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DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateServer/Inc/Landscape/UHT/MaterialExpressionLandscapeLayerWeight.generated.h
Norman Lansing ecb33115bf Initial Commit
2026-01-28 19:08:51 -05:00

64 lines
3.6 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "Materials/MaterialExpressionLandscapeLayerWeight.h"
#ifdef LANDSCAPE_MaterialExpressionLandscapeLayerWeight_generated_h
#error "MaterialExpressionLandscapeLayerWeight.generated.h already included, missing '#pragma once' in MaterialExpressionLandscapeLayerWeight.h"
#endif
#define LANDSCAPE_MaterialExpressionLandscapeLayerWeight_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin Class UMaterialExpressionLandscapeLayerWeight **********************************
struct Z_Construct_UClass_UMaterialExpressionLandscapeLayerWeight_Statics;
LANDSCAPE_API UClass* Z_Construct_UClass_UMaterialExpressionLandscapeLayerWeight_NoRegister();
#define FID_Engine_Source_Runtime_Landscape_Classes_Materials_MaterialExpressionLandscapeLayerWeight_h_20_INCLASS \
private: \
static void StaticRegisterNativesUMaterialExpressionLandscapeLayerWeight(); \
friend struct ::Z_Construct_UClass_UMaterialExpressionLandscapeLayerWeight_Statics; \
static UClass* GetPrivateStaticClass(); \
friend LANDSCAPE_API UClass* ::Z_Construct_UClass_UMaterialExpressionLandscapeLayerWeight_NoRegister(); \
public: \
DECLARE_CLASS2(UMaterialExpressionLandscapeLayerWeight, UMaterialExpression, COMPILED_IN_FLAGS(0 | CLASS_Optional | CLASS_Config), CASTCLASS_None, TEXT("/Script/Landscape"), Z_Construct_UClass_UMaterialExpressionLandscapeLayerWeight_NoRegister) \
DECLARE_SERIALIZER(UMaterialExpressionLandscapeLayerWeight)
#define FID_Engine_Source_Runtime_Landscape_Classes_Materials_MaterialExpressionLandscapeLayerWeight_h_20_STANDARD_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
LANDSCAPE_API UMaterialExpressionLandscapeLayerWeight(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UMaterialExpressionLandscapeLayerWeight) \
DECLARE_VTABLE_PTR_HELPER_CTOR(LANDSCAPE_API, UMaterialExpressionLandscapeLayerWeight); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UMaterialExpressionLandscapeLayerWeight); \
/** Deleted move- and copy-constructors, should never be used */ \
UMaterialExpressionLandscapeLayerWeight(UMaterialExpressionLandscapeLayerWeight&&) = delete; \
UMaterialExpressionLandscapeLayerWeight(const UMaterialExpressionLandscapeLayerWeight&) = delete; \
LANDSCAPE_API virtual ~UMaterialExpressionLandscapeLayerWeight();
#define FID_Engine_Source_Runtime_Landscape_Classes_Materials_MaterialExpressionLandscapeLayerWeight_h_17_PROLOG
#define FID_Engine_Source_Runtime_Landscape_Classes_Materials_MaterialExpressionLandscapeLayerWeight_h_20_GENERATED_BODY_LEGACY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Source_Runtime_Landscape_Classes_Materials_MaterialExpressionLandscapeLayerWeight_h_20_INCLASS \
FID_Engine_Source_Runtime_Landscape_Classes_Materials_MaterialExpressionLandscapeLayerWeight_h_20_STANDARD_CONSTRUCTORS \
public: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UMaterialExpressionLandscapeLayerWeight;
// ********** End Class UMaterialExpressionLandscapeLayerWeight ************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Runtime_Landscape_Classes_Materials_MaterialExpressionLandscapeLayerWeight_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS