Files
DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateServer/Inc/MovieScene/UHT/MovieScenePreAnimatedStateSystem.gen.cpp
Norman Lansing ecb33115bf Initial Commit
2026-01-28 19:08:51 -05:00

295 lines
17 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "EntitySystem/MovieScenePreAnimatedStateSystem.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeMovieScenePreAnimatedStateSystem() {}
// ********** Begin Cross Module References ********************************************************
COREUOBJECT_API UClass* Z_Construct_UClass_UInterface();
MOVIESCENE_API UClass* Z_Construct_UClass_UMovieSceneCachePreAnimatedStateSystem();
MOVIESCENE_API UClass* Z_Construct_UClass_UMovieSceneCachePreAnimatedStateSystem_NoRegister();
MOVIESCENE_API UClass* Z_Construct_UClass_UMovieSceneEntityInstantiatorSystem();
MOVIESCENE_API UClass* Z_Construct_UClass_UMovieScenePreAnimatedStateSystemInterface();
MOVIESCENE_API UClass* Z_Construct_UClass_UMovieScenePreAnimatedStateSystemInterface_NoRegister();
MOVIESCENE_API UClass* Z_Construct_UClass_UMovieSceneRestorePreAnimatedStateSystem();
MOVIESCENE_API UClass* Z_Construct_UClass_UMovieSceneRestorePreAnimatedStateSystem_NoRegister();
UPackage* Z_Construct_UPackage__Script_MovieScene();
// ********** End Cross Module References **********************************************************
// ********** Begin Interface UMovieScenePreAnimatedStateSystemInterface ***************************
FClassRegistrationInfo Z_Registration_Info_UClass_UMovieScenePreAnimatedStateSystemInterface;
UClass* UMovieScenePreAnimatedStateSystemInterface::GetPrivateStaticClass()
{
using TClass = UMovieScenePreAnimatedStateSystemInterface;
if (!Z_Registration_Info_UClass_UMovieScenePreAnimatedStateSystemInterface.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("MovieScenePreAnimatedStateSystemInterface"),
Z_Registration_Info_UClass_UMovieScenePreAnimatedStateSystemInterface.InnerSingleton,
StaticRegisterNativesUMovieScenePreAnimatedStateSystemInterface,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_UMovieScenePreAnimatedStateSystemInterface.InnerSingleton;
}
UClass* Z_Construct_UClass_UMovieScenePreAnimatedStateSystemInterface_NoRegister()
{
return UMovieScenePreAnimatedStateSystemInterface::GetPrivateStaticClass();
}
struct Z_Construct_UClass_UMovieScenePreAnimatedStateSystemInterface_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "ModuleRelativePath", "Public/EntitySystem/MovieScenePreAnimatedStateSystem.h" },
};
#endif // WITH_METADATA
// ********** Begin Interface UMovieScenePreAnimatedStateSystemInterface constinit property declarations
// ********** End Interface UMovieScenePreAnimatedStateSystemInterface constinit property declarations
static UObject* (*const DependentSingletons[])();
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<IMovieScenePreAnimatedStateSystemInterface>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_UMovieScenePreAnimatedStateSystemInterface_Statics
UObject* (*const Z_Construct_UClass_UMovieScenePreAnimatedStateSystemInterface_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UInterface,
(UObject* (*)())Z_Construct_UPackage__Script_MovieScene,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UMovieScenePreAnimatedStateSystemInterface_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_UMovieScenePreAnimatedStateSystemInterface_Statics::ClassParams = {
&UMovieScenePreAnimatedStateSystemInterface::StaticClass,
nullptr,
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
nullptr,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
0,
0,
0,
0x000040A1u,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UMovieScenePreAnimatedStateSystemInterface_Statics::Class_MetaDataParams), Z_Construct_UClass_UMovieScenePreAnimatedStateSystemInterface_Statics::Class_MetaDataParams)
};
void UMovieScenePreAnimatedStateSystemInterface::StaticRegisterNativesUMovieScenePreAnimatedStateSystemInterface()
{
}
UClass* Z_Construct_UClass_UMovieScenePreAnimatedStateSystemInterface()
{
if (!Z_Registration_Info_UClass_UMovieScenePreAnimatedStateSystemInterface.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UMovieScenePreAnimatedStateSystemInterface.OuterSingleton, Z_Construct_UClass_UMovieScenePreAnimatedStateSystemInterface_Statics::ClassParams);
}
return Z_Registration_Info_UClass_UMovieScenePreAnimatedStateSystemInterface.OuterSingleton;
}
UMovieScenePreAnimatedStateSystemInterface::UMovieScenePreAnimatedStateSystemInterface(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer) {}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UMovieScenePreAnimatedStateSystemInterface);
// ********** End Interface UMovieScenePreAnimatedStateSystemInterface *****************************
// ********** Begin Class UMovieSceneCachePreAnimatedStateSystem ***********************************
FClassRegistrationInfo Z_Registration_Info_UClass_UMovieSceneCachePreAnimatedStateSystem;
UClass* UMovieSceneCachePreAnimatedStateSystem::GetPrivateStaticClass()
{
using TClass = UMovieSceneCachePreAnimatedStateSystem;
if (!Z_Registration_Info_UClass_UMovieSceneCachePreAnimatedStateSystem.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("MovieSceneCachePreAnimatedStateSystem"),
Z_Registration_Info_UClass_UMovieSceneCachePreAnimatedStateSystem.InnerSingleton,
StaticRegisterNativesUMovieSceneCachePreAnimatedStateSystem,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_UMovieSceneCachePreAnimatedStateSystem.InnerSingleton;
}
UClass* Z_Construct_UClass_UMovieSceneCachePreAnimatedStateSystem_NoRegister()
{
return UMovieSceneCachePreAnimatedStateSystem::GetPrivateStaticClass();
}
struct Z_Construct_UClass_UMovieSceneCachePreAnimatedStateSystem_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "Comment", "/**\n * System that becomes relevant if there are any entites tagged RestoreState,\n * or UMovieSceneEntitySystemLinker::ShouldCaptureGlobalState is true.\n * When run this system will iterate the instantiation phase in order, and call \n * IMovieScenePreAnimatedStateSystemInterface::Save(Global)PreAnimatedState on any\n * systems that implement the necessary interface\n */" },
{ "IncludePath", "EntitySystem/MovieScenePreAnimatedStateSystem.h" },
{ "ModuleRelativePath", "Public/EntitySystem/MovieScenePreAnimatedStateSystem.h" },
{ "ObjectInitializerConstructorDeclared", "" },
{ "ToolTip", "System that becomes relevant if there are any entites tagged RestoreState,\nor UMovieSceneEntitySystemLinker::ShouldCaptureGlobalState is true.\nWhen run this system will iterate the instantiation phase in order, and call\nIMovieScenePreAnimatedStateSystemInterface::Save(Global)PreAnimatedState on any\nsystems that implement the necessary interface" },
};
#endif // WITH_METADATA
// ********** Begin Class UMovieSceneCachePreAnimatedStateSystem constinit property declarations ***
// ********** End Class UMovieSceneCachePreAnimatedStateSystem constinit property declarations *****
static UObject* (*const DependentSingletons[])();
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<UMovieSceneCachePreAnimatedStateSystem>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_UMovieSceneCachePreAnimatedStateSystem_Statics
UObject* (*const Z_Construct_UClass_UMovieSceneCachePreAnimatedStateSystem_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UMovieSceneEntityInstantiatorSystem,
(UObject* (*)())Z_Construct_UPackage__Script_MovieScene,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UMovieSceneCachePreAnimatedStateSystem_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_UMovieSceneCachePreAnimatedStateSystem_Statics::ClassParams = {
&UMovieSceneCachePreAnimatedStateSystem::StaticClass,
nullptr,
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
nullptr,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
0,
0,
0,
0x000800A0u,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UMovieSceneCachePreAnimatedStateSystem_Statics::Class_MetaDataParams), Z_Construct_UClass_UMovieSceneCachePreAnimatedStateSystem_Statics::Class_MetaDataParams)
};
void UMovieSceneCachePreAnimatedStateSystem::StaticRegisterNativesUMovieSceneCachePreAnimatedStateSystem()
{
}
UClass* Z_Construct_UClass_UMovieSceneCachePreAnimatedStateSystem()
{
if (!Z_Registration_Info_UClass_UMovieSceneCachePreAnimatedStateSystem.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UMovieSceneCachePreAnimatedStateSystem.OuterSingleton, Z_Construct_UClass_UMovieSceneCachePreAnimatedStateSystem_Statics::ClassParams);
}
return Z_Registration_Info_UClass_UMovieSceneCachePreAnimatedStateSystem.OuterSingleton;
}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UMovieSceneCachePreAnimatedStateSystem);
UMovieSceneCachePreAnimatedStateSystem::~UMovieSceneCachePreAnimatedStateSystem() {}
// ********** End Class UMovieSceneCachePreAnimatedStateSystem *************************************
// ********** Begin Class UMovieSceneRestorePreAnimatedStateSystem *********************************
FClassRegistrationInfo Z_Registration_Info_UClass_UMovieSceneRestorePreAnimatedStateSystem;
UClass* UMovieSceneRestorePreAnimatedStateSystem::GetPrivateStaticClass()
{
using TClass = UMovieSceneRestorePreAnimatedStateSystem;
if (!Z_Registration_Info_UClass_UMovieSceneRestorePreAnimatedStateSystem.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("MovieSceneRestorePreAnimatedStateSystem"),
Z_Registration_Info_UClass_UMovieSceneRestorePreAnimatedStateSystem.InnerSingleton,
StaticRegisterNativesUMovieSceneRestorePreAnimatedStateSystem,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_UMovieSceneRestorePreAnimatedStateSystem.InnerSingleton;
}
UClass* Z_Construct_UClass_UMovieSceneRestorePreAnimatedStateSystem_NoRegister()
{
return UMovieSceneRestorePreAnimatedStateSystem::GetPrivateStaticClass();
}
struct Z_Construct_UClass_UMovieSceneRestorePreAnimatedStateSystem_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "Comment", "/**\n * System that becomes relevant if there are any entites tagged RestoreState,\n * or UMovieSceneEntitySystemLinker::ShouldCaptureGlobalState is true.\n * When run this system will iterate the instantiation phase in reverse order, and call \n * IMovieScenePreAnimatedStateSystemInterface::Restore(Global)PreAnimatedState on any\n * systems that implement the necessary interface.\n */" },
{ "IncludePath", "EntitySystem/MovieScenePreAnimatedStateSystem.h" },
{ "ModuleRelativePath", "Public/EntitySystem/MovieScenePreAnimatedStateSystem.h" },
{ "ObjectInitializerConstructorDeclared", "" },
{ "ToolTip", "System that becomes relevant if there are any entites tagged RestoreState,\nor UMovieSceneEntitySystemLinker::ShouldCaptureGlobalState is true.\nWhen run this system will iterate the instantiation phase in reverse order, and call\nIMovieScenePreAnimatedStateSystemInterface::Restore(Global)PreAnimatedState on any\nsystems that implement the necessary interface." },
};
#endif // WITH_METADATA
// ********** Begin Class UMovieSceneRestorePreAnimatedStateSystem constinit property declarations *
// ********** End Class UMovieSceneRestorePreAnimatedStateSystem constinit property declarations ***
static UObject* (*const DependentSingletons[])();
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<UMovieSceneRestorePreAnimatedStateSystem>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_UMovieSceneRestorePreAnimatedStateSystem_Statics
UObject* (*const Z_Construct_UClass_UMovieSceneRestorePreAnimatedStateSystem_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UMovieSceneEntityInstantiatorSystem,
(UObject* (*)())Z_Construct_UPackage__Script_MovieScene,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UMovieSceneRestorePreAnimatedStateSystem_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_UMovieSceneRestorePreAnimatedStateSystem_Statics::ClassParams = {
&UMovieSceneRestorePreAnimatedStateSystem::StaticClass,
nullptr,
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
nullptr,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
0,
0,
0,
0x000800A0u,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UMovieSceneRestorePreAnimatedStateSystem_Statics::Class_MetaDataParams), Z_Construct_UClass_UMovieSceneRestorePreAnimatedStateSystem_Statics::Class_MetaDataParams)
};
void UMovieSceneRestorePreAnimatedStateSystem::StaticRegisterNativesUMovieSceneRestorePreAnimatedStateSystem()
{
}
UClass* Z_Construct_UClass_UMovieSceneRestorePreAnimatedStateSystem()
{
if (!Z_Registration_Info_UClass_UMovieSceneRestorePreAnimatedStateSystem.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UMovieSceneRestorePreAnimatedStateSystem.OuterSingleton, Z_Construct_UClass_UMovieSceneRestorePreAnimatedStateSystem_Statics::ClassParams);
}
return Z_Registration_Info_UClass_UMovieSceneRestorePreAnimatedStateSystem.OuterSingleton;
}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UMovieSceneRestorePreAnimatedStateSystem);
UMovieSceneRestorePreAnimatedStateSystem::~UMovieSceneRestorePreAnimatedStateSystem() {}
// ********** End Class UMovieSceneRestorePreAnimatedStateSystem ***********************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Source_Runtime_MovieScene_Public_EntitySystem_MovieScenePreAnimatedStateSystem_h__Script_MovieScene_Statics
{
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_UMovieScenePreAnimatedStateSystemInterface, UMovieScenePreAnimatedStateSystemInterface::StaticClass, TEXT("UMovieScenePreAnimatedStateSystemInterface"), &Z_Registration_Info_UClass_UMovieScenePreAnimatedStateSystemInterface, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UMovieScenePreAnimatedStateSystemInterface), 1156383205U) },
{ Z_Construct_UClass_UMovieSceneCachePreAnimatedStateSystem, UMovieSceneCachePreAnimatedStateSystem::StaticClass, TEXT("UMovieSceneCachePreAnimatedStateSystem"), &Z_Registration_Info_UClass_UMovieSceneCachePreAnimatedStateSystem, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UMovieSceneCachePreAnimatedStateSystem), 2576917648U) },
{ Z_Construct_UClass_UMovieSceneRestorePreAnimatedStateSystem, UMovieSceneRestorePreAnimatedStateSystem::StaticClass, TEXT("UMovieSceneRestorePreAnimatedStateSystem"), &Z_Registration_Info_UClass_UMovieSceneRestorePreAnimatedStateSystem, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UMovieSceneRestorePreAnimatedStateSystem), 2249797882U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Source_Runtime_MovieScene_Public_EntitySystem_MovieScenePreAnimatedStateSystem_h__Script_MovieScene_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Runtime_MovieScene_Public_EntitySystem_MovieScenePreAnimatedStateSystem_h__Script_MovieScene_2496693864{
TEXT("/Script/MovieScene"),
Z_CompiledInDeferFile_FID_Engine_Source_Runtime_MovieScene_Public_EntitySystem_MovieScenePreAnimatedStateSystem_h__Script_MovieScene_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Runtime_MovieScene_Public_EntitySystem_MovieScenePreAnimatedStateSystem_h__Script_MovieScene_Statics::ClassInfo),
nullptr, 0,
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS