33 lines
1.4 KiB
C
33 lines
1.4 KiB
C
// Copyright Epic Games, Inc. All Rights Reserved.
|
|
/*===========================================================================
|
|
Generated code exported from UnrealHeaderTool.
|
|
DO NOT modify this manually! Edit the corresponding .h files instead!
|
|
===========================================================================*/
|
|
|
|
// IWYU pragma: private, include "MovieSceneFrameMigration.h"
|
|
|
|
#ifdef MOVIESCENE_MovieSceneFrameMigration_generated_h
|
|
#error "MovieSceneFrameMigration.generated.h already included, missing '#pragma once' in MovieSceneFrameMigration.h"
|
|
#endif
|
|
#define MOVIESCENE_MovieSceneFrameMigration_generated_h
|
|
|
|
#include "UObject/ObjectMacros.h"
|
|
#include "UObject/ScriptMacros.h"
|
|
|
|
PRAGMA_DISABLE_DEPRECATION_WARNINGS
|
|
|
|
// ********** Begin ScriptStruct FMovieSceneFrameRange *********************************************
|
|
struct Z_Construct_UScriptStruct_FMovieSceneFrameRange_Statics;
|
|
#define FID_Engine_Source_Runtime_MovieScene_Public_MovieSceneFrameMigration_h_29_GENERATED_BODY \
|
|
friend struct ::Z_Construct_UScriptStruct_FMovieSceneFrameRange_Statics; \
|
|
MOVIESCENE_API static class UScriptStruct* StaticStruct();
|
|
|
|
|
|
struct FMovieSceneFrameRange;
|
|
// ********** End ScriptStruct FMovieSceneFrameRange ***********************************************
|
|
|
|
#undef CURRENT_FILE_ID
|
|
#define CURRENT_FILE_ID FID_Engine_Source_Runtime_MovieScene_Public_MovieSceneFrameMigration_h
|
|
|
|
PRAGMA_ENABLE_DEPRECATION_WARNINGS
|