Files
DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateServer/Inc/LevelSequence/UHT/LevelSequenceBindingReference.generated.h
Norman Lansing ecb33115bf Initial Commit
2026-01-28 19:08:51 -05:00

64 lines
3.2 KiB
C

// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "LevelSequenceBindingReference.h"
#ifdef LEVELSEQUENCE_LevelSequenceBindingReference_generated_h
#error "LevelSequenceBindingReference.generated.h already included, missing '#pragma once' in LevelSequenceBindingReference.h"
#endif
#define LEVELSEQUENCE_LevelSequenceBindingReference_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin ScriptStruct FLevelSequenceBindingReference ************************************
struct Z_Construct_UScriptStruct_FLevelSequenceBindingReference_Statics;
#define FID_Engine_Source_Runtime_LevelSequence_Public_LevelSequenceBindingReference_h_27_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FLevelSequenceBindingReference_Statics; \
LEVELSEQUENCE_API static class UScriptStruct* StaticStruct();
struct FLevelSequenceBindingReference;
// ********** End ScriptStruct FLevelSequenceBindingReference **************************************
// ********** Begin ScriptStruct FLevelSequenceBindingReferenceArray *******************************
struct Z_Construct_UScriptStruct_FLevelSequenceBindingReferenceArray_Statics;
#define FID_Engine_Source_Runtime_LevelSequence_Public_LevelSequenceBindingReference_h_107_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FLevelSequenceBindingReferenceArray_Statics; \
LEVELSEQUENCE_API static class UScriptStruct* StaticStruct();
struct FLevelSequenceBindingReferenceArray;
// ********** End ScriptStruct FLevelSequenceBindingReferenceArray *********************************
// ********** Begin ScriptStruct FUpgradedLevelSequenceBindingReferences ***************************
struct Z_Construct_UScriptStruct_FUpgradedLevelSequenceBindingReferences_Statics;
#define FID_Engine_Source_Runtime_LevelSequence_Public_LevelSequenceBindingReference_h_116_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FUpgradedLevelSequenceBindingReferences_Statics; \
LEVELSEQUENCE_API static class UScriptStruct* StaticStruct(); \
typedef FMovieSceneBindingReferences Super;
struct FUpgradedLevelSequenceBindingReferences;
// ********** End ScriptStruct FUpgradedLevelSequenceBindingReferences *****************************
// ********** Begin ScriptStruct FLevelSequenceBindingReferences ***********************************
struct Z_Construct_UScriptStruct_FLevelSequenceBindingReferences_Statics;
#define FID_Engine_Source_Runtime_LevelSequence_Public_LevelSequenceBindingReference_h_138_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FLevelSequenceBindingReferences_Statics; \
LEVELSEQUENCE_API static class UScriptStruct* StaticStruct();
struct FLevelSequenceBindingReferences;
// ********** End ScriptStruct FLevelSequenceBindingReferences *************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Runtime_LevelSequence_Public_LevelSequenceBindingReference_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS