38 lines
1.7 KiB
C++
38 lines
1.7 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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// IWYU pragma: private, include "Stateless/NiagaraStatelessCommon.h"
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#ifdef NIAGARA_NiagaraStatelessCommon_generated_h
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#error "NiagaraStatelessCommon.generated.h already included, missing '#pragma once' in NiagaraStatelessCommon.h"
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#endif
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#define NIAGARA_NiagaraStatelessCommon_generated_h
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#include "Templates/IsUEnumClass.h"
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#include "UObject/ObjectMacros.h"
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#include "UObject/ReflectedTypeAccessors.h"
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#include "Templates/NoDestroy.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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#undef CURRENT_FILE_ID
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#define CURRENT_FILE_ID FID_Engine_Plugins_FX_Niagara_Source_Niagara_Internal_Stateless_NiagaraStatelessCommon_h
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// ********** Begin Enum ENiagaraStatelessFeatureMask **********************************************
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#define FOREACH_ENUM_ENIAGARASTATELESSFEATUREMASK(op) \
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op(ENiagaraStatelessFeatureMask::ExecuteGPU) \
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op(ENiagaraStatelessFeatureMask::ExecuteCPU) \
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op(ENiagaraStatelessFeatureMask::None) \
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op(ENiagaraStatelessFeatureMask::ExecuteAll) \
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op(ENiagaraStatelessFeatureMask::All)
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enum class ENiagaraStatelessFeatureMask : uint32;
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template<> struct TIsUEnumClass<ENiagaraStatelessFeatureMask> { enum { Value = true }; };
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template<> NIAGARA_NON_ATTRIBUTED_API UEnum* StaticEnum<ENiagaraStatelessFeatureMask>();
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// ********** End Enum ENiagaraStatelessFeatureMask ************************************************
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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