123 lines
5.7 KiB
C++
123 lines
5.7 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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// IWYU pragma: private, include "Components/Button.h"
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#ifdef UMG_Button_generated_h
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#error "Button.generated.h already included, missing '#pragma once' in Button.h"
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#endif
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#define UMG_Button_generated_h
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#include "UObject/ObjectMacros.h"
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#include "UObject/ScriptMacros.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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struct FButtonStyle;
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struct FLinearColor;
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// ********** Begin Delegate FOnButtonClickedEvent *************************************************
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#define FID_Engine_Source_Runtime_UMG_Public_Components_Button_h_18_DELEGATE \
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UMG_API void FOnButtonClickedEvent_DelegateWrapper(const FMulticastScriptDelegate& OnButtonClickedEvent);
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// ********** End Delegate FOnButtonClickedEvent ***************************************************
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// ********** Begin Delegate FOnButtonPressedEvent *************************************************
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#define FID_Engine_Source_Runtime_UMG_Public_Components_Button_h_19_DELEGATE \
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UMG_API void FOnButtonPressedEvent_DelegateWrapper(const FMulticastScriptDelegate& OnButtonPressedEvent);
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// ********** End Delegate FOnButtonPressedEvent ***************************************************
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// ********** Begin Delegate FOnButtonReleasedEvent ************************************************
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#define FID_Engine_Source_Runtime_UMG_Public_Components_Button_h_20_DELEGATE \
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UMG_API void FOnButtonReleasedEvent_DelegateWrapper(const FMulticastScriptDelegate& OnButtonReleasedEvent);
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// ********** End Delegate FOnButtonReleasedEvent **************************************************
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// ********** Begin Delegate FOnButtonHoverEvent ***************************************************
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#define FID_Engine_Source_Runtime_UMG_Public_Components_Button_h_21_DELEGATE \
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UMG_API void FOnButtonHoverEvent_DelegateWrapper(const FMulticastScriptDelegate& OnButtonHoverEvent);
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// ********** End Delegate FOnButtonHoverEvent *****************************************************
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// ********** Begin Class UButton ******************************************************************
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#define FID_Engine_Source_Runtime_UMG_Public_Components_Button_h_34_RPC_WRAPPERS \
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DECLARE_FUNCTION(execSetAllowDragDrop); \
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DECLARE_FUNCTION(execSetPressMethod); \
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DECLARE_FUNCTION(execSetTouchMethod); \
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DECLARE_FUNCTION(execSetClickMethod); \
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DECLARE_FUNCTION(execIsPressed); \
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DECLARE_FUNCTION(execSetBackgroundColor); \
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DECLARE_FUNCTION(execSetColorAndOpacity); \
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DECLARE_FUNCTION(execSetStyle);
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#define FID_Engine_Source_Runtime_UMG_Public_Components_Button_h_34_ACCESSORS \
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static void GetWidgetStyle_WrapperImpl(const void* Object, void* OutValue); \
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static void SetWidgetStyle_WrapperImpl(void* Object, const void* InValue); \
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static void GetColorAndOpacity_WrapperImpl(const void* Object, void* OutValue); \
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static void SetColorAndOpacity_WrapperImpl(void* Object, const void* InValue); \
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static void GetBackgroundColor_WrapperImpl(const void* Object, void* OutValue); \
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static void SetBackgroundColor_WrapperImpl(void* Object, const void* InValue); \
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static void GetClickMethod_WrapperImpl(const void* Object, void* OutValue); \
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static void SetClickMethod_WrapperImpl(void* Object, const void* InValue); \
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static void GetTouchMethod_WrapperImpl(const void* Object, void* OutValue); \
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static void SetTouchMethod_WrapperImpl(void* Object, const void* InValue); \
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static void GetPressMethod_WrapperImpl(const void* Object, void* OutValue); \
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static void SetPressMethod_WrapperImpl(void* Object, const void* InValue); \
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static void GetIsFocusable_WrapperImpl(const void* Object, void* OutValue);
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struct Z_Construct_UClass_UButton_Statics;
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UMG_API UClass* Z_Construct_UClass_UButton_NoRegister();
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#define FID_Engine_Source_Runtime_UMG_Public_Components_Button_h_34_INCLASS \
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private: \
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static void StaticRegisterNativesUButton(); \
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friend struct ::Z_Construct_UClass_UButton_Statics; \
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static UClass* GetPrivateStaticClass(); \
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friend UMG_API UClass* ::Z_Construct_UClass_UButton_NoRegister(); \
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public: \
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DECLARE_CLASS2(UButton, UContentWidget, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/UMG"), Z_Construct_UClass_UButton_NoRegister) \
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DECLARE_SERIALIZER(UButton)
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#define FID_Engine_Source_Runtime_UMG_Public_Components_Button_h_34_STANDARD_CONSTRUCTORS \
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/** Standard constructor, called after all reflected properties have been initialized */ \
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UMG_API UButton(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
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DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UButton) \
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DECLARE_VTABLE_PTR_HELPER_CTOR(UMG_API, UButton); \
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DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UButton); \
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/** Deleted move- and copy-constructors, should never be used */ \
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UButton(UButton&&) = delete; \
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UButton(const UButton&) = delete; \
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UMG_API virtual ~UButton();
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#define FID_Engine_Source_Runtime_UMG_Public_Components_Button_h_31_PROLOG
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#define FID_Engine_Source_Runtime_UMG_Public_Components_Button_h_34_GENERATED_BODY_LEGACY \
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PRAGMA_DISABLE_DEPRECATION_WARNINGS \
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public: \
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FID_Engine_Source_Runtime_UMG_Public_Components_Button_h_34_RPC_WRAPPERS \
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FID_Engine_Source_Runtime_UMG_Public_Components_Button_h_34_ACCESSORS \
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FID_Engine_Source_Runtime_UMG_Public_Components_Button_h_34_INCLASS \
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FID_Engine_Source_Runtime_UMG_Public_Components_Button_h_34_STANDARD_CONSTRUCTORS \
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public: \
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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class UButton;
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// ********** End Class UButton ********************************************************************
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#undef CURRENT_FILE_ID
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#define CURRENT_FILE_ID FID_Engine_Source_Runtime_UMG_Public_Components_Button_h
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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