70 lines
3.5 KiB
C++
70 lines
3.5 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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// IWYU pragma: private, include "MetasoundOutputSubsystem.h"
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#ifdef METASOUNDENGINE_MetasoundOutputSubsystem_generated_h
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#error "MetasoundOutputSubsystem.generated.h already included, missing '#pragma once' in MetasoundOutputSubsystem.h"
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#endif
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#define METASOUNDENGINE_MetasoundOutputSubsystem_generated_h
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#include "UObject/ObjectMacros.h"
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#include "UObject/ScriptMacros.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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class UAudioComponent;
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// ********** Begin Class UMetaSoundOutputSubsystem ************************************************
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#define FID_Engine_Plugins_Runtime_Metasound_Source_MetasoundEngine_Public_MetasoundOutputSubsystem_h_20_RPC_WRAPPERS_NO_PURE_DECLS \
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DECLARE_FUNCTION(execUnwatchOutput); \
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DECLARE_FUNCTION(execWatchOutput);
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struct Z_Construct_UClass_UMetaSoundOutputSubsystem_Statics;
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METASOUNDENGINE_API UClass* Z_Construct_UClass_UMetaSoundOutputSubsystem_NoRegister();
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#define FID_Engine_Plugins_Runtime_Metasound_Source_MetasoundEngine_Public_MetasoundOutputSubsystem_h_20_INCLASS_NO_PURE_DECLS \
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private: \
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static void StaticRegisterNativesUMetaSoundOutputSubsystem(); \
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friend struct ::Z_Construct_UClass_UMetaSoundOutputSubsystem_Statics; \
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static UClass* GetPrivateStaticClass(); \
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friend METASOUNDENGINE_API UClass* ::Z_Construct_UClass_UMetaSoundOutputSubsystem_NoRegister(); \
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public: \
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DECLARE_CLASS2(UMetaSoundOutputSubsystem, UWorldSubsystem, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/MetasoundEngine"), Z_Construct_UClass_UMetaSoundOutputSubsystem_NoRegister) \
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DECLARE_SERIALIZER(UMetaSoundOutputSubsystem)
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#define FID_Engine_Plugins_Runtime_Metasound_Source_MetasoundEngine_Public_MetasoundOutputSubsystem_h_20_ENHANCED_CONSTRUCTORS \
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/** Standard constructor, called after all reflected properties have been initialized */ \
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METASOUNDENGINE_API UMetaSoundOutputSubsystem(); \
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/** Deleted move- and copy-constructors, should never be used */ \
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UMetaSoundOutputSubsystem(UMetaSoundOutputSubsystem&&) = delete; \
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UMetaSoundOutputSubsystem(const UMetaSoundOutputSubsystem&) = delete; \
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DECLARE_VTABLE_PTR_HELPER_CTOR(METASOUNDENGINE_API, UMetaSoundOutputSubsystem); \
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DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UMetaSoundOutputSubsystem); \
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DEFINE_DEFAULT_CONSTRUCTOR_CALL(UMetaSoundOutputSubsystem)
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#define FID_Engine_Plugins_Runtime_Metasound_Source_MetasoundEngine_Public_MetasoundOutputSubsystem_h_17_PROLOG
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#define FID_Engine_Plugins_Runtime_Metasound_Source_MetasoundEngine_Public_MetasoundOutputSubsystem_h_20_GENERATED_BODY \
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PRAGMA_DISABLE_DEPRECATION_WARNINGS \
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public: \
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FID_Engine_Plugins_Runtime_Metasound_Source_MetasoundEngine_Public_MetasoundOutputSubsystem_h_20_RPC_WRAPPERS_NO_PURE_DECLS \
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FID_Engine_Plugins_Runtime_Metasound_Source_MetasoundEngine_Public_MetasoundOutputSubsystem_h_20_INCLASS_NO_PURE_DECLS \
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FID_Engine_Plugins_Runtime_Metasound_Source_MetasoundEngine_Public_MetasoundOutputSubsystem_h_20_ENHANCED_CONSTRUCTORS \
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private: \
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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class UMetaSoundOutputSubsystem;
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// ********** End Class UMetaSoundOutputSubsystem **************************************************
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#undef CURRENT_FILE_ID
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#define CURRENT_FILE_ID FID_Engine_Plugins_Runtime_Metasound_Source_MetasoundEngine_Public_MetasoundOutputSubsystem_h
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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