Files
DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateServer/Inc/Niagara/UHT/NiagaraComponentPoolMethodEnum.generated.h
Norman Lansing ecb33115bf Initial Commit
2026-01-28 19:08:51 -05:00

38 lines
1.6 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "NiagaraComponentPoolMethodEnum.h"
#ifdef NIAGARA_NiagaraComponentPoolMethodEnum_generated_h
#error "NiagaraComponentPoolMethodEnum.generated.h already included, missing '#pragma once' in NiagaraComponentPoolMethodEnum.h"
#endif
#define NIAGARA_NiagaraComponentPoolMethodEnum_generated_h
#include "Templates/IsUEnumClass.h"
#include "UObject/ObjectMacros.h"
#include "UObject/ReflectedTypeAccessors.h"
#include "Templates/NoDestroy.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Plugins_FX_Niagara_Source_Niagara_Public_NiagaraComponentPoolMethodEnum_h
// ********** Begin Enum ENCPoolMethod *************************************************************
#define FOREACH_ENUM_ENCPOOLMETHOD(op) \
op(ENCPoolMethod::None) \
op(ENCPoolMethod::AutoRelease) \
op(ENCPoolMethod::ManualRelease) \
op(ENCPoolMethod::ManualRelease_OnComplete) \
op(ENCPoolMethod::FreeInPool)
enum class ENCPoolMethod : uint8;
template<> struct TIsUEnumClass<ENCPoolMethod> { enum { Value = true }; };
template<> NIAGARA_NON_ATTRIBUTED_API UEnum* StaticEnum<ENCPoolMethod>();
// ********** End Enum ENCPoolMethod ***************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS