81 lines
4.6 KiB
C++
81 lines
4.6 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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// IWYU pragma: private, include "FoliageInstancedStaticMeshComponent.h"
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#ifdef FOLIAGE_FoliageInstancedStaticMeshComponent_generated_h
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#error "FoliageInstancedStaticMeshComponent.generated.h already included, missing '#pragma once' in FoliageInstancedStaticMeshComponent.h"
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#endif
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#define FOLIAGE_FoliageInstancedStaticMeshComponent_generated_h
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#include "UObject/ObjectMacros.h"
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#include "UObject/ScriptMacros.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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class AActor;
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class AController;
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class UDamageType;
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// ********** Begin Delegate FInstancePointDamageSignature *****************************************
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#define FID_Engine_Source_Runtime_Foliage_Public_FoliageInstancedStaticMeshComponent_h_16_DELEGATE \
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FOLIAGE_API void FInstancePointDamageSignature_DelegateWrapper(const FMulticastScriptDelegate& InstancePointDamageSignature, int32 InstanceIndex, float Damage, AController* InstigatedBy, FVector HitLocation, FVector ShotFromDirection, const UDamageType* DamageType, AActor* DamageCauser);
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// ********** End Delegate FInstancePointDamageSignature *******************************************
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// ********** Begin Delegate FInstanceRadialDamageSignature ****************************************
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#define FID_Engine_Source_Runtime_Foliage_Public_FoliageInstancedStaticMeshComponent_h_17_DELEGATE \
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FOLIAGE_API void FInstanceRadialDamageSignature_DelegateWrapper(const FMulticastScriptDelegate& InstanceRadialDamageSignature, TArray<int32> const& Instances, TArray<float> const& Damages, AController* InstigatedBy, FVector Origin, float MaxRadius, const UDamageType* DamageType, AActor* DamageCauser);
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// ********** End Delegate FInstanceRadialDamageSignature ******************************************
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// ********** Begin Class UFoliageInstancedStaticMeshComponent *************************************
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struct Z_Construct_UClass_UFoliageInstancedStaticMeshComponent_Statics;
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FOLIAGE_API UClass* Z_Construct_UClass_UFoliageInstancedStaticMeshComponent_NoRegister();
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#define FID_Engine_Source_Runtime_Foliage_Public_FoliageInstancedStaticMeshComponent_h_22_INCLASS \
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private: \
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static void StaticRegisterNativesUFoliageInstancedStaticMeshComponent(); \
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friend struct ::Z_Construct_UClass_UFoliageInstancedStaticMeshComponent_Statics; \
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static UClass* GetPrivateStaticClass(); \
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friend FOLIAGE_API UClass* ::Z_Construct_UClass_UFoliageInstancedStaticMeshComponent_NoRegister(); \
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public: \
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DECLARE_CLASS2(UFoliageInstancedStaticMeshComponent, UHierarchicalInstancedStaticMeshComponent, COMPILED_IN_FLAGS(0 | CLASS_Config), CASTCLASS_None, TEXT("/Script/Foliage"), Z_Construct_UClass_UFoliageInstancedStaticMeshComponent_NoRegister) \
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DECLARE_SERIALIZER(UFoliageInstancedStaticMeshComponent)
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#define FID_Engine_Source_Runtime_Foliage_Public_FoliageInstancedStaticMeshComponent_h_22_STANDARD_CONSTRUCTORS \
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/** Standard constructor, called after all reflected properties have been initialized */ \
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FOLIAGE_API UFoliageInstancedStaticMeshComponent(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
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DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UFoliageInstancedStaticMeshComponent) \
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DECLARE_VTABLE_PTR_HELPER_CTOR(FOLIAGE_API, UFoliageInstancedStaticMeshComponent); \
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DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UFoliageInstancedStaticMeshComponent); \
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/** Deleted move- and copy-constructors, should never be used */ \
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UFoliageInstancedStaticMeshComponent(UFoliageInstancedStaticMeshComponent&&) = delete; \
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UFoliageInstancedStaticMeshComponent(const UFoliageInstancedStaticMeshComponent&) = delete; \
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FOLIAGE_API virtual ~UFoliageInstancedStaticMeshComponent();
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#define FID_Engine_Source_Runtime_Foliage_Public_FoliageInstancedStaticMeshComponent_h_19_PROLOG
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#define FID_Engine_Source_Runtime_Foliage_Public_FoliageInstancedStaticMeshComponent_h_22_GENERATED_BODY_LEGACY \
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PRAGMA_DISABLE_DEPRECATION_WARNINGS \
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public: \
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FID_Engine_Source_Runtime_Foliage_Public_FoliageInstancedStaticMeshComponent_h_22_INCLASS \
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FID_Engine_Source_Runtime_Foliage_Public_FoliageInstancedStaticMeshComponent_h_22_STANDARD_CONSTRUCTORS \
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public: \
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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class UFoliageInstancedStaticMeshComponent;
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// ********** End Class UFoliageInstancedStaticMeshComponent ***************************************
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#undef CURRENT_FILE_ID
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#define CURRENT_FILE_ID FID_Engine_Source_Runtime_Foliage_Public_FoliageInstancedStaticMeshComponent_h
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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