36 lines
1.5 KiB
C++
36 lines
1.5 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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// IWYU pragma: private, include "IMotionController.h"
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#ifdef HEADMOUNTEDDISPLAY_IMotionController_generated_h
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#error "IMotionController.generated.h already included, missing '#pragma once' in IMotionController.h"
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#endif
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#define HEADMOUNTEDDISPLAY_IMotionController_generated_h
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#include "Templates/IsUEnumClass.h"
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#include "UObject/ObjectMacros.h"
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#include "UObject/ReflectedTypeAccessors.h"
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#include "Templates/NoDestroy.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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#undef CURRENT_FILE_ID
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#define CURRENT_FILE_ID FID_Engine_Source_Runtime_HeadMountedDisplay_Public_IMotionController_h
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// ********** Begin Enum ETrackingStatus ***********************************************************
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#define FOREACH_ENUM_ETRACKINGSTATUS(op) \
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op(ETrackingStatus::NotTracked) \
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op(ETrackingStatus::InertialOnly) \
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op(ETrackingStatus::Tracked)
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enum class ETrackingStatus : uint8;
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template<> struct TIsUEnumClass<ETrackingStatus> { enum { Value = true }; };
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template<> HEADMOUNTEDDISPLAY_NON_ATTRIBUTED_API UEnum* StaticEnum<ETrackingStatus>();
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// ********** End Enum ETrackingStatus *************************************************************
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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