Files
DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateServer/Inc/Landscape/UHT/LandscapeBlueprintBrushBase.generated.h
Norman Lansing ecb33115bf Initial Commit
2026-01-28 19:08:51 -05:00

98 lines
5.3 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "LandscapeBlueprintBrushBase.h"
#ifdef LANDSCAPE_LandscapeBlueprintBrushBase_generated_h
#error "LandscapeBlueprintBrushBase.generated.h already included, missing '#pragma once' in LandscapeBlueprintBrushBase.h"
#endif
#define LANDSCAPE_LandscapeBlueprintBrushBase_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
class UObject;
class UTextureRenderTarget2D;
struct FLandscapeBrushParameters;
// ********** Begin ScriptStruct FLandscapeBrushParameters *****************************************
struct Z_Construct_UScriptStruct_FLandscapeBrushParameters_Statics;
#define FID_Engine_Source_Runtime_Landscape_Public_LandscapeBlueprintBrushBase_h_18_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FLandscapeBrushParameters_Statics; \
LANDSCAPE_API static class UScriptStruct* StaticStruct();
struct FLandscapeBrushParameters;
// ********** End ScriptStruct FLandscapeBrushParameters *******************************************
// ********** Begin Class ALandscapeBlueprintBrushBase *********************************************
#define FID_Engine_Source_Runtime_Landscape_Public_LandscapeBlueprintBrushBase_h_47_RPC_WRAPPERS \
LANDSCAPE_API virtual void Initialize_Implementation(FTransform const& InLandscapeTransform, FIntPoint const& InLandscapeSize, FIntPoint const& InLandscapeRenderTargetSize); \
LANDSCAPE_API virtual UTextureRenderTarget2D* RenderLayer_Implementation(FLandscapeBrushParameters const& InParameters); \
LANDSCAPE_API virtual UTextureRenderTarget2D* Render_Implementation(bool InIsHeightmap, UTextureRenderTarget2D* InCombinedResult, FName const& InWeightmapLayerName); \
DECLARE_FUNCTION(execRequestLandscapeUpdate); \
DECLARE_FUNCTION(execInitialize); \
DECLARE_FUNCTION(execRenderLayer); \
DECLARE_FUNCTION(execRender);
#define FID_Engine_Source_Runtime_Landscape_Public_LandscapeBlueprintBrushBase_h_47_ACCESSORS \
static void SetAffectHeightmap_WrapperImpl(void* Object, const void* InValue); \
static void SetAffectWeightmap_WrapperImpl(void* Object, const void* InValue); \
static void SetAffectVisibilityLayer_WrapperImpl(void* Object, const void* InValue); \
static void SetbUsePowerOfTwoRenderTarget_WrapperImpl(void* Object, const void* InValue);
#define FID_Engine_Source_Runtime_Landscape_Public_LandscapeBlueprintBrushBase_h_47_CALLBACK_WRAPPERS
struct Z_Construct_UClass_ALandscapeBlueprintBrushBase_Statics;
LANDSCAPE_API UClass* Z_Construct_UClass_ALandscapeBlueprintBrushBase_NoRegister();
#define FID_Engine_Source_Runtime_Landscape_Public_LandscapeBlueprintBrushBase_h_47_INCLASS \
private: \
static void StaticRegisterNativesALandscapeBlueprintBrushBase(); \
friend struct ::Z_Construct_UClass_ALandscapeBlueprintBrushBase_Statics; \
static UClass* GetPrivateStaticClass(); \
friend LANDSCAPE_API UClass* ::Z_Construct_UClass_ALandscapeBlueprintBrushBase_NoRegister(); \
public: \
DECLARE_CLASS2(ALandscapeBlueprintBrushBase, AActor, COMPILED_IN_FLAGS(CLASS_Abstract | CLASS_Config), CASTCLASS_None, TEXT("/Script/Landscape"), Z_Construct_UClass_ALandscapeBlueprintBrushBase_NoRegister) \
DECLARE_SERIALIZER(ALandscapeBlueprintBrushBase)
#define FID_Engine_Source_Runtime_Landscape_Public_LandscapeBlueprintBrushBase_h_47_STANDARD_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
LANDSCAPE_API ALandscapeBlueprintBrushBase(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
DEFINE_ABSTRACT_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(ALandscapeBlueprintBrushBase) \
DECLARE_VTABLE_PTR_HELPER_CTOR(LANDSCAPE_API, ALandscapeBlueprintBrushBase); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(ALandscapeBlueprintBrushBase); \
/** Deleted move- and copy-constructors, should never be used */ \
ALandscapeBlueprintBrushBase(ALandscapeBlueprintBrushBase&&) = delete; \
ALandscapeBlueprintBrushBase(const ALandscapeBlueprintBrushBase&) = delete; \
LANDSCAPE_API virtual ~ALandscapeBlueprintBrushBase();
#define FID_Engine_Source_Runtime_Landscape_Public_LandscapeBlueprintBrushBase_h_40_PROLOG
#define FID_Engine_Source_Runtime_Landscape_Public_LandscapeBlueprintBrushBase_h_47_GENERATED_BODY_LEGACY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Source_Runtime_Landscape_Public_LandscapeBlueprintBrushBase_h_47_RPC_WRAPPERS \
FID_Engine_Source_Runtime_Landscape_Public_LandscapeBlueprintBrushBase_h_47_ACCESSORS \
FID_Engine_Source_Runtime_Landscape_Public_LandscapeBlueprintBrushBase_h_47_CALLBACK_WRAPPERS \
FID_Engine_Source_Runtime_Landscape_Public_LandscapeBlueprintBrushBase_h_47_INCLASS \
FID_Engine_Source_Runtime_Landscape_Public_LandscapeBlueprintBrushBase_h_47_STANDARD_CONSTRUCTORS \
public: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class ALandscapeBlueprintBrushBase;
// ********** End Class ALandscapeBlueprintBrushBase ***********************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Runtime_Landscape_Public_LandscapeBlueprintBrushBase_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS