154 lines
9.3 KiB
C++
154 lines
9.3 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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#include "UObject/GeneratedCppIncludes.h"
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#include "ControlPointMeshComponent.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
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void EmptyLinkFunctionForGeneratedCodeControlPointMeshComponent() {}
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// ********** Begin Cross Module References ********************************************************
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ENGINE_API UClass* Z_Construct_UClass_UStaticMeshComponent();
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LANDSCAPE_API UClass* Z_Construct_UClass_UControlPointMeshComponent();
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LANDSCAPE_API UClass* Z_Construct_UClass_UControlPointMeshComponent_NoRegister();
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UPackage* Z_Construct_UPackage__Script_Landscape();
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// ********** End Cross Module References **********************************************************
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// ********** Begin Class UControlPointMeshComponent ***********************************************
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FClassRegistrationInfo Z_Registration_Info_UClass_UControlPointMeshComponent;
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UClass* UControlPointMeshComponent::GetPrivateStaticClass()
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{
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using TClass = UControlPointMeshComponent;
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if (!Z_Registration_Info_UClass_UControlPointMeshComponent.InnerSingleton)
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{
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GetPrivateStaticClassBody(
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TClass::StaticPackage(),
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TEXT("ControlPointMeshComponent"),
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Z_Registration_Info_UClass_UControlPointMeshComponent.InnerSingleton,
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StaticRegisterNativesUControlPointMeshComponent,
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sizeof(TClass),
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alignof(TClass),
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TClass::StaticClassFlags,
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TClass::StaticClassCastFlags(),
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TClass::StaticConfigName(),
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(UClass::ClassConstructorType)InternalConstructor<TClass>,
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(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
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UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
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&TClass::Super::StaticClass,
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&TClass::WithinClass::StaticClass
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);
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}
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return Z_Registration_Info_UClass_UControlPointMeshComponent.InnerSingleton;
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}
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UClass* Z_Construct_UClass_UControlPointMeshComponent_NoRegister()
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{
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return UControlPointMeshComponent::GetPrivateStaticClass();
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}
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struct Z_Construct_UClass_UControlPointMeshComponent_Statics
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{
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#if WITH_METADATA
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static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
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{ "HideCategories", "Object Activation Components|Activation Trigger" },
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{ "IncludePath", "ControlPointMeshComponent.h" },
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{ "ModuleRelativePath", "Classes/ControlPointMeshComponent.h" },
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};
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#if WITH_EDITORONLY_DATA
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static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bSelected_MetaData[] = {
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{ "ModuleRelativePath", "Classes/ControlPointMeshComponent.h" },
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};
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#endif // WITH_EDITORONLY_DATA
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static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_VirtualTextureMainPassMaxDrawDistance_MetaData[] = {
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{ "Comment", "/** \n\x09 * The max draw distance to use in the main pass when also rendering to a runtime virtual texture. \n\x09 * This is only exposed to the user through the same setting on ULandscapeSplineControlPoint. \n\x09 */" },
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{ "ModuleRelativePath", "Classes/ControlPointMeshComponent.h" },
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{ "ToolTip", "The max draw distance to use in the main pass when also rendering to a runtime virtual texture.\nThis is only exposed to the user through the same setting on ULandscapeSplineControlPoint." },
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};
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#endif // WITH_METADATA
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// ********** Begin Class UControlPointMeshComponent constinit property declarations ***************
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#if WITH_EDITORONLY_DATA
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static void NewProp_bSelected_SetBit(void* Obj);
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static const UECodeGen_Private::FBoolPropertyParams NewProp_bSelected;
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#endif // WITH_EDITORONLY_DATA
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static const UECodeGen_Private::FFloatPropertyParams NewProp_VirtualTextureMainPassMaxDrawDistance;
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static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
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// ********** End Class UControlPointMeshComponent constinit property declarations *****************
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static UObject* (*const DependentSingletons[])();
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static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
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TCppClassTypeTraits<UControlPointMeshComponent>::IsAbstract,
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};
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static const UECodeGen_Private::FClassParams ClassParams;
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}; // struct Z_Construct_UClass_UControlPointMeshComponent_Statics
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// ********** Begin Class UControlPointMeshComponent Property Definitions **************************
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#if WITH_EDITORONLY_DATA
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void Z_Construct_UClass_UControlPointMeshComponent_Statics::NewProp_bSelected_SetBit(void* Obj)
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{
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((UControlPointMeshComponent*)Obj)->bSelected = 1;
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}
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const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UControlPointMeshComponent_Statics::NewProp_bSelected = { "bSelected", nullptr, (EPropertyFlags)0x0010000800002000, UECodeGen_Private::EPropertyGenFlags::Bool , RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(uint8), sizeof(UControlPointMeshComponent), &Z_Construct_UClass_UControlPointMeshComponent_Statics::NewProp_bSelected_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bSelected_MetaData), NewProp_bSelected_MetaData) };
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#endif // WITH_EDITORONLY_DATA
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const UECodeGen_Private::FFloatPropertyParams Z_Construct_UClass_UControlPointMeshComponent_Statics::NewProp_VirtualTextureMainPassMaxDrawDistance = { "VirtualTextureMainPassMaxDrawDistance", nullptr, (EPropertyFlags)0x0010000000000000, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UControlPointMeshComponent, VirtualTextureMainPassMaxDrawDistance), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_VirtualTextureMainPassMaxDrawDistance_MetaData), NewProp_VirtualTextureMainPassMaxDrawDistance_MetaData) };
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const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_UControlPointMeshComponent_Statics::PropPointers[] = {
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#if WITH_EDITORONLY_DATA
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UControlPointMeshComponent_Statics::NewProp_bSelected,
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#endif // WITH_EDITORONLY_DATA
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UControlPointMeshComponent_Statics::NewProp_VirtualTextureMainPassMaxDrawDistance,
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};
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static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UControlPointMeshComponent_Statics::PropPointers) < 2048);
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// ********** End Class UControlPointMeshComponent Property Definitions ****************************
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UObject* (*const Z_Construct_UClass_UControlPointMeshComponent_Statics::DependentSingletons[])() = {
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(UObject* (*)())Z_Construct_UClass_UStaticMeshComponent,
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(UObject* (*)())Z_Construct_UPackage__Script_Landscape,
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};
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static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UControlPointMeshComponent_Statics::DependentSingletons) < 16);
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const UECodeGen_Private::FClassParams Z_Construct_UClass_UControlPointMeshComponent_Statics::ClassParams = {
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&UControlPointMeshComponent::StaticClass,
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"Engine",
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&StaticCppClassTypeInfo,
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DependentSingletons,
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nullptr,
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Z_Construct_UClass_UControlPointMeshComponent_Statics::PropPointers,
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nullptr,
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UE_ARRAY_COUNT(DependentSingletons),
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0,
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UE_ARRAY_COUNT(Z_Construct_UClass_UControlPointMeshComponent_Statics::PropPointers),
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0,
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0x00A810A4u,
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METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UControlPointMeshComponent_Statics::Class_MetaDataParams), Z_Construct_UClass_UControlPointMeshComponent_Statics::Class_MetaDataParams)
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};
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void UControlPointMeshComponent::StaticRegisterNativesUControlPointMeshComponent()
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{
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}
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UClass* Z_Construct_UClass_UControlPointMeshComponent()
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{
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if (!Z_Registration_Info_UClass_UControlPointMeshComponent.OuterSingleton)
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{
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UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UControlPointMeshComponent.OuterSingleton, Z_Construct_UClass_UControlPointMeshComponent_Statics::ClassParams);
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}
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return Z_Registration_Info_UClass_UControlPointMeshComponent.OuterSingleton;
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}
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DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UControlPointMeshComponent);
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UControlPointMeshComponent::~UControlPointMeshComponent() {}
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// ********** End Class UControlPointMeshComponent *************************************************
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// ********** Begin Registration *******************************************************************
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struct Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Landscape_Classes_ControlPointMeshComponent_h__Script_Landscape_Statics
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{
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static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
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{ Z_Construct_UClass_UControlPointMeshComponent, UControlPointMeshComponent::StaticClass, TEXT("UControlPointMeshComponent"), &Z_Registration_Info_UClass_UControlPointMeshComponent, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UControlPointMeshComponent), 4224196284U) },
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};
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}; // Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Landscape_Classes_ControlPointMeshComponent_h__Script_Landscape_Statics
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static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Landscape_Classes_ControlPointMeshComponent_h__Script_Landscape_1342080559{
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TEXT("/Script/Landscape"),
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Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Landscape_Classes_ControlPointMeshComponent_h__Script_Landscape_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Landscape_Classes_ControlPointMeshComponent_h__Script_Landscape_Statics::ClassInfo),
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nullptr, 0,
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nullptr, 0,
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};
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// ********** End Registration *********************************************************************
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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