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DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateServer/Inc/InterchangeCommon/UHT/InterchangeVolumeDefinitions.generated.h
Norman Lansing ecb33115bf Initial Commit
2026-01-28 19:08:51 -05:00

36 lines
1.7 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "Volume/InterchangeVolumeDefinitions.h"
#ifdef INTERCHANGECOMMON_InterchangeVolumeDefinitions_generated_h
#error "InterchangeVolumeDefinitions.generated.h already included, missing '#pragma once' in InterchangeVolumeDefinitions.h"
#endif
#define INTERCHANGECOMMON_InterchangeVolumeDefinitions_generated_h
#include "Templates/IsUEnumClass.h"
#include "UObject/ObjectMacros.h"
#include "UObject/ReflectedTypeAccessors.h"
#include "Templates/NoDestroy.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Plugins_Interchange_Runtime_Source_Common_Public_Volume_InterchangeVolumeDefinitions_h
// ********** Begin Enum EInterchangeSparseVolumeTextureFormat *************************************
#define FOREACH_ENUM_EINTERCHANGESPARSEVOLUMETEXTUREFORMAT(op) \
op(EInterchangeSparseVolumeTextureFormat::Unorm8) \
op(EInterchangeSparseVolumeTextureFormat::Float16) \
op(EInterchangeSparseVolumeTextureFormat::Float32)
enum class EInterchangeSparseVolumeTextureFormat : uint8;
template<> struct TIsUEnumClass<EInterchangeSparseVolumeTextureFormat> { enum { Value = true }; };
template<> INTERCHANGECOMMON_NON_ATTRIBUTED_API UEnum* StaticEnum<EInterchangeSparseVolumeTextureFormat>();
// ********** End Enum EInterchangeSparseVolumeTextureFormat ***************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS