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DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateServer/Inc/GameplayCameras/UHT/CameraVariableSetter.generated.h
Norman Lansing ecb33115bf Initial Commit
2026-01-28 19:08:51 -05:00

45 lines
2.1 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "Core/CameraVariableSetter.h"
#ifdef GAMEPLAYCAMERAS_CameraVariableSetter_generated_h
#error "CameraVariableSetter.generated.h already included, missing '#pragma once' in CameraVariableSetter.h"
#endif
#define GAMEPLAYCAMERAS_CameraVariableSetter_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin ScriptStruct FCameraVariableSetterHandle ***************************************
struct Z_Construct_UScriptStruct_FCameraVariableSetterHandle_Statics;
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_CameraVariableSetter_h_35_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FCameraVariableSetterHandle_Statics; \
GAMEPLAYCAMERAS_API static class UScriptStruct* StaticStruct();
struct FCameraVariableSetterHandle;
// ********** End ScriptStruct FCameraVariableSetterHandle *****************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_CameraVariableSetter_h
// ********** Begin Enum ECameraVariableSetterBlendType ********************************************
#define FOREACH_ENUM_ECAMERAVARIABLESETTERBLENDTYPE(op) \
op(ECameraVariableSetterBlendType::None) \
op(ECameraVariableSetterBlendType::Linear) \
op(ECameraVariableSetterBlendType::SmoothStep) \
op(ECameraVariableSetterBlendType::SmootherStep)
enum class ECameraVariableSetterBlendType : uint8;
template<> struct TIsUEnumClass<ECameraVariableSetterBlendType> { enum { Value = true }; };
template<> GAMEPLAYCAMERAS_NON_ATTRIBUTED_API UEnum* StaticEnum<ECameraVariableSetterBlendType>();
// ********** End Enum ECameraVariableSetterBlendType **********************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS