43 lines
1.9 KiB
C++
43 lines
1.9 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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// IWYU pragma: private, include "NiagaraEmitterHandle.h"
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#ifdef NIAGARA_NiagaraEmitterHandle_generated_h
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#error "NiagaraEmitterHandle.generated.h already included, missing '#pragma once' in NiagaraEmitterHandle.h"
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#endif
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#define NIAGARA_NiagaraEmitterHandle_generated_h
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#include "UObject/ObjectMacros.h"
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#include "UObject/ScriptMacros.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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// ********** Begin ScriptStruct FNiagaraEmitterHandle *********************************************
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struct Z_Construct_UScriptStruct_FNiagaraEmitterHandle_Statics;
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#define FID_Engine_Plugins_FX_Niagara_Source_Niagara_Classes_NiagaraEmitterHandle_h_28_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FNiagaraEmitterHandle_Statics; \
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NIAGARA_API static class UScriptStruct* StaticStruct();
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struct FNiagaraEmitterHandle;
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// ********** End ScriptStruct FNiagaraEmitterHandle ***********************************************
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#undef CURRENT_FILE_ID
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#define CURRENT_FILE_ID FID_Engine_Plugins_FX_Niagara_Source_Niagara_Classes_NiagaraEmitterHandle_h
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// ********** Begin Enum ENiagaraEmitterMode *******************************************************
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#define FOREACH_ENUM_ENIAGARAEMITTERMODE(op) \
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op(ENiagaraEmitterMode::Standard) \
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op(ENiagaraEmitterMode::Stateless)
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enum class ENiagaraEmitterMode : uint8;
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template<> struct TIsUEnumClass<ENiagaraEmitterMode> { enum { Value = true }; };
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template<> NIAGARA_NON_ATTRIBUTED_API UEnum* StaticEnum<ENiagaraEmitterMode>();
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// ********** End Enum ENiagaraEmitterMode *********************************************************
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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