Files
DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateServer/Inc/FPSTemplate/UHT/Weapon.generated.h
Norman Lansing ecb33115bf Initial Commit
2026-01-28 19:08:51 -05:00

78 lines
3.3 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "Weapon/Weapon.h"
#ifdef FPSTEMPLATE_Weapon_generated_h
#error "Weapon.generated.h already included, missing '#pragma once' in Weapon.h"
#endif
#define FPSTEMPLATE_Weapon_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin Class AWeapon ******************************************************************
#define FID_FPSTemplate_5_4_or_5_5_Source_FPSTemplate_Public_Weapon_Weapon_h_39_CALLBACK_WRAPPERS
struct Z_Construct_UClass_AWeapon_Statics;
FPSTEMPLATE_API UClass* Z_Construct_UClass_AWeapon_NoRegister();
#define FID_FPSTemplate_5_4_or_5_5_Source_FPSTemplate_Public_Weapon_Weapon_h_39_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesAWeapon(); \
friend struct ::Z_Construct_UClass_AWeapon_Statics; \
static UClass* GetPrivateStaticClass(); \
friend FPSTEMPLATE_API UClass* ::Z_Construct_UClass_AWeapon_NoRegister(); \
public: \
DECLARE_CLASS2(AWeapon, AActor, COMPILED_IN_FLAGS(0 | CLASS_Config), CASTCLASS_None, TEXT("/Script/FPSTemplate"), Z_Construct_UClass_AWeapon_NoRegister) \
DECLARE_SERIALIZER(AWeapon)
#define FID_FPSTemplate_5_4_or_5_5_Source_FPSTemplate_Public_Weapon_Weapon_h_39_ENHANCED_CONSTRUCTORS \
/** Deleted move- and copy-constructors, should never be used */ \
AWeapon(AWeapon&&) = delete; \
AWeapon(const AWeapon&) = delete; \
DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, AWeapon); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(AWeapon); \
DEFINE_DEFAULT_CONSTRUCTOR_CALL(AWeapon) \
NO_API virtual ~AWeapon();
#define FID_FPSTemplate_5_4_or_5_5_Source_FPSTemplate_Public_Weapon_Weapon_h_36_PROLOG
#define FID_FPSTemplate_5_4_or_5_5_Source_FPSTemplate_Public_Weapon_Weapon_h_39_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_FPSTemplate_5_4_or_5_5_Source_FPSTemplate_Public_Weapon_Weapon_h_39_CALLBACK_WRAPPERS \
FID_FPSTemplate_5_4_or_5_5_Source_FPSTemplate_Public_Weapon_Weapon_h_39_INCLASS_NO_PURE_DECLS \
FID_FPSTemplate_5_4_or_5_5_Source_FPSTemplate_Public_Weapon_Weapon_h_39_ENHANCED_CONSTRUCTORS \
private: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class AWeapon;
// ********** End Class AWeapon ********************************************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_FPSTemplate_5_4_or_5_5_Source_FPSTemplate_Public_Weapon_Weapon_h
// ********** Begin Enum EWeaponState **************************************************************
#define FOREACH_ENUM_EWEAPONSTATE(op) \
op(EWeaponState::Idle) \
op(EWeaponState::Firing) \
op(EWeaponState::Reloading) \
op(EWeaponState::Equipping)
// ********** End Enum EWeaponState ****************************************************************
// ********** Begin Enum EFireType *****************************************************************
#define FOREACH_ENUM_EFIRETYPE(op) \
op(EFireType::Auto) \
op(EFireType::SemiAuto)
// ********** End Enum EFireType *******************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS