameViewportSubsystem_Statics::ClassParams);
|
|
}
|
|
return Z_Registration_Info_UClass_UGameViewportSubsystem.OuterSingleton;
|
|
}
|
|
UGameViewportSubsystem::UGameViewportSubsystem() {}
|
|
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UGameViewportSubsystem);
|
|
UGameViewportSubsystem::~UGameViewportSubsystem() {}
|
|
// ********** End Class UGameViewportSubsystem *****************************************************
|
|
|
|
// ********** Begin Registration *******************************************************************
|
|
struct Z_CompiledInDeferFile_FID_Engine_Source_Runtime_UMG_Public_Blueprint_GameViewportSubsystem_h__Script_UMG_Statics
|
|
{
|
|
static constexpr FStructRegisterCompiledInInfo ScriptStructInfo[] = {
|
|
{ FGameViewportWidgetSlot::StaticStruct, Z_Construct_UScriptStruct_FGameViewportWidgetSlot_Statics::NewStructOps, TEXT("GameViewportWidgetSlot"),&Z_Registration_Info_UScriptStruct_FGameViewportWidgetSlot, CONSTRUCT_RELOAD_VERSION_INFO(FStructReloadVersionInfo, sizeof(FGameViewportWidgetSlot), 3199872265U) },
|
|
};
|
|
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
|
|
{ Z_Construct_UClass_UGameViewportSubsystem, UGameViewportSubsystem::StaticClass, TEXT("UGameViewportSubsystem"), &Z_Registration_Info_UClass_UGameViewportSubsystem, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UGameViewportSubsystem), 328985782U) },
|
|
};
|
|
}; // Z_CompiledInDeferFile_FID_Engine_Source_Runtime_UMG_Public_Blueprint_GameViewportSubsystem_h__Script_UMG_Statics
|
|
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Runtime_UMG_Public_Blueprint_GameViewportSubsystem_h__Script_UMG_3403200506{
|
|
TEXT("/Script/UMG"),
|
|
Z_CompiledInDeferFile_FID_Engine_Source_Runtime_UMG_Public_Blueprint_GameViewportSubsystem_h__Script_UMG_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Runtime_UMG_Public_Blueprint_GameViewportSubsystem_h__Script_UMG_Statics::ClassInfo),
|
|
Z_CompiledInDeferFile_FID_Engine_Source_Runtime_UMG_Public_Blueprint_GameViewportSubsystem_h__Script_UMG_Statics::ScriptStructInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Runtime_UMG_Public_Blueprint_GameViewportSubsystem_h__Script_UMG_Statics::ScriptStructInfo),
|
|
nullptr, 0,
|
|
};
|
|
// ********** End Registration *********************************************************************
|
|
|
|
PRAGMA_ENABLE_DEPRECATION_WARNINGS
|