125 lines
6.8 KiB
C++
125 lines
6.8 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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#include "UObject/GeneratedCppIncludes.h"
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#include "GameFramework/GameplayCameraActorBase.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
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void EmptyLinkFunctionForGeneratedCodeGameplayCameraActorBase() {}
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// ********** Begin Cross Module References ********************************************************
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ENGINE_API UClass* Z_Construct_UClass_AActor();
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GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_AGameplayCameraActorBase();
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GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_AGameplayCameraActorBase_NoRegister();
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UPackage* Z_Construct_UPackage__Script_GameplayCameras();
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// ********** End Cross Module References **********************************************************
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// ********** Begin Class AGameplayCameraActorBase *************************************************
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FClassRegistrationInfo Z_Registration_Info_UClass_AGameplayCameraActorBase;
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UClass* AGameplayCameraActorBase::GetPrivateStaticClass()
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{
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using TClass = AGameplayCameraActorBase;
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if (!Z_Registration_Info_UClass_AGameplayCameraActorBase.InnerSingleton)
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{
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GetPrivateStaticClassBody(
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TClass::StaticPackage(),
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TEXT("GameplayCameraActorBase"),
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Z_Registration_Info_UClass_AGameplayCameraActorBase.InnerSingleton,
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StaticRegisterNativesAGameplayCameraActorBase,
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sizeof(TClass),
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alignof(TClass),
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TClass::StaticClassFlags,
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TClass::StaticClassCastFlags(),
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TClass::StaticConfigName(),
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(UClass::ClassConstructorType)InternalConstructor<TClass>,
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(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
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UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
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&TClass::Super::StaticClass,
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&TClass::WithinClass::StaticClass
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);
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}
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return Z_Registration_Info_UClass_AGameplayCameraActorBase.InnerSingleton;
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}
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UClass* Z_Construct_UClass_AGameplayCameraActorBase_NoRegister()
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{
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return AGameplayCameraActorBase::GetPrivateStaticClass();
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}
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struct Z_Construct_UClass_AGameplayCameraActorBase_Statics
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{
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#if WITH_METADATA
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static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
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{ "BlueprintType", "true" },
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{ "ClassGroupNames", "Camera" },
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{ "Comment", "/**\n * A base class for actors that can run a camera object.\n *\n * When the actor becomes the view target, it is able to start updating itself by instantiating\n * a private instance of the camera system. It does this if no camera system was found attached\n * under the player controller.\n */" },
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{ "HideCategories", "Input Rendering" },
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{ "IncludePath", "GameFramework/GameplayCameraActorBase.h" },
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{ "ModuleRelativePath", "Public/GameFramework/GameplayCameraActorBase.h" },
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{ "ObjectInitializerConstructorDeclared", "" },
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{ "ToolTip", "A base class for actors that can run a camera object.\n\nWhen the actor becomes the view target, it is able to start updating itself by instantiating\na private instance of the camera system. It does this if no camera system was found attached\nunder the player controller." },
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};
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#endif // WITH_METADATA
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// ********** Begin Class AGameplayCameraActorBase constinit property declarations *****************
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// ********** End Class AGameplayCameraActorBase constinit property declarations *******************
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static UObject* (*const DependentSingletons[])();
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static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
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TCppClassTypeTraits<AGameplayCameraActorBase>::IsAbstract,
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};
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static const UECodeGen_Private::FClassParams ClassParams;
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}; // struct Z_Construct_UClass_AGameplayCameraActorBase_Statics
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UObject* (*const Z_Construct_UClass_AGameplayCameraActorBase_Statics::DependentSingletons[])() = {
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(UObject* (*)())Z_Construct_UClass_AActor,
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(UObject* (*)())Z_Construct_UPackage__Script_GameplayCameras,
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};
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static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_AGameplayCameraActorBase_Statics::DependentSingletons) < 16);
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const UECodeGen_Private::FClassParams Z_Construct_UClass_AGameplayCameraActorBase_Statics::ClassParams = {
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&AGameplayCameraActorBase::StaticClass,
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"Engine",
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&StaticCppClassTypeInfo,
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DependentSingletons,
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nullptr,
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nullptr,
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nullptr,
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UE_ARRAY_COUNT(DependentSingletons),
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0,
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0,
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0,
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0x008800A4u,
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METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_AGameplayCameraActorBase_Statics::Class_MetaDataParams), Z_Construct_UClass_AGameplayCameraActorBase_Statics::Class_MetaDataParams)
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};
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void AGameplayCameraActorBase::StaticRegisterNativesAGameplayCameraActorBase()
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{
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}
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UClass* Z_Construct_UClass_AGameplayCameraActorBase()
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{
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if (!Z_Registration_Info_UClass_AGameplayCameraActorBase.OuterSingleton)
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{
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UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_AGameplayCameraActorBase.OuterSingleton, Z_Construct_UClass_AGameplayCameraActorBase_Statics::ClassParams);
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}
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return Z_Registration_Info_UClass_AGameplayCameraActorBase.OuterSingleton;
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}
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DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, AGameplayCameraActorBase);
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AGameplayCameraActorBase::~AGameplayCameraActorBase() {}
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// ********** End Class AGameplayCameraActorBase ***************************************************
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// ********** Begin Registration *******************************************************************
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struct Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_GameplayCameraActorBase_h__Script_GameplayCameras_Statics
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{
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static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
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{ Z_Construct_UClass_AGameplayCameraActorBase, AGameplayCameraActorBase::StaticClass, TEXT("AGameplayCameraActorBase"), &Z_Registration_Info_UClass_AGameplayCameraActorBase, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(AGameplayCameraActorBase), 1479340441U) },
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};
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}; // Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_GameplayCameraActorBase_h__Script_GameplayCameras_Statics
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static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_GameplayCameraActorBase_h__Script_GameplayCameras_591313381{
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TEXT("/Script/GameplayCameras"),
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Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_GameplayCameraActorBase_h__Script_GameplayCameras_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_GameplayCameraActorBase_h__Script_GameplayCameras_Statics::ClassInfo),
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nullptr, 0,
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nullptr, 0,
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};
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// ********** End Registration *********************************************************************
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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