Files
DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateServer/Inc/MovieSceneTracks/UHT/MovieSceneFloatTrack.generated.h
Norman Lansing ecb33115bf Initial Commit
2026-01-28 19:08:51 -05:00

64 lines
3.1 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "Tracks/MovieSceneFloatTrack.h"
#ifdef MOVIESCENETRACKS_MovieSceneFloatTrack_generated_h
#error "MovieSceneFloatTrack.generated.h already included, missing '#pragma once' in MovieSceneFloatTrack.h"
#endif
#define MOVIESCENETRACKS_MovieSceneFloatTrack_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin Class UMovieSceneFloatTrack ****************************************************
struct Z_Construct_UClass_UMovieSceneFloatTrack_Statics;
MOVIESCENETRACKS_API UClass* Z_Construct_UClass_UMovieSceneFloatTrack_NoRegister();
#define FID_Engine_Source_Runtime_MovieSceneTracks_Public_Tracks_MovieSceneFloatTrack_h_18_INCLASS \
private: \
static void StaticRegisterNativesUMovieSceneFloatTrack(); \
friend struct ::Z_Construct_UClass_UMovieSceneFloatTrack_Statics; \
static UClass* GetPrivateStaticClass(); \
friend MOVIESCENETRACKS_API UClass* ::Z_Construct_UClass_UMovieSceneFloatTrack_NoRegister(); \
public: \
DECLARE_CLASS2(UMovieSceneFloatTrack, UMovieScenePropertyTrack, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/MovieSceneTracks"), Z_Construct_UClass_UMovieSceneFloatTrack_NoRegister) \
DECLARE_SERIALIZER(UMovieSceneFloatTrack)
#define FID_Engine_Source_Runtime_MovieSceneTracks_Public_Tracks_MovieSceneFloatTrack_h_18_STANDARD_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
MOVIESCENETRACKS_API UMovieSceneFloatTrack(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UMovieSceneFloatTrack) \
DECLARE_VTABLE_PTR_HELPER_CTOR(MOVIESCENETRACKS_API, UMovieSceneFloatTrack); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UMovieSceneFloatTrack); \
/** Deleted move- and copy-constructors, should never be used */ \
UMovieSceneFloatTrack(UMovieSceneFloatTrack&&) = delete; \
UMovieSceneFloatTrack(const UMovieSceneFloatTrack&) = delete; \
MOVIESCENETRACKS_API virtual ~UMovieSceneFloatTrack();
#define FID_Engine_Source_Runtime_MovieSceneTracks_Public_Tracks_MovieSceneFloatTrack_h_14_PROLOG
#define FID_Engine_Source_Runtime_MovieSceneTracks_Public_Tracks_MovieSceneFloatTrack_h_18_GENERATED_BODY_LEGACY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Source_Runtime_MovieSceneTracks_Public_Tracks_MovieSceneFloatTrack_h_18_INCLASS \
FID_Engine_Source_Runtime_MovieSceneTracks_Public_Tracks_MovieSceneFloatTrack_h_18_STANDARD_CONSTRUCTORS \
public: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UMovieSceneFloatTrack;
// ********** End Class UMovieSceneFloatTrack ******************************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Runtime_MovieSceneTracks_Public_Tracks_MovieSceneFloatTrack_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS