Files
DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateServer/Inc/UMG/UHT/Button.generated.h
Norman Lansing ecb33115bf Initial Commit
2026-01-28 19:08:51 -05:00

123 lines
5.7 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "Components/Button.h"
#ifdef UMG_Button_generated_h
#error "Button.generated.h already included, missing '#pragma once' in Button.h"
#endif
#define UMG_Button_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
struct FButtonStyle;
struct FLinearColor;
// ********** Begin Delegate FOnButtonClickedEvent *************************************************
#define FID_Engine_Source_Runtime_UMG_Public_Components_Button_h_18_DELEGATE \
UMG_API void FOnButtonClickedEvent_DelegateWrapper(const FMulticastScriptDelegate& OnButtonClickedEvent);
// ********** End Delegate FOnButtonClickedEvent ***************************************************
// ********** Begin Delegate FOnButtonPressedEvent *************************************************
#define FID_Engine_Source_Runtime_UMG_Public_Components_Button_h_19_DELEGATE \
UMG_API void FOnButtonPressedEvent_DelegateWrapper(const FMulticastScriptDelegate& OnButtonPressedEvent);
// ********** End Delegate FOnButtonPressedEvent ***************************************************
// ********** Begin Delegate FOnButtonReleasedEvent ************************************************
#define FID_Engine_Source_Runtime_UMG_Public_Components_Button_h_20_DELEGATE \
UMG_API void FOnButtonReleasedEvent_DelegateWrapper(const FMulticastScriptDelegate& OnButtonReleasedEvent);
// ********** End Delegate FOnButtonReleasedEvent **************************************************
// ********** Begin Delegate FOnButtonHoverEvent ***************************************************
#define FID_Engine_Source_Runtime_UMG_Public_Components_Button_h_21_DELEGATE \
UMG_API void FOnButtonHoverEvent_DelegateWrapper(const FMulticastScriptDelegate& OnButtonHoverEvent);
// ********** End Delegate FOnButtonHoverEvent *****************************************************
// ********** Begin Class UButton ******************************************************************
#define FID_Engine_Source_Runtime_UMG_Public_Components_Button_h_34_RPC_WRAPPERS \
DECLARE_FUNCTION(execSetAllowDragDrop); \
DECLARE_FUNCTION(execSetPressMethod); \
DECLARE_FUNCTION(execSetTouchMethod); \
DECLARE_FUNCTION(execSetClickMethod); \
DECLARE_FUNCTION(execIsPressed); \
DECLARE_FUNCTION(execSetBackgroundColor); \
DECLARE_FUNCTION(execSetColorAndOpacity); \
DECLARE_FUNCTION(execSetStyle);
#define FID_Engine_Source_Runtime_UMG_Public_Components_Button_h_34_ACCESSORS \
static void GetWidgetStyle_WrapperImpl(const void* Object, void* OutValue); \
static void SetWidgetStyle_WrapperImpl(void* Object, const void* InValue); \
static void GetColorAndOpacity_WrapperImpl(const void* Object, void* OutValue); \
static void SetColorAndOpacity_WrapperImpl(void* Object, const void* InValue); \
static void GetBackgroundColor_WrapperImpl(const void* Object, void* OutValue); \
static void SetBackgroundColor_WrapperImpl(void* Object, const void* InValue); \
static void GetClickMethod_WrapperImpl(const void* Object, void* OutValue); \
static void SetClickMethod_WrapperImpl(void* Object, const void* InValue); \
static void GetTouchMethod_WrapperImpl(const void* Object, void* OutValue); \
static void SetTouchMethod_WrapperImpl(void* Object, const void* InValue); \
static void GetPressMethod_WrapperImpl(const void* Object, void* OutValue); \
static void SetPressMethod_WrapperImpl(void* Object, const void* InValue); \
static void GetIsFocusable_WrapperImpl(const void* Object, void* OutValue);
struct Z_Construct_UClass_UButton_Statics;
UMG_API UClass* Z_Construct_UClass_UButton_NoRegister();
#define FID_Engine_Source_Runtime_UMG_Public_Components_Button_h_34_INCLASS \
private: \
static void StaticRegisterNativesUButton(); \
friend struct ::Z_Construct_UClass_UButton_Statics; \
static UClass* GetPrivateStaticClass(); \
friend UMG_API UClass* ::Z_Construct_UClass_UButton_NoRegister(); \
public: \
DECLARE_CLASS2(UButton, UContentWidget, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/UMG"), Z_Construct_UClass_UButton_NoRegister) \
DECLARE_SERIALIZER(UButton)
#define FID_Engine_Source_Runtime_UMG_Public_Components_Button_h_34_STANDARD_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
UMG_API UButton(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UButton) \
DECLARE_VTABLE_PTR_HELPER_CTOR(UMG_API, UButton); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UButton); \
/** Deleted move- and copy-constructors, should never be used */ \
UButton(UButton&&) = delete; \
UButton(const UButton&) = delete; \
UMG_API virtual ~UButton();
#define FID_Engine_Source_Runtime_UMG_Public_Components_Button_h_31_PROLOG
#define FID_Engine_Source_Runtime_UMG_Public_Components_Button_h_34_GENERATED_BODY_LEGACY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Source_Runtime_UMG_Public_Components_Button_h_34_RPC_WRAPPERS \
FID_Engine_Source_Runtime_UMG_Public_Components_Button_h_34_ACCESSORS \
FID_Engine_Source_Runtime_UMG_Public_Components_Button_h_34_INCLASS \
FID_Engine_Source_Runtime_UMG_Public_Components_Button_h_34_STANDARD_CONSTRUCTORS \
public: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UButton;
// ********** End Class UButton ********************************************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Runtime_UMG_Public_Components_Button_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS