Files
DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateServer/Inc/Localization/UHT/LocTextHelper.generated.h
Norman Lansing ecb33115bf Initial Commit
2026-01-28 19:08:51 -05:00

36 lines
1.5 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "LocTextHelper.h"
#ifdef LOCALIZATION_LocTextHelper_generated_h
#error "LocTextHelper.generated.h already included, missing '#pragma once' in LocTextHelper.h"
#endif
#define LOCALIZATION_LocTextHelper_generated_h
#include "Templates/IsUEnumClass.h"
#include "UObject/ObjectMacros.h"
#include "UObject/ReflectedTypeAccessors.h"
#include "Templates/NoDestroy.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Developer_Localization_Public_LocTextHelper_h
// ********** Begin Enum ELocTextPlatformSplitMode *************************************************
#define FOREACH_ENUM_ELOCTEXTPLATFORMSPLITMODE(op) \
op(ELocTextPlatformSplitMode::None) \
op(ELocTextPlatformSplitMode::Confidential) \
op(ELocTextPlatformSplitMode::All)
enum class ELocTextPlatformSplitMode : uint8;
template<> struct TIsUEnumClass<ELocTextPlatformSplitMode> { enum { Value = true }; };
template<> LOCALIZATION_NON_ATTRIBUTED_API UEnum* StaticEnum<ELocTextPlatformSplitMode>();
// ********** End Enum ELocTextPlatformSplitMode ***************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS