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DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateServer/Inc/Niagara/UHT/MovieSceneNiagaraFloatParameterSectionTemplate.generated.h
Norman Lansing ecb33115bf Initial Commit
2026-01-28 19:08:51 -05:00

34 lines
1.7 KiB
C

// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "MovieScene/Parameters/MovieSceneNiagaraFloatParameterSectionTemplate.h"
#ifdef NIAGARA_MovieSceneNiagaraFloatParameterSectionTemplate_generated_h
#error "MovieSceneNiagaraFloatParameterSectionTemplate.generated.h already included, missing '#pragma once' in MovieSceneNiagaraFloatParameterSectionTemplate.h"
#endif
#define NIAGARA_MovieSceneNiagaraFloatParameterSectionTemplate_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin ScriptStruct FMovieSceneNiagaraFloatParameterSectionTemplate *******************
struct Z_Construct_UScriptStruct_FMovieSceneNiagaraFloatParameterSectionTemplate_Statics;
#define FID_Engine_Plugins_FX_Niagara_Source_Niagara_Private_MovieScene_Parameters_MovieSceneNiagaraFloatParameterSectionTemplate_h_15_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FMovieSceneNiagaraFloatParameterSectionTemplate_Statics; \
NIAGARA_API static class UScriptStruct* StaticStruct(); \
typedef FMovieSceneNiagaraParameterSectionTemplate Super;
struct FMovieSceneNiagaraFloatParameterSectionTemplate;
// ********** End ScriptStruct FMovieSceneNiagaraFloatParameterSectionTemplate *********************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Plugins_FX_Niagara_Source_Niagara_Private_MovieScene_Parameters_MovieSceneNiagaraFloatParameterSectionTemplate_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS