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DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateServer/Inc/Landscape/UHT/MaterialExpressionLandscapeGrassOutput.generated.h
Norman Lansing ecb33115bf Initial Commit
2026-01-28 19:08:51 -05:00

74 lines
4.1 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "Materials/MaterialExpressionLandscapeGrassOutput.h"
#ifdef LANDSCAPE_MaterialExpressionLandscapeGrassOutput_generated_h
#error "MaterialExpressionLandscapeGrassOutput.generated.h already included, missing '#pragma once' in MaterialExpressionLandscapeGrassOutput.h"
#endif
#define LANDSCAPE_MaterialExpressionLandscapeGrassOutput_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin ScriptStruct FGrassInput *******************************************************
struct Z_Construct_UScriptStruct_FGrassInput_Statics;
#define FID_Engine_Source_Runtime_Landscape_Classes_Materials_MaterialExpressionLandscapeGrassOutput_h_19_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FGrassInput_Statics; \
LANDSCAPE_API static class UScriptStruct* StaticStruct();
struct FGrassInput;
// ********** End ScriptStruct FGrassInput *********************************************************
// ********** Begin Class UMaterialExpressionLandscapeGrassOutput **********************************
struct Z_Construct_UClass_UMaterialExpressionLandscapeGrassOutput_Statics;
LANDSCAPE_API UClass* Z_Construct_UClass_UMaterialExpressionLandscapeGrassOutput_NoRegister();
#define FID_Engine_Source_Runtime_Landscape_Classes_Materials_MaterialExpressionLandscapeGrassOutput_h_43_INCLASS \
private: \
static void StaticRegisterNativesUMaterialExpressionLandscapeGrassOutput(); \
friend struct ::Z_Construct_UClass_UMaterialExpressionLandscapeGrassOutput_Statics; \
static UClass* GetPrivateStaticClass(); \
friend LANDSCAPE_API UClass* ::Z_Construct_UClass_UMaterialExpressionLandscapeGrassOutput_NoRegister(); \
public: \
DECLARE_CLASS2(UMaterialExpressionLandscapeGrassOutput, UMaterialExpressionCustomOutput, COMPILED_IN_FLAGS(0 | CLASS_Optional | CLASS_Config), CASTCLASS_None, TEXT("/Script/Landscape"), Z_Construct_UClass_UMaterialExpressionLandscapeGrassOutput_NoRegister) \
DECLARE_SERIALIZER(UMaterialExpressionLandscapeGrassOutput)
#define FID_Engine_Source_Runtime_Landscape_Classes_Materials_MaterialExpressionLandscapeGrassOutput_h_43_STANDARD_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
LANDSCAPE_API UMaterialExpressionLandscapeGrassOutput(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UMaterialExpressionLandscapeGrassOutput) \
DECLARE_VTABLE_PTR_HELPER_CTOR(LANDSCAPE_API, UMaterialExpressionLandscapeGrassOutput); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UMaterialExpressionLandscapeGrassOutput); \
/** Deleted move- and copy-constructors, should never be used */ \
UMaterialExpressionLandscapeGrassOutput(UMaterialExpressionLandscapeGrassOutput&&) = delete; \
UMaterialExpressionLandscapeGrassOutput(const UMaterialExpressionLandscapeGrassOutput&) = delete; \
LANDSCAPE_API virtual ~UMaterialExpressionLandscapeGrassOutput();
#define FID_Engine_Source_Runtime_Landscape_Classes_Materials_MaterialExpressionLandscapeGrassOutput_h_40_PROLOG
#define FID_Engine_Source_Runtime_Landscape_Classes_Materials_MaterialExpressionLandscapeGrassOutput_h_43_GENERATED_BODY_LEGACY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Source_Runtime_Landscape_Classes_Materials_MaterialExpressionLandscapeGrassOutput_h_43_INCLASS \
FID_Engine_Source_Runtime_Landscape_Classes_Materials_MaterialExpressionLandscapeGrassOutput_h_43_STANDARD_CONSTRUCTORS \
public: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UMaterialExpressionLandscapeGrassOutput;
// ********** End Class UMaterialExpressionLandscapeGrassOutput ************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Runtime_Landscape_Classes_Materials_MaterialExpressionLandscapeGrassOutput_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS