105 lines
5.6 KiB
C++
105 lines
5.6 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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// IWYU pragma: private, include "SourceEffects/SourceEffectStereoDelay.h"
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#ifdef SYNTHESIS_SourceEffectStereoDelay_generated_h
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#error "SourceEffectStereoDelay.generated.h already included, missing '#pragma once' in SourceEffectStereoDelay.h"
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#endif
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#define SYNTHESIS_SourceEffectStereoDelay_generated_h
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#include "UObject/ObjectMacros.h"
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#include "UObject/ScriptMacros.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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struct FSourceEffectStereoDelaySettings;
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// ********** Begin ScriptStruct FSourceEffectStereoDelaySettings **********************************
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struct Z_Construct_UScriptStruct_FSourceEffectStereoDelaySettings_Statics;
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#define FID_Engine_Plugins_Runtime_Synthesis_Source_Synthesis_Classes_SourceEffects_SourceEffectStereoDelay_h_44_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FSourceEffectStereoDelaySettings_Statics; \
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SYNTHESIS_API static class UScriptStruct* StaticStruct();
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struct FSourceEffectStereoDelaySettings;
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// ********** End ScriptStruct FSourceEffectStereoDelaySettings ************************************
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// ********** Begin Class USourceEffectStereoDelayPreset *******************************************
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#define FID_Engine_Plugins_Runtime_Synthesis_Source_Synthesis_Classes_SourceEffects_SourceEffectStereoDelay_h_106_RPC_WRAPPERS_NO_PURE_DECLS \
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DECLARE_FUNCTION(execSetSettings);
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struct Z_Construct_UClass_USourceEffectStereoDelayPreset_Statics;
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SYNTHESIS_API UClass* Z_Construct_UClass_USourceEffectStereoDelayPreset_NoRegister();
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#define FID_Engine_Plugins_Runtime_Synthesis_Source_Synthesis_Classes_SourceEffects_SourceEffectStereoDelay_h_106_INCLASS_NO_PURE_DECLS \
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private: \
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static void StaticRegisterNativesUSourceEffectStereoDelayPreset(); \
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friend struct ::Z_Construct_UClass_USourceEffectStereoDelayPreset_Statics; \
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static UClass* GetPrivateStaticClass(); \
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friend SYNTHESIS_API UClass* ::Z_Construct_UClass_USourceEffectStereoDelayPreset_NoRegister(); \
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public: \
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DECLARE_CLASS2(USourceEffectStereoDelayPreset, USoundEffectSourcePreset, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/Synthesis"), Z_Construct_UClass_USourceEffectStereoDelayPreset_NoRegister) \
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DECLARE_SERIALIZER(USourceEffectStereoDelayPreset)
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#define FID_Engine_Plugins_Runtime_Synthesis_Source_Synthesis_Classes_SourceEffects_SourceEffectStereoDelay_h_106_ENHANCED_CONSTRUCTORS \
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/** Standard constructor, called after all reflected properties have been initialized */ \
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SYNTHESIS_API USourceEffectStereoDelayPreset(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
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/** Deleted move- and copy-constructors, should never be used */ \
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USourceEffectStereoDelayPreset(USourceEffectStereoDelayPreset&&) = delete; \
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USourceEffectStereoDelayPreset(const USourceEffectStereoDelayPreset&) = delete; \
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DECLARE_VTABLE_PTR_HELPER_CTOR(SYNTHESIS_API, USourceEffectStereoDelayPreset); \
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DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(USourceEffectStereoDelayPreset); \
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DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(USourceEffectStereoDelayPreset) \
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SYNTHESIS_API virtual ~USourceEffectStereoDelayPreset();
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#define FID_Engine_Plugins_Runtime_Synthesis_Source_Synthesis_Classes_SourceEffects_SourceEffectStereoDelay_h_103_PROLOG
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#define FID_Engine_Plugins_Runtime_Synthesis_Source_Synthesis_Classes_SourceEffects_SourceEffectStereoDelay_h_106_GENERATED_BODY \
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PRAGMA_DISABLE_DEPRECATION_WARNINGS \
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public: \
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FID_Engine_Plugins_Runtime_Synthesis_Source_Synthesis_Classes_SourceEffects_SourceEffectStereoDelay_h_106_RPC_WRAPPERS_NO_PURE_DECLS \
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FID_Engine_Plugins_Runtime_Synthesis_Source_Synthesis_Classes_SourceEffects_SourceEffectStereoDelay_h_106_INCLASS_NO_PURE_DECLS \
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FID_Engine_Plugins_Runtime_Synthesis_Source_Synthesis_Classes_SourceEffects_SourceEffectStereoDelay_h_106_ENHANCED_CONSTRUCTORS \
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private: \
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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class USourceEffectStereoDelayPreset;
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// ********** End Class USourceEffectStereoDelayPreset *********************************************
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#undef CURRENT_FILE_ID
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#define CURRENT_FILE_ID FID_Engine_Plugins_Runtime_Synthesis_Source_Synthesis_Classes_SourceEffects_SourceEffectStereoDelay_h
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// ********** Begin Enum EStereoDelaySourceEffect **************************************************
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#define FOREACH_ENUM_ESTEREODELAYSOURCEEFFECT(op) \
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op(EStereoDelaySourceEffect::Normal) \
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op(EStereoDelaySourceEffect::Cross) \
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op(EStereoDelaySourceEffect::PingPong) \
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op(EStereoDelaySourceEffect::Count)
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enum class EStereoDelaySourceEffect : uint8;
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template<> struct TIsUEnumClass<EStereoDelaySourceEffect> { enum { Value = true }; };
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template<> SYNTHESIS_NON_ATTRIBUTED_API UEnum* StaticEnum<EStereoDelaySourceEffect>();
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// ********** End Enum EStereoDelaySourceEffect ****************************************************
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// ********** Begin Enum EStereoDelayFiltertype ****************************************************
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#define FOREACH_ENUM_ESTEREODELAYFILTERTYPE(op) \
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op(EStereoDelayFiltertype::Lowpass) \
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op(EStereoDelayFiltertype::Highpass) \
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op(EStereoDelayFiltertype::Bandpass) \
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op(EStereoDelayFiltertype::Notch) \
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op(EStereoDelayFiltertype::Count)
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enum class EStereoDelayFiltertype : uint8;
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template<> struct TIsUEnumClass<EStereoDelayFiltertype> { enum { Value = true }; };
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template<> SYNTHESIS_NON_ATTRIBUTED_API UEnum* StaticEnum<EStereoDelayFiltertype>();
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// ********** End Enum EStereoDelayFiltertype ******************************************************
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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