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DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateServer/Inc/GameplayCameras/UHT/CameraShakeCameraNode.gen.cpp
Norman Lansing ecb33115bf Initial Commit
2026-01-28 19:08:51 -05:00

214 lines
14 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "Nodes/Shakes/CameraShakeCameraNode.h"
#include "Core/CameraShakeAssetReference.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeCameraShakeCameraNode() {}
// ********** Begin Cross Module References ********************************************************
GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UCameraNode();
GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UCameraShakeCameraNode();
GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UCameraShakeCameraNode_NoRegister();
GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UCustomCameraNodeParameterProvider_NoRegister();
GAMEPLAYCAMERAS_API UEnum* Z_Construct_UEnum_GameplayCameras_ECameraShakeEvaluationMode();
GAMEPLAYCAMERAS_API UScriptStruct* Z_Construct_UScriptStruct_FCameraShakeAssetReference();
UPackage* Z_Construct_UPackage__Script_GameplayCameras();
// ********** End Cross Module References **********************************************************
// ********** Begin Enum ECameraShakeEvaluationMode ************************************************
static FEnumRegistrationInfo Z_Registration_Info_UEnum_ECameraShakeEvaluationMode;
static UEnum* ECameraShakeEvaluationMode_StaticEnum()
{
if (!Z_Registration_Info_UEnum_ECameraShakeEvaluationMode.OuterSingleton)
{
Z_Registration_Info_UEnum_ECameraShakeEvaluationMode.OuterSingleton = GetStaticEnum(Z_Construct_UEnum_GameplayCameras_ECameraShakeEvaluationMode, (UObject*)Z_Construct_UPackage__Script_GameplayCameras(), TEXT("ECameraShakeEvaluationMode"));
}
return Z_Registration_Info_UEnum_ECameraShakeEvaluationMode.OuterSingleton;
}
template<> GAMEPLAYCAMERAS_NON_ATTRIBUTED_API UEnum* StaticEnum<ECameraShakeEvaluationMode>()
{
return ECameraShakeEvaluationMode_StaticEnum();
}
struct Z_Construct_UEnum_GameplayCameras_ECameraShakeEvaluationMode_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Enum_MetaDataParams[] = {
{ "BlueprintType", "true" },
{ "Inline.Name", "ECameraShakeEvaluationMode::Inline" },
{ "ModuleRelativePath", "Public/Nodes/Shakes/CameraShakeCameraNode.h" },
{ "VisualLayer.Name", "ECameraShakeEvaluationMode::VisualLayer" },
};
#endif // WITH_METADATA
static constexpr UECodeGen_Private::FEnumeratorParam Enumerators[] = {
{ "ECameraShakeEvaluationMode::Inline", (int64)ECameraShakeEvaluationMode::Inline },
{ "ECameraShakeEvaluationMode::VisualLayer", (int64)ECameraShakeEvaluationMode::VisualLayer },
};
static const UECodeGen_Private::FEnumParams EnumParams;
}; // struct Z_Construct_UEnum_GameplayCameras_ECameraShakeEvaluationMode_Statics
const UECodeGen_Private::FEnumParams Z_Construct_UEnum_GameplayCameras_ECameraShakeEvaluationMode_Statics::EnumParams = {
(UObject*(*)())Z_Construct_UPackage__Script_GameplayCameras,
nullptr,
"ECameraShakeEvaluationMode",
"ECameraShakeEvaluationMode",
Z_Construct_UEnum_GameplayCameras_ECameraShakeEvaluationMode_Statics::Enumerators,
RF_Public|RF_Transient|RF_MarkAsNative,
UE_ARRAY_COUNT(Z_Construct_UEnum_GameplayCameras_ECameraShakeEvaluationMode_Statics::Enumerators),
EEnumFlags::None,
(uint8)UEnum::ECppForm::EnumClass,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UEnum_GameplayCameras_ECameraShakeEvaluationMode_Statics::Enum_MetaDataParams), Z_Construct_UEnum_GameplayCameras_ECameraShakeEvaluationMode_Statics::Enum_MetaDataParams)
};
UEnum* Z_Construct_UEnum_GameplayCameras_ECameraShakeEvaluationMode()
{
if (!Z_Registration_Info_UEnum_ECameraShakeEvaluationMode.InnerSingleton)
{
UECodeGen_Private::ConstructUEnum(Z_Registration_Info_UEnum_ECameraShakeEvaluationMode.InnerSingleton, Z_Construct_UEnum_GameplayCameras_ECameraShakeEvaluationMode_Statics::EnumParams);
}
return Z_Registration_Info_UEnum_ECameraShakeEvaluationMode.InnerSingleton;
}
// ********** End Enum ECameraShakeEvaluationMode **************************************************
// ********** Begin Class UCameraShakeCameraNode ***************************************************
FClassRegistrationInfo Z_Registration_Info_UClass_UCameraShakeCameraNode;
UClass* UCameraShakeCameraNode::GetPrivateStaticClass()
{
using TClass = UCameraShakeCameraNode;
if (!Z_Registration_Info_UClass_UCameraShakeCameraNode.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("CameraShakeCameraNode"),
Z_Registration_Info_UClass_UCameraShakeCameraNode.InnerSingleton,
StaticRegisterNativesUCameraShakeCameraNode,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_UCameraShakeCameraNode.InnerSingleton;
}
UClass* Z_Construct_UClass_UCameraShakeCameraNode_NoRegister()
{
return UCameraShakeCameraNode::GetPrivateStaticClass();
}
struct Z_Construct_UClass_UCameraShakeCameraNode_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "CameraNodeCategories", "Shakes" },
{ "Comment", "/**\n * A camera node that runs a camera shake asset.\n */" },
{ "DisplayName", "Camera Shake Prefab" },
{ "IncludePath", "Nodes/Shakes/CameraShakeCameraNode.h" },
{ "ModuleRelativePath", "Public/Nodes/Shakes/CameraShakeCameraNode.h" },
{ "ToolTip", "A camera node that runs a camera shake asset." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_CameraShakeReference_MetaData[] = {
{ "Category", "Common" },
{ "Comment", "/** The camera shake to run. */" },
{ "ModuleRelativePath", "Public/Nodes/Shakes/CameraShakeCameraNode.h" },
{ "ObjectTreeGraphHidden", "TRUE" },
{ "ToolTip", "The camera shake to run." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_EvaluationMode_MetaData[] = {
{ "Category", "Common" },
{ "ModuleRelativePath", "Public/Nodes/Shakes/CameraShakeCameraNode.h" },
};
#endif // WITH_METADATA
// ********** Begin Class UCameraShakeCameraNode constinit property declarations *******************
static const UECodeGen_Private::FStructPropertyParams NewProp_CameraShakeReference;
static const UECodeGen_Private::FBytePropertyParams NewProp_EvaluationMode_Underlying;
static const UECodeGen_Private::FEnumPropertyParams NewProp_EvaluationMode;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End Class UCameraShakeCameraNode constinit property declarations *********************
static UObject* (*const DependentSingletons[])();
static const UECodeGen_Private::FImplementedInterfaceParams InterfaceParams[];
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<UCameraShakeCameraNode>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_UCameraShakeCameraNode_Statics
// ********** Begin Class UCameraShakeCameraNode Property Definitions ******************************
const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_UCameraShakeCameraNode_Statics::NewProp_CameraShakeReference = { "CameraShakeReference", nullptr, (EPropertyFlags)0x0010000000000001, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UCameraShakeCameraNode, CameraShakeReference), Z_Construct_UScriptStruct_FCameraShakeAssetReference, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_CameraShakeReference_MetaData), NewProp_CameraShakeReference_MetaData) }; // 375531056
const UECodeGen_Private::FBytePropertyParams Z_Construct_UClass_UCameraShakeCameraNode_Statics::NewProp_EvaluationMode_Underlying = { "UnderlyingType", nullptr, (EPropertyFlags)0x0000000000000000, UECodeGen_Private::EPropertyGenFlags::Byte, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, nullptr, METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FEnumPropertyParams Z_Construct_UClass_UCameraShakeCameraNode_Statics::NewProp_EvaluationMode = { "EvaluationMode", nullptr, (EPropertyFlags)0x0010000000000001, UECodeGen_Private::EPropertyGenFlags::Enum, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UCameraShakeCameraNode, EvaluationMode), Z_Construct_UEnum_GameplayCameras_ECameraShakeEvaluationMode, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_EvaluationMode_MetaData), NewProp_EvaluationMode_MetaData) }; // 3484862158
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_UCameraShakeCameraNode_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UCameraShakeCameraNode_Statics::NewProp_CameraShakeReference,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UCameraShakeCameraNode_Statics::NewProp_EvaluationMode_Underlying,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UCameraShakeCameraNode_Statics::NewProp_EvaluationMode,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UCameraShakeCameraNode_Statics::PropPointers) < 2048);
// ********** End Class UCameraShakeCameraNode Property Definitions ********************************
UObject* (*const Z_Construct_UClass_UCameraShakeCameraNode_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UCameraNode,
(UObject* (*)())Z_Construct_UPackage__Script_GameplayCameras,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UCameraShakeCameraNode_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FImplementedInterfaceParams Z_Construct_UClass_UCameraShakeCameraNode_Statics::InterfaceParams[] = {
{ Z_Construct_UClass_UCustomCameraNodeParameterProvider_NoRegister, (int32)VTABLE_OFFSET(UCameraShakeCameraNode, ICustomCameraNodeParameterProvider), false }, // 1469785308
};
const UECodeGen_Private::FClassParams Z_Construct_UClass_UCameraShakeCameraNode_Statics::ClassParams = {
&UCameraShakeCameraNode::StaticClass,
nullptr,
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
Z_Construct_UClass_UCameraShakeCameraNode_Statics::PropPointers,
InterfaceParams,
UE_ARRAY_COUNT(DependentSingletons),
0,
UE_ARRAY_COUNT(Z_Construct_UClass_UCameraShakeCameraNode_Statics::PropPointers),
UE_ARRAY_COUNT(InterfaceParams),
0x002810A0u,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UCameraShakeCameraNode_Statics::Class_MetaDataParams), Z_Construct_UClass_UCameraShakeCameraNode_Statics::Class_MetaDataParams)
};
void UCameraShakeCameraNode::StaticRegisterNativesUCameraShakeCameraNode()
{
}
UClass* Z_Construct_UClass_UCameraShakeCameraNode()
{
if (!Z_Registration_Info_UClass_UCameraShakeCameraNode.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UCameraShakeCameraNode.OuterSingleton, Z_Construct_UClass_UCameraShakeCameraNode_Statics::ClassParams);
}
return Z_Registration_Info_UClass_UCameraShakeCameraNode.OuterSingleton;
}
UCameraShakeCameraNode::UCameraShakeCameraNode(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer) {}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UCameraShakeCameraNode);
UCameraShakeCameraNode::~UCameraShakeCameraNode() {}
// ********** End Class UCameraShakeCameraNode *****************************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Shakes_CameraShakeCameraNode_h__Script_GameplayCameras_Statics
{
static constexpr FEnumRegisterCompiledInInfo EnumInfo[] = {
{ ECameraShakeEvaluationMode_StaticEnum, TEXT("ECameraShakeEvaluationMode"), &Z_Registration_Info_UEnum_ECameraShakeEvaluationMode, CONSTRUCT_RELOAD_VERSION_INFO(FEnumReloadVersionInfo, 3484862158U) },
};
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_UCameraShakeCameraNode, UCameraShakeCameraNode::StaticClass, TEXT("UCameraShakeCameraNode"), &Z_Registration_Info_UClass_UCameraShakeCameraNode, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UCameraShakeCameraNode), 2641101998U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Shakes_CameraShakeCameraNode_h__Script_GameplayCameras_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Shakes_CameraShakeCameraNode_h__Script_GameplayCameras_3079550082{
TEXT("/Script/GameplayCameras"),
Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Shakes_CameraShakeCameraNode_h__Script_GameplayCameras_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Shakes_CameraShakeCameraNode_h__Script_GameplayCameras_Statics::ClassInfo),
nullptr, 0,
Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Shakes_CameraShakeCameraNode_h__Script_GameplayCameras_Statics::EnumInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Shakes_CameraShakeCameraNode_h__Script_GameplayCameras_Statics::EnumInfo),
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS