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DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateServer/Inc/MetasoundFrontend/UHT/MetasoundFrontendTemplateNodeConfiguration.generated.h
Norman Lansing ecb33115bf Initial Commit
2026-01-28 19:08:51 -05:00

34 lines
1.7 KiB
C

// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "MetasoundFrontendTemplateNodeConfiguration.h"
#ifdef METASOUNDFRONTEND_MetasoundFrontendTemplateNodeConfiguration_generated_h
#error "MetasoundFrontendTemplateNodeConfiguration.generated.h already included, missing '#pragma once' in MetasoundFrontendTemplateNodeConfiguration.h"
#endif
#define METASOUNDFRONTEND_MetasoundFrontendTemplateNodeConfiguration_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin ScriptStruct FMetaSoundFrontendTemplateNodeConfiguration ***********************
struct Z_Construct_UScriptStruct_FMetaSoundFrontendTemplateNodeConfiguration_Statics;
#define FID_Engine_Plugins_Runtime_Metasound_Source_MetasoundFrontend_Public_MetasoundFrontendTemplateNodeConfiguration_h_12_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FMetaSoundFrontendTemplateNodeConfiguration_Statics; \
METASOUNDFRONTEND_API static class UScriptStruct* StaticStruct(); \
typedef FMetaSoundFrontendNodeConfiguration Super;
struct FMetaSoundFrontendTemplateNodeConfiguration;
// ********** End ScriptStruct FMetaSoundFrontendTemplateNodeConfiguration *************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Plugins_Runtime_Metasound_Source_MetasoundFrontend_Public_MetasoundFrontendTemplateNodeConfiguration_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS