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DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateServer/Inc/GameplayCameras/UHT/GameplayCameraRigActor.generated.h
Norman Lansing ecb33115bf Initial Commit
2026-01-28 19:08:51 -05:00

68 lines
3.6 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "GameFramework/GameplayCameraRigActor.h"
#ifdef GAMEPLAYCAMERAS_GameplayCameraRigActor_generated_h
#error "GameplayCameraRigActor.generated.h already included, missing '#pragma once' in GameplayCameraRigActor.h"
#endif
#define GAMEPLAYCAMERAS_GameplayCameraRigActor_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
class UGameplayCameraRigComponent;
// ********** Begin Class AGameplayCameraRigActor **************************************************
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_GameplayCameraRigActor_h_17_RPC_WRAPPERS_NO_PURE_DECLS \
DECLARE_FUNCTION(execGetCameraRigComponent);
struct Z_Construct_UClass_AGameplayCameraRigActor_Statics;
GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_AGameplayCameraRigActor_NoRegister();
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_GameplayCameraRigActor_h_17_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesAGameplayCameraRigActor(); \
friend struct ::Z_Construct_UClass_AGameplayCameraRigActor_Statics; \
static UClass* GetPrivateStaticClass(); \
friend GAMEPLAYCAMERAS_API UClass* ::Z_Construct_UClass_AGameplayCameraRigActor_NoRegister(); \
public: \
DECLARE_CLASS2(AGameplayCameraRigActor, AGameplayCameraActorBase, COMPILED_IN_FLAGS(0 | CLASS_Config), CASTCLASS_None, TEXT("/Script/GameplayCameras"), Z_Construct_UClass_AGameplayCameraRigActor_NoRegister) \
DECLARE_SERIALIZER(AGameplayCameraRigActor)
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_GameplayCameraRigActor_h_17_ENHANCED_CONSTRUCTORS \
/** Deleted move- and copy-constructors, should never be used */ \
AGameplayCameraRigActor(AGameplayCameraRigActor&&) = delete; \
AGameplayCameraRigActor(const AGameplayCameraRigActor&) = delete; \
DECLARE_VTABLE_PTR_HELPER_CTOR(GAMEPLAYCAMERAS_API, AGameplayCameraRigActor); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(AGameplayCameraRigActor); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(AGameplayCameraRigActor) \
GAMEPLAYCAMERAS_API virtual ~AGameplayCameraRigActor();
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_GameplayCameraRigActor_h_14_PROLOG
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_GameplayCameraRigActor_h_17_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_GameplayCameraRigActor_h_17_RPC_WRAPPERS_NO_PURE_DECLS \
FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_GameplayCameraRigActor_h_17_INCLASS_NO_PURE_DECLS \
FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_GameplayCameraRigActor_h_17_ENHANCED_CONSTRUCTORS \
private: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class AGameplayCameraRigActor;
// ********** End Class AGameplayCameraRigActor ****************************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_GameplayCameraRigActor_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS