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DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateServer/Inc/OnlineSubsystemUtils/UHT/AchievementWriteCallbackProxy.gen.cpp
Norman Lansing ecb33115bf Initial Commit
2026-01-28 19:08:51 -05:00

365 lines
30 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "AchievementWriteCallbackProxy.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeAchievementWriteCallbackProxy() {}
// ********** Begin Cross Module References ********************************************************
COREUOBJECT_API UClass* Z_Construct_UClass_UObject_NoRegister();
ENGINE_API UClass* Z_Construct_UClass_APlayerController_NoRegister();
ENGINE_API UClass* Z_Construct_UClass_UOnlineBlueprintCallProxyBase();
ONLINESUBSYSTEMUTILS_API UClass* Z_Construct_UClass_UAchievementWriteCallbackProxy();
ONLINESUBSYSTEMUTILS_API UClass* Z_Construct_UClass_UAchievementWriteCallbackProxy_NoRegister();
ONLINESUBSYSTEMUTILS_API UFunction* Z_Construct_UDelegateFunction_OnlineSubsystemUtils_AchievementWriteCompleteDelegate__DelegateSignature();
ONLINESUBSYSTEMUTILS_API UFunction* Z_Construct_UDelegateFunction_OnlineSubsystemUtils_AchievementWriteDelegate__DelegateSignature();
UPackage* Z_Construct_UPackage__Script_OnlineSubsystemUtils();
// ********** End Cross Module References **********************************************************
// ********** Begin Delegate FAchievementWriteDelegate *********************************************
struct Z_Construct_UDelegateFunction_OnlineSubsystemUtils_AchievementWriteDelegate__DelegateSignature_Statics
{
struct _Script_OnlineSubsystemUtils_eventAchievementWriteDelegate_Parms
{
FName WrittenAchievementName;
float WrittenProgress;
int32 WrittenUserTag;
};
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
{ "ModuleRelativePath", "Classes/AchievementWriteCallbackProxy.h" },
};
#endif // WITH_METADATA
// ********** Begin Delegate FAchievementWriteDelegate constinit property declarations *************
static const UECodeGen_Private::FNamePropertyParams NewProp_WrittenAchievementName;
static const UECodeGen_Private::FFloatPropertyParams NewProp_WrittenProgress;
static const UECodeGen_Private::FIntPropertyParams NewProp_WrittenUserTag;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End Delegate FAchievementWriteDelegate constinit property declarations ***************
static const UECodeGen_Private::FDelegateFunctionParams FuncParams;
};
// ********** Begin Delegate FAchievementWriteDelegate Property Definitions ************************
const UECodeGen_Private::FNamePropertyParams Z_Construct_UDelegateFunction_OnlineSubsystemUtils_AchievementWriteDelegate__DelegateSignature_Statics::NewProp_WrittenAchievementName = { "WrittenAchievementName", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Name, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(_Script_OnlineSubsystemUtils_eventAchievementWriteDelegate_Parms, WrittenAchievementName), METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FFloatPropertyParams Z_Construct_UDelegateFunction_OnlineSubsystemUtils_AchievementWriteDelegate__DelegateSignature_Statics::NewProp_WrittenProgress = { "WrittenProgress", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(_Script_OnlineSubsystemUtils_eventAchievementWriteDelegate_Parms, WrittenProgress), METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FIntPropertyParams Z_Construct_UDelegateFunction_OnlineSubsystemUtils_AchievementWriteDelegate__DelegateSignature_Statics::NewProp_WrittenUserTag = { "WrittenUserTag", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(_Script_OnlineSubsystemUtils_eventAchievementWriteDelegate_Parms, WrittenUserTag), METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UDelegateFunction_OnlineSubsystemUtils_AchievementWriteDelegate__DelegateSignature_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UDelegateFunction_OnlineSubsystemUtils_AchievementWriteDelegate__DelegateSignature_Statics::NewProp_WrittenAchievementName,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UDelegateFunction_OnlineSubsystemUtils_AchievementWriteDelegate__DelegateSignature_Statics::NewProp_WrittenProgress,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UDelegateFunction_OnlineSubsystemUtils_AchievementWriteDelegate__DelegateSignature_Statics::NewProp_WrittenUserTag,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UDelegateFunction_OnlineSubsystemUtils_AchievementWriteDelegate__DelegateSignature_Statics::PropPointers) < 2048);
// ********** End Delegate FAchievementWriteDelegate Property Definitions **************************
const UECodeGen_Private::FDelegateFunctionParams Z_Construct_UDelegateFunction_OnlineSubsystemUtils_AchievementWriteDelegate__DelegateSignature_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UPackage__Script_OnlineSubsystemUtils, nullptr, "AchievementWriteDelegate__DelegateSignature", Z_Construct_UDelegateFunction_OnlineSubsystemUtils_AchievementWriteDelegate__DelegateSignature_Statics::PropPointers,
UE_ARRAY_COUNT(Z_Construct_UDelegateFunction_OnlineSubsystemUtils_AchievementWriteDelegate__DelegateSignature_Statics::PropPointers),
sizeof(Z_Construct_UDelegateFunction_OnlineSubsystemUtils_AchievementWriteDelegate__DelegateSignature_Statics::_Script_OnlineSubsystemUtils_eventAchievementWriteDelegate_Parms),
RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x00130000, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UDelegateFunction_OnlineSubsystemUtils_AchievementWriteDelegate__DelegateSignature_Statics::Function_MetaDataParams), Z_Construct_UDelegateFunction_OnlineSubsystemUtils_AchievementWriteDelegate__DelegateSignature_Statics::Function_MetaDataParams)}, };
static_assert(sizeof(Z_Construct_UDelegateFunction_OnlineSubsystemUtils_AchievementWriteDelegate__DelegateSignature_Statics::_Script_OnlineSubsystemUtils_eventAchievementWriteDelegate_Parms) < MAX_uint16);
UFunction* Z_Construct_UDelegateFunction_OnlineSubsystemUtils_AchievementWriteDelegate__DelegateSignature()
{
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
UECodeGen_Private::ConstructUDelegateFunction(&ReturnFunction, Z_Construct_UDelegateFunction_OnlineSubsystemUtils_AchievementWriteDelegate__DelegateSignature_Statics::FuncParams);
}
return ReturnFunction;
}
void FAchievementWriteDelegate_DelegateWrapper(const FMulticastScriptDelegate& AchievementWriteDelegate, FName WrittenAchievementName, float WrittenProgress, int32 WrittenUserTag)
{
struct _Script_OnlineSubsystemUtils_eventAchievementWriteDelegate_Parms
{
FName WrittenAchievementName;
float WrittenProgress;
int32 WrittenUserTag;
};
_Script_OnlineSubsystemUtils_eventAchievementWriteDelegate_Parms Parms;
Parms.WrittenAchievementName=WrittenAchievementName;
Parms.WrittenProgress=WrittenProgress;
Parms.WrittenUserTag=WrittenUserTag;
AchievementWriteDelegate.ProcessMulticastDelegate<UObject>(&Parms);
}
// ********** End Delegate FAchievementWriteDelegate ***********************************************
// ********** Begin Delegate FAchievementWriteCompleteDelegate *************************************
struct Z_Construct_UDelegateFunction_OnlineSubsystemUtils_AchievementWriteCompleteDelegate__DelegateSignature_Statics
{
struct _Script_OnlineSubsystemUtils_eventAchievementWriteCompleteDelegate_Parms
{
FString WrittenAchievementName;
float WrittenProgress;
int32 WrittenUserTag;
};
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
{ "ModuleRelativePath", "Classes/AchievementWriteCallbackProxy.h" },
};
#endif // WITH_METADATA
// ********** Begin Delegate FAchievementWriteCompleteDelegate constinit property declarations *****
static const UECodeGen_Private::FStrPropertyParams NewProp_WrittenAchievementName;
static const UECodeGen_Private::FFloatPropertyParams NewProp_WrittenProgress;
static const UECodeGen_Private::FIntPropertyParams NewProp_WrittenUserTag;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End Delegate FAchievementWriteCompleteDelegate constinit property declarations *******
static const UECodeGen_Private::FDelegateFunctionParams FuncParams;
};
// ********** Begin Delegate FAchievementWriteCompleteDelegate Property Definitions ****************
const UECodeGen_Private::FStrPropertyParams Z_Construct_UDelegateFunction_OnlineSubsystemUtils_AchievementWriteCompleteDelegate__DelegateSignature_Statics::NewProp_WrittenAchievementName = { "WrittenAchievementName", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(_Script_OnlineSubsystemUtils_eventAchievementWriteCompleteDelegate_Parms, WrittenAchievementName), METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FFloatPropertyParams Z_Construct_UDelegateFunction_OnlineSubsystemUtils_AchievementWriteCompleteDelegate__DelegateSignature_Statics::NewProp_WrittenProgress = { "WrittenProgress", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(_Script_OnlineSubsystemUtils_eventAchievementWriteCompleteDelegate_Parms, WrittenProgress), METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FIntPropertyParams Z_Construct_UDelegateFunction_OnlineSubsystemUtils_AchievementWriteCompleteDelegate__DelegateSignature_Statics::NewProp_WrittenUserTag = { "WrittenUserTag", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(_Script_OnlineSubsystemUtils_eventAchievementWriteCompleteDelegate_Parms, WrittenUserTag), METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UDelegateFunction_OnlineSubsystemUtils_AchievementWriteCompleteDelegate__DelegateSignature_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UDelegateFunction_OnlineSubsystemUtils_AchievementWriteCompleteDelegate__DelegateSignature_Statics::NewProp_WrittenAchievementName,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UDelegateFunction_OnlineSubsystemUtils_AchievementWriteCompleteDelegate__DelegateSignature_Statics::NewProp_WrittenProgress,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UDelegateFunction_OnlineSubsystemUtils_AchievementWriteCompleteDelegate__DelegateSignature_Statics::NewProp_WrittenUserTag,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UDelegateFunction_OnlineSubsystemUtils_AchievementWriteCompleteDelegate__DelegateSignature_Statics::PropPointers) < 2048);
// ********** End Delegate FAchievementWriteCompleteDelegate Property Definitions ******************
const UECodeGen_Private::FDelegateFunctionParams Z_Construct_UDelegateFunction_OnlineSubsystemUtils_AchievementWriteCompleteDelegate__DelegateSignature_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UPackage__Script_OnlineSubsystemUtils, nullptr, "AchievementWriteCompleteDelegate__DelegateSignature", Z_Construct_UDelegateFunction_OnlineSubsystemUtils_AchievementWriteCompleteDelegate__DelegateSignature_Statics::PropPointers,
UE_ARRAY_COUNT(Z_Construct_UDelegateFunction_OnlineSubsystemUtils_AchievementWriteCompleteDelegate__DelegateSignature_Statics::PropPointers),
sizeof(Z_Construct_UDelegateFunction_OnlineSubsystemUtils_AchievementWriteCompleteDelegate__DelegateSignature_Statics::_Script_OnlineSubsystemUtils_eventAchievementWriteCompleteDelegate_Parms),
RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x00130000, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UDelegateFunction_OnlineSubsystemUtils_AchievementWriteCompleteDelegate__DelegateSignature_Statics::Function_MetaDataParams), Z_Construct_UDelegateFunction_OnlineSubsystemUtils_AchievementWriteCompleteDelegate__DelegateSignature_Statics::Function_MetaDataParams)}, };
static_assert(sizeof(Z_Construct_UDelegateFunction_OnlineSubsystemUtils_AchievementWriteCompleteDelegate__DelegateSignature_Statics::_Script_OnlineSubsystemUtils_eventAchievementWriteCompleteDelegate_Parms) < MAX_uint16);
UFunction* Z_Construct_UDelegateFunction_OnlineSubsystemUtils_AchievementWriteCompleteDelegate__DelegateSignature()
{
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
UECodeGen_Private::ConstructUDelegateFunction(&ReturnFunction, Z_Construct_UDelegateFunction_OnlineSubsystemUtils_AchievementWriteCompleteDelegate__DelegateSignature_Statics::FuncParams);
}
return ReturnFunction;
}
void FAchievementWriteCompleteDelegate_DelegateWrapper(const FMulticastScriptDelegate& AchievementWriteCompleteDelegate, const FString& WrittenAchievementName, float WrittenProgress, int32 WrittenUserTag)
{
struct _Script_OnlineSubsystemUtils_eventAchievementWriteCompleteDelegate_Parms
{
FString WrittenAchievementName;
float WrittenProgress;
int32 WrittenUserTag;
};
_Script_OnlineSubsystemUtils_eventAchievementWriteCompleteDelegate_Parms Parms;
Parms.WrittenAchievementName=WrittenAchievementName;
Parms.WrittenProgress=WrittenProgress;
Parms.WrittenUserTag=WrittenUserTag;
AchievementWriteCompleteDelegate.ProcessMulticastDelegate<UObject>(&Parms);
}
// ********** End Delegate FAchievementWriteCompleteDelegate ***************************************
// ********** Begin Class UAchievementWriteCallbackProxy Function WriteProgress ********************
struct Z_Construct_UFunction_UAchievementWriteCallbackProxy_WriteProgress_Statics
{
struct AchievementWriteCallbackProxy_eventWriteProgress_Parms
{
UObject* WorldContextObject;
APlayerController* PlayerController;
FString AchievementName;
float Progress;
int32 UserTag;
UAchievementWriteCallbackProxy* ReturnValue;
};
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
{ "BlueprintInternalUseOnly", "true" },
{ "Category", "Online|Achievements" },
{ "CPP_Default_Progress", "100.000000" },
{ "CPP_Default_UserTag", "0" },
{ "ModuleRelativePath", "Classes/AchievementWriteCallbackProxy.h" },
{ "WorldContext", "WorldContextObject" },
};
#endif // WITH_METADATA
// ********** Begin Function WriteProgress constinit property declarations *************************
static const UECodeGen_Private::FObjectPropertyParams NewProp_WorldContextObject;
static const UECodeGen_Private::FObjectPropertyParams NewProp_PlayerController;
static const UECodeGen_Private::FStrPropertyParams NewProp_AchievementName;
static const UECodeGen_Private::FFloatPropertyParams NewProp_Progress;
static const UECodeGen_Private::FIntPropertyParams NewProp_UserTag;
static const UECodeGen_Private::FObjectPropertyParams NewProp_ReturnValue;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End Function WriteProgress constinit property declarations ***************************
static const UECodeGen_Private::FFunctionParams FuncParams;
};
// ********** Begin Function WriteProgress Property Definitions ************************************
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UAchievementWriteCallbackProxy_WriteProgress_Statics::NewProp_WorldContextObject = { "WorldContextObject", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AchievementWriteCallbackProxy_eventWriteProgress_Parms, WorldContextObject), Z_Construct_UClass_UObject_NoRegister, METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UAchievementWriteCallbackProxy_WriteProgress_Statics::NewProp_PlayerController = { "PlayerController", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AchievementWriteCallbackProxy_eventWriteProgress_Parms, PlayerController), Z_Construct_UClass_APlayerController_NoRegister, METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FStrPropertyParams Z_Construct_UFunction_UAchievementWriteCallbackProxy_WriteProgress_Statics::NewProp_AchievementName = { "AchievementName", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AchievementWriteCallbackProxy_eventWriteProgress_Parms, AchievementName), METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FFloatPropertyParams Z_Construct_UFunction_UAchievementWriteCallbackProxy_WriteProgress_Statics::NewProp_Progress = { "Progress", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AchievementWriteCallbackProxy_eventWriteProgress_Parms, Progress), METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FIntPropertyParams Z_Construct_UFunction_UAchievementWriteCallbackProxy_WriteProgress_Statics::NewProp_UserTag = { "UserTag", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AchievementWriteCallbackProxy_eventWriteProgress_Parms, UserTag), METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UAchievementWriteCallbackProxy_WriteProgress_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AchievementWriteCallbackProxy_eventWriteProgress_Parms, ReturnValue), Z_Construct_UClass_UAchievementWriteCallbackProxy_NoRegister, METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UAchievementWriteCallbackProxy_WriteProgress_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UAchievementWriteCallbackProxy_WriteProgress_Statics::NewProp_WorldContextObject,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UAchievementWriteCallbackProxy_WriteProgress_Statics::NewProp_PlayerController,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UAchievementWriteCallbackProxy_WriteProgress_Statics::NewProp_AchievementName,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UAchievementWriteCallbackProxy_WriteProgress_Statics::NewProp_Progress,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UAchievementWriteCallbackProxy_WriteProgress_Statics::NewProp_UserTag,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UAchievementWriteCallbackProxy_WriteProgress_Statics::NewProp_ReturnValue,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UAchievementWriteCallbackProxy_WriteProgress_Statics::PropPointers) < 2048);
// ********** End Function WriteProgress Property Definitions **************************************
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UAchievementWriteCallbackProxy_WriteProgress_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UAchievementWriteCallbackProxy, nullptr, "WriteProgress", Z_Construct_UFunction_UAchievementWriteCallbackProxy_WriteProgress_Statics::PropPointers,
UE_ARRAY_COUNT(Z_Construct_UFunction_UAchievementWriteCallbackProxy_WriteProgress_Statics::PropPointers),
sizeof(Z_Construct_UFunction_UAchievementWriteCallbackProxy_WriteProgress_Statics::AchievementWriteCallbackProxy_eventWriteProgress_Parms),
RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04022401, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UAchievementWriteCallbackProxy_WriteProgress_Statics::Function_MetaDataParams), Z_Construct_UFunction_UAchievementWriteCallbackProxy_WriteProgress_Statics::Function_MetaDataParams)}, };
static_assert(sizeof(Z_Construct_UFunction_UAchievementWriteCallbackProxy_WriteProgress_Statics::AchievementWriteCallbackProxy_eventWriteProgress_Parms) < MAX_uint16);
UFunction* Z_Construct_UFunction_UAchievementWriteCallbackProxy_WriteProgress()
{
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UAchievementWriteCallbackProxy_WriteProgress_Statics::FuncParams);
}
return ReturnFunction;
}
DEFINE_FUNCTION(UAchievementWriteCallbackProxy::execWriteProgress)
{
P_GET_OBJECT(UObject,Z_Param_WorldContextObject);
P_GET_OBJECT(APlayerController,Z_Param_PlayerController);
P_GET_PROPERTY(FStrProperty,Z_Param_AchievementName);
P_GET_PROPERTY(FFloatProperty,Z_Param_Progress);
P_GET_PROPERTY(FIntProperty,Z_Param_UserTag);
P_FINISH;
P_NATIVE_BEGIN;
*(UAchievementWriteCallbackProxy**)Z_Param__Result=UAchievementWriteCallbackProxy::WriteProgress(Z_Param_WorldContextObject,Z_Param_PlayerController,Z_Param_AchievementName,Z_Param_Progress,Z_Param_UserTag);
P_NATIVE_END;
}
// ********** End Class UAchievementWriteCallbackProxy Function WriteProgress **********************
// ********** Begin Class UAchievementWriteCallbackProxy *******************************************
FClassRegistrationInfo Z_Registration_Info_UClass_UAchievementWriteCallbackProxy;
UClass* UAchievementWriteCallbackProxy::GetPrivateStaticClass()
{
using TClass = UAchievementWriteCallbackProxy;
if (!Z_Registration_Info_UClass_UAchievementWriteCallbackProxy.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("AchievementWriteCallbackProxy"),
Z_Registration_Info_UClass_UAchievementWriteCallbackProxy.InnerSingleton,
StaticRegisterNativesUAchievementWriteCallbackProxy,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_UAchievementWriteCallbackProxy.InnerSingleton;
}
UClass* Z_Construct_UClass_UAchievementWriteCallbackProxy_NoRegister()
{
return UAchievementWriteCallbackProxy::GetPrivateStaticClass();
}
struct Z_Construct_UClass_UAchievementWriteCallbackProxy_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "IncludePath", "AchievementWriteCallbackProxy.h" },
{ "ModuleRelativePath", "Classes/AchievementWriteCallbackProxy.h" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_OnWriteSuccess_MetaData[] = {
{ "Comment", "// Called when there is a successful achievement write\n" },
{ "ModuleRelativePath", "Classes/AchievementWriteCallbackProxy.h" },
{ "ToolTip", "Called when there is a successful achievement write" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_OnWriteFailure_MetaData[] = {
{ "Comment", "// Called when there is an unsuccessful achievement write\n" },
{ "ModuleRelativePath", "Classes/AchievementWriteCallbackProxy.h" },
{ "ToolTip", "Called when there is an unsuccessful achievement write" },
};
#endif // WITH_METADATA
// ********** Begin Class UAchievementWriteCallbackProxy constinit property declarations ***********
static const UECodeGen_Private::FMulticastDelegatePropertyParams NewProp_OnWriteSuccess;
static const UECodeGen_Private::FMulticastDelegatePropertyParams NewProp_OnWriteFailure;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End Class UAchievementWriteCallbackProxy constinit property declarations *************
static constexpr UE::CodeGen::FClassNativeFunction Funcs[] = {
{ .NameUTF8 = UTF8TEXT("WriteProgress"), .Pointer = &UAchievementWriteCallbackProxy::execWriteProgress },
};
static UObject* (*const DependentSingletons[])();
static constexpr FClassFunctionLinkInfo FuncInfo[] = {
{ &Z_Construct_UFunction_UAchievementWriteCallbackProxy_WriteProgress, "WriteProgress" }, // 1772892737
};
static_assert(UE_ARRAY_COUNT(FuncInfo) < 2048);
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<UAchievementWriteCallbackProxy>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_UAchievementWriteCallbackProxy_Statics
// ********** Begin Class UAchievementWriteCallbackProxy Property Definitions **********************
const UECodeGen_Private::FMulticastDelegatePropertyParams Z_Construct_UClass_UAchievementWriteCallbackProxy_Statics::NewProp_OnWriteSuccess = { "OnWriteSuccess", nullptr, (EPropertyFlags)0x0010000010080000, UECodeGen_Private::EPropertyGenFlags::InlineMulticastDelegate, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UAchievementWriteCallbackProxy, OnWriteSuccess), Z_Construct_UDelegateFunction_OnlineSubsystemUtils_AchievementWriteCompleteDelegate__DelegateSignature, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_OnWriteSuccess_MetaData), NewProp_OnWriteSuccess_MetaData) }; // 1201267607
const UECodeGen_Private::FMulticastDelegatePropertyParams Z_Construct_UClass_UAchievementWriteCallbackProxy_Statics::NewProp_OnWriteFailure = { "OnWriteFailure", nullptr, (EPropertyFlags)0x0010000010080000, UECodeGen_Private::EPropertyGenFlags::InlineMulticastDelegate, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UAchievementWriteCallbackProxy, OnWriteFailure), Z_Construct_UDelegateFunction_OnlineSubsystemUtils_AchievementWriteCompleteDelegate__DelegateSignature, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_OnWriteFailure_MetaData), NewProp_OnWriteFailure_MetaData) }; // 1201267607
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_UAchievementWriteCallbackProxy_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAchievementWriteCallbackProxy_Statics::NewProp_OnWriteSuccess,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAchievementWriteCallbackProxy_Statics::NewProp_OnWriteFailure,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UAchievementWriteCallbackProxy_Statics::PropPointers) < 2048);
// ********** End Class UAchievementWriteCallbackProxy Property Definitions ************************
UObject* (*const Z_Construct_UClass_UAchievementWriteCallbackProxy_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UOnlineBlueprintCallProxyBase,
(UObject* (*)())Z_Construct_UPackage__Script_OnlineSubsystemUtils,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UAchievementWriteCallbackProxy_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_UAchievementWriteCallbackProxy_Statics::ClassParams = {
&UAchievementWriteCallbackProxy::StaticClass,
nullptr,
&StaticCppClassTypeInfo,
DependentSingletons,
FuncInfo,
Z_Construct_UClass_UAchievementWriteCallbackProxy_Statics::PropPointers,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
UE_ARRAY_COUNT(FuncInfo),
UE_ARRAY_COUNT(Z_Construct_UClass_UAchievementWriteCallbackProxy_Statics::PropPointers),
0,
0x008800A0u,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UAchievementWriteCallbackProxy_Statics::Class_MetaDataParams), Z_Construct_UClass_UAchievementWriteCallbackProxy_Statics::Class_MetaDataParams)
};
void UAchievementWriteCallbackProxy::StaticRegisterNativesUAchievementWriteCallbackProxy()
{
UClass* Class = UAchievementWriteCallbackProxy::StaticClass();
FNativeFunctionRegistrar::RegisterFunctions(Class, MakeConstArrayView(Z_Construct_UClass_UAchievementWriteCallbackProxy_Statics::Funcs));
}
UClass* Z_Construct_UClass_UAchievementWriteCallbackProxy()
{
if (!Z_Registration_Info_UClass_UAchievementWriteCallbackProxy.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UAchievementWriteCallbackProxy.OuterSingleton, Z_Construct_UClass_UAchievementWriteCallbackProxy_Statics::ClassParams);
}
return Z_Registration_Info_UClass_UAchievementWriteCallbackProxy.OuterSingleton;
}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UAchievementWriteCallbackProxy);
UAchievementWriteCallbackProxy::~UAchievementWriteCallbackProxy() {}
// ********** End Class UAchievementWriteCallbackProxy *********************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Plugins_Online_OnlineSubsystemUtils_Source_OnlineSubsystemUtils_Classes_AchievementWriteCallbackProxy_h__Script_OnlineSubsystemUtils_Statics
{
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_UAchievementWriteCallbackProxy, UAchievementWriteCallbackProxy::StaticClass, TEXT("UAchievementWriteCallbackProxy"), &Z_Registration_Info_UClass_UAchievementWriteCallbackProxy, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UAchievementWriteCallbackProxy), 999750652U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Plugins_Online_OnlineSubsystemUtils_Source_OnlineSubsystemUtils_Classes_AchievementWriteCallbackProxy_h__Script_OnlineSubsystemUtils_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Plugins_Online_OnlineSubsystemUtils_Source_OnlineSubsystemUtils_Classes_AchievementWriteCallbackProxy_h__Script_OnlineSubsystemUtils_772635975{
TEXT("/Script/OnlineSubsystemUtils"),
Z_CompiledInDeferFile_FID_Engine_Plugins_Online_OnlineSubsystemUtils_Source_OnlineSubsystemUtils_Classes_AchievementWriteCallbackProxy_h__Script_OnlineSubsystemUtils_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Plugins_Online_OnlineSubsystemUtils_Source_OnlineSubsystemUtils_Classes_AchievementWriteCallbackProxy_h__Script_OnlineSubsystemUtils_Statics::ClassInfo),
nullptr, 0,
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS