209 lines
13 KiB
C++
209 lines
13 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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#include "UObject/GeneratedCppIncludes.h"
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#include "GameFramework/GameplayCameraRigActor.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
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void EmptyLinkFunctionForGeneratedCodeGameplayCameraRigActor() {}
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// ********** Begin Cross Module References ********************************************************
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GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_AGameplayCameraActorBase();
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GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_AGameplayCameraRigActor();
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GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_AGameplayCameraRigActor_NoRegister();
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GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UGameplayCameraRigComponent_NoRegister();
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UPackage* Z_Construct_UPackage__Script_GameplayCameras();
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// ********** End Cross Module References **********************************************************
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// ********** Begin Class AGameplayCameraRigActor Function GetCameraRigComponent *******************
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struct Z_Construct_UFunction_AGameplayCameraRigActor_GetCameraRigComponent_Statics
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{
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struct GameplayCameraRigActor_eventGetCameraRigComponent_Parms
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{
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UGameplayCameraRigComponent* ReturnValue;
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};
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#if WITH_METADATA
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static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
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{ "BlueprintGetter", "" },
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{ "Category", "Camera" },
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{ "Comment", "/** Gets the camera component. */" },
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{ "ModuleRelativePath", "Public/GameFramework/GameplayCameraRigActor.h" },
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{ "ToolTip", "Gets the camera component." },
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};
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static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_ReturnValue_MetaData[] = {
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{ "EditInline", "true" },
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};
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#endif // WITH_METADATA
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// ********** Begin Function GetCameraRigComponent constinit property declarations *****************
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static const UECodeGen_Private::FObjectPropertyParams NewProp_ReturnValue;
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static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
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// ********** End Function GetCameraRigComponent constinit property declarations *******************
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static const UECodeGen_Private::FFunctionParams FuncParams;
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};
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// ********** Begin Function GetCameraRigComponent Property Definitions ****************************
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const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_AGameplayCameraRigActor_GetCameraRigComponent_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000080588, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayCameraRigActor_eventGetCameraRigComponent_Parms, ReturnValue), Z_Construct_UClass_UGameplayCameraRigComponent_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_ReturnValue_MetaData), NewProp_ReturnValue_MetaData) };
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const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_AGameplayCameraRigActor_GetCameraRigComponent_Statics::PropPointers[] = {
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_AGameplayCameraRigActor_GetCameraRigComponent_Statics::NewProp_ReturnValue,
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};
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static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_AGameplayCameraRigActor_GetCameraRigComponent_Statics::PropPointers) < 2048);
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// ********** End Function GetCameraRigComponent Property Definitions ******************************
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const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_AGameplayCameraRigActor_GetCameraRigComponent_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_AGameplayCameraRigActor, nullptr, "GetCameraRigComponent", Z_Construct_UFunction_AGameplayCameraRigActor_GetCameraRigComponent_Statics::PropPointers,
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UE_ARRAY_COUNT(Z_Construct_UFunction_AGameplayCameraRigActor_GetCameraRigComponent_Statics::PropPointers),
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sizeof(Z_Construct_UFunction_AGameplayCameraRigActor_GetCameraRigComponent_Statics::GameplayCameraRigActor_eventGetCameraRigComponent_Parms),
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RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x54020401, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_AGameplayCameraRigActor_GetCameraRigComponent_Statics::Function_MetaDataParams), Z_Construct_UFunction_AGameplayCameraRigActor_GetCameraRigComponent_Statics::Function_MetaDataParams)}, };
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static_assert(sizeof(Z_Construct_UFunction_AGameplayCameraRigActor_GetCameraRigComponent_Statics::GameplayCameraRigActor_eventGetCameraRigComponent_Parms) < MAX_uint16);
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UFunction* Z_Construct_UFunction_AGameplayCameraRigActor_GetCameraRigComponent()
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{
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static UFunction* ReturnFunction = nullptr;
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if (!ReturnFunction)
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{
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UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_AGameplayCameraRigActor_GetCameraRigComponent_Statics::FuncParams);
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}
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return ReturnFunction;
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}
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DEFINE_FUNCTION(AGameplayCameraRigActor::execGetCameraRigComponent)
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{
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P_FINISH;
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P_NATIVE_BEGIN;
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*(UGameplayCameraRigComponent**)Z_Param__Result=P_THIS->GetCameraRigComponent();
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P_NATIVE_END;
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}
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// ********** End Class AGameplayCameraRigActor Function GetCameraRigComponent *********************
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// ********** Begin Class AGameplayCameraRigActor **************************************************
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FClassRegistrationInfo Z_Registration_Info_UClass_AGameplayCameraRigActor;
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UClass* AGameplayCameraRigActor::GetPrivateStaticClass()
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{
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using TClass = AGameplayCameraRigActor;
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if (!Z_Registration_Info_UClass_AGameplayCameraRigActor.InnerSingleton)
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{
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GetPrivateStaticClassBody(
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TClass::StaticPackage(),
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TEXT("GameplayCameraRigActor"),
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Z_Registration_Info_UClass_AGameplayCameraRigActor.InnerSingleton,
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StaticRegisterNativesAGameplayCameraRigActor,
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sizeof(TClass),
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alignof(TClass),
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TClass::StaticClassFlags,
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TClass::StaticClassCastFlags(),
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TClass::StaticConfigName(),
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(UClass::ClassConstructorType)InternalConstructor<TClass>,
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(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
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UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
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&TClass::Super::StaticClass,
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&TClass::WithinClass::StaticClass
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);
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}
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return Z_Registration_Info_UClass_AGameplayCameraRigActor.InnerSingleton;
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}
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UClass* Z_Construct_UClass_AGameplayCameraRigActor_NoRegister()
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{
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return AGameplayCameraRigActor::GetPrivateStaticClass();
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}
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struct Z_Construct_UClass_AGameplayCameraRigActor_Statics
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{
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#if WITH_METADATA
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static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
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{ "BlueprintType", "true" },
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{ "ClassGroupNames", "Camera" },
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{ "Comment", "/**\n * An actor that can run a camera asset.\n */" },
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{ "HideCategories", "Input Rendering Input Rendering" },
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{ "IncludePath", "GameFramework/GameplayCameraRigActor.h" },
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{ "ModuleRelativePath", "Public/GameFramework/GameplayCameraRigActor.h" },
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{ "ObjectInitializerConstructorDeclared", "" },
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{ "ToolTip", "An actor that can run a camera asset." },
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};
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static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_CameraRigComponent_MetaData[] = {
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{ "BlueprintGetter", "GetCameraRigComponent" },
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{ "Category", "Camera" },
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{ "EditInline", "true" },
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{ "ExposeFunctionCategories", "Camera" },
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{ "ModuleRelativePath", "Public/GameFramework/GameplayCameraRigActor.h" },
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};
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#endif // WITH_METADATA
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// ********** Begin Class AGameplayCameraRigActor constinit property declarations ******************
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static const UECodeGen_Private::FObjectPropertyParams NewProp_CameraRigComponent;
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static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
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// ********** End Class AGameplayCameraRigActor constinit property declarations ********************
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static constexpr UE::CodeGen::FClassNativeFunction Funcs[] = {
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{ .NameUTF8 = UTF8TEXT("GetCameraRigComponent"), .Pointer = &AGameplayCameraRigActor::execGetCameraRigComponent },
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};
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static UObject* (*const DependentSingletons[])();
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static constexpr FClassFunctionLinkInfo FuncInfo[] = {
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{ &Z_Construct_UFunction_AGameplayCameraRigActor_GetCameraRigComponent, "GetCameraRigComponent" }, // 3641687807
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};
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static_assert(UE_ARRAY_COUNT(FuncInfo) < 2048);
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static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
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TCppClassTypeTraits<AGameplayCameraRigActor>::IsAbstract,
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};
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static const UECodeGen_Private::FClassParams ClassParams;
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}; // struct Z_Construct_UClass_AGameplayCameraRigActor_Statics
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// ********** Begin Class AGameplayCameraRigActor Property Definitions *****************************
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const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_AGameplayCameraRigActor_Statics::NewProp_CameraRigComponent = { "CameraRigComponent", nullptr, (EPropertyFlags)0x01440000000a001d, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AGameplayCameraRigActor, CameraRigComponent), Z_Construct_UClass_UGameplayCameraRigComponent_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_CameraRigComponent_MetaData), NewProp_CameraRigComponent_MetaData) };
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const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_AGameplayCameraRigActor_Statics::PropPointers[] = {
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_AGameplayCameraRigActor_Statics::NewProp_CameraRigComponent,
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};
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static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_AGameplayCameraRigActor_Statics::PropPointers) < 2048);
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// ********** End Class AGameplayCameraRigActor Property Definitions *******************************
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UObject* (*const Z_Construct_UClass_AGameplayCameraRigActor_Statics::DependentSingletons[])() = {
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(UObject* (*)())Z_Construct_UClass_AGameplayCameraActorBase,
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(UObject* (*)())Z_Construct_UPackage__Script_GameplayCameras,
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};
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static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_AGameplayCameraRigActor_Statics::DependentSingletons) < 16);
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const UECodeGen_Private::FClassParams Z_Construct_UClass_AGameplayCameraRigActor_Statics::ClassParams = {
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&AGameplayCameraRigActor::StaticClass,
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"Engine",
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&StaticCppClassTypeInfo,
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DependentSingletons,
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FuncInfo,
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Z_Construct_UClass_AGameplayCameraRigActor_Statics::PropPointers,
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nullptr,
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UE_ARRAY_COUNT(DependentSingletons),
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UE_ARRAY_COUNT(FuncInfo),
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UE_ARRAY_COUNT(Z_Construct_UClass_AGameplayCameraRigActor_Statics::PropPointers),
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0,
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0x008800A4u,
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METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_AGameplayCameraRigActor_Statics::Class_MetaDataParams), Z_Construct_UClass_AGameplayCameraRigActor_Statics::Class_MetaDataParams)
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};
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void AGameplayCameraRigActor::StaticRegisterNativesAGameplayCameraRigActor()
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{
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UClass* Class = AGameplayCameraRigActor::StaticClass();
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FNativeFunctionRegistrar::RegisterFunctions(Class, MakeConstArrayView(Z_Construct_UClass_AGameplayCameraRigActor_Statics::Funcs));
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}
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UClass* Z_Construct_UClass_AGameplayCameraRigActor()
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{
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if (!Z_Registration_Info_UClass_AGameplayCameraRigActor.OuterSingleton)
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{
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UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_AGameplayCameraRigActor.OuterSingleton, Z_Construct_UClass_AGameplayCameraRigActor_Statics::ClassParams);
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}
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return Z_Registration_Info_UClass_AGameplayCameraRigActor.OuterSingleton;
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}
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DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, AGameplayCameraRigActor);
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AGameplayCameraRigActor::~AGameplayCameraRigActor() {}
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// ********** End Class AGameplayCameraRigActor ****************************************************
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// ********** Begin Registration *******************************************************************
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struct Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_GameplayCameraRigActor_h__Script_GameplayCameras_Statics
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{
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static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
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{ Z_Construct_UClass_AGameplayCameraRigActor, AGameplayCameraRigActor::StaticClass, TEXT("AGameplayCameraRigActor"), &Z_Registration_Info_UClass_AGameplayCameraRigActor, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(AGameplayCameraRigActor), 3542168156U) },
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};
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}; // Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_GameplayCameraRigActor_h__Script_GameplayCameras_Statics
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static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_GameplayCameraRigActor_h__Script_GameplayCameras_435898723{
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TEXT("/Script/GameplayCameras"),
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Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_GameplayCameraRigActor_h__Script_GameplayCameras_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_GameplayCameraRigActor_h__Script_GameplayCameras_Statics::ClassInfo),
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nullptr, 0,
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nullptr, 0,
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};
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// ********** End Registration *********************************************************************
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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