Files
DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateServer/Inc/Landscape/UHT/LandscapeSplinesComponent.generated.h
Norman Lansing ecb33115bf Initial Commit
2026-01-28 19:08:51 -05:00

105 lines
5.3 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "LandscapeSplinesComponent.h"
#ifdef LANDSCAPE_LandscapeSplinesComponent_generated_h
#error "LandscapeSplinesComponent.generated.h already included, missing '#pragma once' in LandscapeSplinesComponent.h"
#endif
#define LANDSCAPE_LandscapeSplinesComponent_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
class USplineMeshComponent;
// ********** Begin ScriptStruct FForeignControlPointData ******************************************
struct Z_Construct_UScriptStruct_FForeignControlPointData_Statics;
#define FID_Engine_Source_Runtime_Landscape_Classes_LandscapeSplinesComponent_h_29_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FForeignControlPointData_Statics; \
LANDSCAPE_API static class UScriptStruct* StaticStruct();
struct FForeignControlPointData;
// ********** End ScriptStruct FForeignControlPointData ********************************************
// ********** Begin ScriptStruct FForeignSplineSegmentData *****************************************
struct Z_Construct_UScriptStruct_FForeignSplineSegmentData_Statics;
#define FID_Engine_Source_Runtime_Landscape_Classes_LandscapeSplinesComponent_h_51_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FForeignSplineSegmentData_Statics; \
LANDSCAPE_API static class UScriptStruct* StaticStruct();
struct FForeignSplineSegmentData;
// ********** End ScriptStruct FForeignSplineSegmentData *******************************************
// ********** Begin ScriptStruct FForeignWorldSplineData *******************************************
struct Z_Construct_UScriptStruct_FForeignWorldSplineData_Statics;
#define FID_Engine_Source_Runtime_Landscape_Classes_LandscapeSplinesComponent_h_73_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FForeignWorldSplineData_Statics; \
LANDSCAPE_API static class UScriptStruct* StaticStruct();
struct FForeignWorldSplineData;
// ********** End ScriptStruct FForeignWorldSplineData *********************************************
// ********** Begin Class ULandscapeSplinesComponent ***********************************************
#define FID_Engine_Source_Runtime_Landscape_Classes_LandscapeSplinesComponent_h_104_RPC_WRAPPERS \
DECLARE_FUNCTION(execGetSplineMeshComponents);
#define FID_Engine_Source_Runtime_Landscape_Classes_LandscapeSplinesComponent_h_104_ARCHIVESERIALIZER \
DECLARE_FSTRUCTUREDARCHIVE_SERIALIZER(ULandscapeSplinesComponent, LANDSCAPE_API)
struct Z_Construct_UClass_ULandscapeSplinesComponent_Statics;
LANDSCAPE_API UClass* Z_Construct_UClass_ULandscapeSplinesComponent_NoRegister();
#define FID_Engine_Source_Runtime_Landscape_Classes_LandscapeSplinesComponent_h_104_INCLASS \
private: \
static void StaticRegisterNativesULandscapeSplinesComponent(); \
friend struct ::Z_Construct_UClass_ULandscapeSplinesComponent_Statics; \
static UClass* GetPrivateStaticClass(); \
friend LANDSCAPE_API UClass* ::Z_Construct_UClass_ULandscapeSplinesComponent_NoRegister(); \
public: \
DECLARE_CLASS2(ULandscapeSplinesComponent, UPrimitiveComponent, COMPILED_IN_FLAGS(0 | CLASS_Config), CASTCLASS_None, TEXT("/Script/Landscape"), Z_Construct_UClass_ULandscapeSplinesComponent_NoRegister) \
DECLARE_SERIALIZER(ULandscapeSplinesComponent) \
FID_Engine_Source_Runtime_Landscape_Classes_LandscapeSplinesComponent_h_104_ARCHIVESERIALIZER
#define FID_Engine_Source_Runtime_Landscape_Classes_LandscapeSplinesComponent_h_104_STANDARD_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
LANDSCAPE_API ULandscapeSplinesComponent(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(ULandscapeSplinesComponent) \
DECLARE_VTABLE_PTR_HELPER_CTOR(LANDSCAPE_API, ULandscapeSplinesComponent); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(ULandscapeSplinesComponent); \
/** Deleted move- and copy-constructors, should never be used */ \
ULandscapeSplinesComponent(ULandscapeSplinesComponent&&) = delete; \
ULandscapeSplinesComponent(const ULandscapeSplinesComponent&) = delete; \
LANDSCAPE_API virtual ~ULandscapeSplinesComponent();
#define FID_Engine_Source_Runtime_Landscape_Classes_LandscapeSplinesComponent_h_101_PROLOG
#define FID_Engine_Source_Runtime_Landscape_Classes_LandscapeSplinesComponent_h_104_GENERATED_BODY_LEGACY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Source_Runtime_Landscape_Classes_LandscapeSplinesComponent_h_104_RPC_WRAPPERS \
FID_Engine_Source_Runtime_Landscape_Classes_LandscapeSplinesComponent_h_104_INCLASS \
FID_Engine_Source_Runtime_Landscape_Classes_LandscapeSplinesComponent_h_104_STANDARD_CONSTRUCTORS \
public: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class ULandscapeSplinesComponent;
// ********** End Class ULandscapeSplinesComponent *************************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Runtime_Landscape_Classes_LandscapeSplinesComponent_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS