Files
DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateServer/Inc/InterchangeCommon/UHT/InterchangeUsdDefinitions.generated.h
Norman Lansing ecb33115bf Initial Commit
2026-01-28 19:08:51 -05:00

36 lines
1.6 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "Usd/InterchangeUsdDefinitions.h"
#ifdef INTERCHANGECOMMON_InterchangeUsdDefinitions_generated_h
#error "InterchangeUsdDefinitions.generated.h already included, missing '#pragma once' in InterchangeUsdDefinitions.h"
#endif
#define INTERCHANGECOMMON_InterchangeUsdDefinitions_generated_h
#include "Templates/IsUEnumClass.h"
#include "UObject/ObjectMacros.h"
#include "UObject/ReflectedTypeAccessors.h"
#include "Templates/NoDestroy.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Plugins_Interchange_Runtime_Source_Common_Public_Usd_InterchangeUsdDefinitions_h
// ********** Begin Enum EInterchangeUsdPrimvar ****************************************************
#define FOREACH_ENUM_EINTERCHANGEUSDPRIMVAR(op) \
op(EInterchangeUsdPrimvar::Standard) \
op(EInterchangeUsdPrimvar::Bake) \
op(EInterchangeUsdPrimvar::All)
enum class EInterchangeUsdPrimvar : uint8;
template<> struct TIsUEnumClass<EInterchangeUsdPrimvar> { enum { Value = true }; };
template<> INTERCHANGECOMMON_NON_ATTRIBUTED_API UEnum* StaticEnum<EInterchangeUsdPrimvar>();
// ********** End Enum EInterchangeUsdPrimvar ******************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS