482 lines
34 KiB
C++
482 lines
34 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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#include "UObject/GeneratedCppIncludes.h"
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#include "Weapon/Weapon.h"
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#include "GameplayTagContainer.h"
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#include "ShooterTypes/ShooterTypes.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
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void EmptyLinkFunctionForGeneratedCodeWeapon() {}
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// ********** Begin Cross Module References ********************************************************
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COREUOBJECT_API UScriptStruct* Z_Construct_UScriptStruct_FVector();
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ENGINE_API UClass* Z_Construct_UClass_AActor();
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ENGINE_API UClass* Z_Construct_UClass_UMaterialInstanceDynamic_NoRegister();
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ENGINE_API UClass* Z_Construct_UClass_UMaterialInterface_NoRegister();
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ENGINE_API UClass* Z_Construct_UClass_USkeletalMeshComponent_NoRegister();
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FPSTEMPLATE_API UClass* Z_Construct_UClass_AWeapon();
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FPSTEMPLATE_API UClass* Z_Construct_UClass_AWeapon_NoRegister();
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FPSTEMPLATE_API UEnum* Z_Construct_UEnum_FPSTemplate_EFireType();
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FPSTEMPLATE_API UEnum* Z_Construct_UEnum_FPSTemplate_EWeaponState();
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FPSTEMPLATE_API UScriptStruct* Z_Construct_UScriptStruct_FReticleParams();
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GAMEPLAYTAGS_API UScriptStruct* Z_Construct_UScriptStruct_FGameplayTag();
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PHYSICSCORE_API UEnum* Z_Construct_UEnum_PhysicsCore_EPhysicalSurface();
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UPackage* Z_Construct_UPackage__Script_FPSTemplate();
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// ********** End Cross Module References **********************************************************
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// ********** Begin Enum EWeaponState **************************************************************
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static FEnumRegistrationInfo Z_Registration_Info_UEnum_EWeaponState;
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static UEnum* EWeaponState_StaticEnum()
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{
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if (!Z_Registration_Info_UEnum_EWeaponState.OuterSingleton)
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{
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Z_Registration_Info_UEnum_EWeaponState.OuterSingleton = GetStaticEnum(Z_Construct_UEnum_FPSTemplate_EWeaponState, (UObject*)Z_Construct_UPackage__Script_FPSTemplate(), TEXT("EWeaponState"));
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}
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return Z_Registration_Info_UEnum_EWeaponState.OuterSingleton;
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}
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template<> FPSTEMPLATE_NON_ATTRIBUTED_API UEnum* StaticEnum<EWeaponState::Type>()
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{
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return EWeaponState_StaticEnum();
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}
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struct Z_Construct_UEnum_FPSTemplate_EWeaponState_Statics
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{
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#if WITH_METADATA
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static constexpr UECodeGen_Private::FMetaDataPairParam Enum_MetaDataParams[] = {
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{ "BlueprintType", "true" },
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#if !UE_BUILD_SHIPPING
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{ "Comment", "/** Enum used to describe what state the weapon is currently in. */" },
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#endif
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{ "Equipping.Name", "EWeaponState::Equipping" },
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{ "Firing.Name", "EWeaponState::Firing" },
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{ "Idle.Name", "EWeaponState::Idle" },
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{ "ModuleRelativePath", "Public/Weapon/Weapon.h" },
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{ "Reloading.Name", "EWeaponState::Reloading" },
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#if !UE_BUILD_SHIPPING
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{ "ToolTip", "Enum used to describe what state the weapon is currently in." },
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#endif
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};
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#endif // WITH_METADATA
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static constexpr UECodeGen_Private::FEnumeratorParam Enumerators[] = {
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{ "EWeaponState::Idle", (int64)EWeaponState::Idle },
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{ "EWeaponState::Firing", (int64)EWeaponState::Firing },
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{ "EWeaponState::Reloading", (int64)EWeaponState::Reloading },
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{ "EWeaponState::Equipping", (int64)EWeaponState::Equipping },
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};
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static const UECodeGen_Private::FEnumParams EnumParams;
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}; // struct Z_Construct_UEnum_FPSTemplate_EWeaponState_Statics
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const UECodeGen_Private::FEnumParams Z_Construct_UEnum_FPSTemplate_EWeaponState_Statics::EnumParams = {
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(UObject*(*)())Z_Construct_UPackage__Script_FPSTemplate,
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nullptr,
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"EWeaponState",
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"EWeaponState::Type",
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Z_Construct_UEnum_FPSTemplate_EWeaponState_Statics::Enumerators,
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RF_Public|RF_Transient|RF_MarkAsNative,
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UE_ARRAY_COUNT(Z_Construct_UEnum_FPSTemplate_EWeaponState_Statics::Enumerators),
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EEnumFlags::None,
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(uint8)UEnum::ECppForm::Namespaced,
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METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UEnum_FPSTemplate_EWeaponState_Statics::Enum_MetaDataParams), Z_Construct_UEnum_FPSTemplate_EWeaponState_Statics::Enum_MetaDataParams)
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};
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UEnum* Z_Construct_UEnum_FPSTemplate_EWeaponState()
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{
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if (!Z_Registration_Info_UEnum_EWeaponState.InnerSingleton)
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{
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UECodeGen_Private::ConstructUEnum(Z_Registration_Info_UEnum_EWeaponState.InnerSingleton, Z_Construct_UEnum_FPSTemplate_EWeaponState_Statics::EnumParams);
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}
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return Z_Registration_Info_UEnum_EWeaponState.InnerSingleton;
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}
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// ********** End Enum EWeaponState ****************************************************************
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// ********** Begin Enum EFireType *****************************************************************
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static FEnumRegistrationInfo Z_Registration_Info_UEnum_EFireType;
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static UEnum* EFireType_StaticEnum()
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{
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if (!Z_Registration_Info_UEnum_EFireType.OuterSingleton)
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{
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Z_Registration_Info_UEnum_EFireType.OuterSingleton = GetStaticEnum(Z_Construct_UEnum_FPSTemplate_EFireType, (UObject*)Z_Construct_UPackage__Script_FPSTemplate(), TEXT("EFireType"));
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}
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return Z_Registration_Info_UEnum_EFireType.OuterSingleton;
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}
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template<> FPSTEMPLATE_NON_ATTRIBUTED_API UEnum* StaticEnum<EFireType::Type>()
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{
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return EFireType_StaticEnum();
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}
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struct Z_Construct_UEnum_FPSTemplate_EFireType_Statics
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{
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#if WITH_METADATA
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static constexpr UECodeGen_Private::FMetaDataPairParam Enum_MetaDataParams[] = {
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{ "Auto.Name", "EFireType::Auto" },
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{ "BlueprintType", "true" },
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{ "ModuleRelativePath", "Public/Weapon/Weapon.h" },
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{ "SemiAuto.Name", "EFireType::SemiAuto" },
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};
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#endif // WITH_METADATA
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static constexpr UECodeGen_Private::FEnumeratorParam Enumerators[] = {
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{ "EFireType::Auto", (int64)EFireType::Auto },
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{ "EFireType::SemiAuto", (int64)EFireType::SemiAuto },
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};
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static const UECodeGen_Private::FEnumParams EnumParams;
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}; // struct Z_Construct_UEnum_FPSTemplate_EFireType_Statics
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const UECodeGen_Private::FEnumParams Z_Construct_UEnum_FPSTemplate_EFireType_Statics::EnumParams = {
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(UObject*(*)())Z_Construct_UPackage__Script_FPSTemplate,
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nullptr,
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"EFireType",
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"EFireType::Type",
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Z_Construct_UEnum_FPSTemplate_EFireType_Statics::Enumerators,
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RF_Public|RF_Transient|RF_MarkAsNative,
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UE_ARRAY_COUNT(Z_Construct_UEnum_FPSTemplate_EFireType_Statics::Enumerators),
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EEnumFlags::None,
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(uint8)UEnum::ECppForm::Namespaced,
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METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UEnum_FPSTemplate_EFireType_Statics::Enum_MetaDataParams), Z_Construct_UEnum_FPSTemplate_EFireType_Statics::Enum_MetaDataParams)
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};
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UEnum* Z_Construct_UEnum_FPSTemplate_EFireType()
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{
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if (!Z_Registration_Info_UEnum_EFireType.InnerSingleton)
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{
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UECodeGen_Private::ConstructUEnum(Z_Registration_Info_UEnum_EFireType.InnerSingleton, Z_Construct_UEnum_FPSTemplate_EFireType_Statics::EnumParams);
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}
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return Z_Registration_Info_UEnum_EFireType.InnerSingleton;
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}
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// ********** End Enum EFireType *******************************************************************
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// ********** Begin Class AWeapon Function FireEffects *********************************************
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struct Weapon_eventFireEffects_Parms
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{
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FVector ImpactPoint;
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FVector ImpactNormal;
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TEnumAsByte<EPhysicalSurface> SurfaceType;
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bool bIsFirstPerson;
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};
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static FName NAME_AWeapon_FireEffects = FName(TEXT("FireEffects"));
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void AWeapon::FireEffects(FVector const& ImpactPoint, FVector const& ImpactNormal, EPhysicalSurface SurfaceType, bool bIsFirstPerson)
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{
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Weapon_eventFireEffects_Parms Parms;
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Parms.ImpactPoint=ImpactPoint;
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Parms.ImpactNormal=ImpactNormal;
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Parms.SurfaceType=SurfaceType;
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Parms.bIsFirstPerson=bIsFirstPerson ? true : false;
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UFunction* Func = FindFunctionChecked(NAME_AWeapon_FireEffects);
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ProcessEvent(Func,&Parms);
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}
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struct Z_Construct_UFunction_AWeapon_FireEffects_Statics
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{
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#if WITH_METADATA
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static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
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{ "ModuleRelativePath", "Public/Weapon/Weapon.h" },
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};
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static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_ImpactPoint_MetaData[] = {
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{ "NativeConst", "" },
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};
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static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_ImpactNormal_MetaData[] = {
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{ "NativeConst", "" },
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};
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#endif // WITH_METADATA
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// ********** Begin Function FireEffects constinit property declarations ***************************
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static const UECodeGen_Private::FStructPropertyParams NewProp_ImpactPoint;
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static const UECodeGen_Private::FStructPropertyParams NewProp_ImpactNormal;
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static const UECodeGen_Private::FBytePropertyParams NewProp_SurfaceType;
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static void NewProp_bIsFirstPerson_SetBit(void* Obj);
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static const UECodeGen_Private::FBoolPropertyParams NewProp_bIsFirstPerson;
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static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
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// ********** End Function FireEffects constinit property declarations *****************************
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static const UECodeGen_Private::FFunctionParams FuncParams;
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};
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// ********** Begin Function FireEffects Property Definitions **************************************
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const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_AWeapon_FireEffects_Statics::NewProp_ImpactPoint = { "ImpactPoint", nullptr, (EPropertyFlags)0x0010000008000182, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(Weapon_eventFireEffects_Parms, ImpactPoint), Z_Construct_UScriptStruct_FVector, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_ImpactPoint_MetaData), NewProp_ImpactPoint_MetaData) };
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const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_AWeapon_FireEffects_Statics::NewProp_ImpactNormal = { "ImpactNormal", nullptr, (EPropertyFlags)0x0010000008000182, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(Weapon_eventFireEffects_Parms, ImpactNormal), Z_Construct_UScriptStruct_FVector, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_ImpactNormal_MetaData), NewProp_ImpactNormal_MetaData) };
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const UECodeGen_Private::FBytePropertyParams Z_Construct_UFunction_AWeapon_FireEffects_Statics::NewProp_SurfaceType = { "SurfaceType", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Byte, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(Weapon_eventFireEffects_Parms, SurfaceType), Z_Construct_UEnum_PhysicsCore_EPhysicalSurface, METADATA_PARAMS(0, nullptr) }; // 2774282401
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void Z_Construct_UFunction_AWeapon_FireEffects_Statics::NewProp_bIsFirstPerson_SetBit(void* Obj)
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{
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((Weapon_eventFireEffects_Parms*)Obj)->bIsFirstPerson = 1;
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}
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const UECodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_AWeapon_FireEffects_Statics::NewProp_bIsFirstPerson = { "bIsFirstPerson", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(Weapon_eventFireEffects_Parms), &Z_Construct_UFunction_AWeapon_FireEffects_Statics::NewProp_bIsFirstPerson_SetBit, METADATA_PARAMS(0, nullptr) };
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const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_AWeapon_FireEffects_Statics::PropPointers[] = {
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_AWeapon_FireEffects_Statics::NewProp_ImpactPoint,
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_AWeapon_FireEffects_Statics::NewProp_ImpactNormal,
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_AWeapon_FireEffects_Statics::NewProp_SurfaceType,
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_AWeapon_FireEffects_Statics::NewProp_bIsFirstPerson,
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};
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static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_AWeapon_FireEffects_Statics::PropPointers) < 2048);
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// ********** End Function FireEffects Property Definitions ****************************************
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const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_AWeapon_FireEffects_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_AWeapon, nullptr, "FireEffects", Z_Construct_UFunction_AWeapon_FireEffects_Statics::PropPointers,
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UE_ARRAY_COUNT(Z_Construct_UFunction_AWeapon_FireEffects_Statics::PropPointers),
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sizeof(Weapon_eventFireEffects_Parms),
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RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x08C20800, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_AWeapon_FireEffects_Statics::Function_MetaDataParams), Z_Construct_UFunction_AWeapon_FireEffects_Statics::Function_MetaDataParams)}, };
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static_assert(sizeof(Weapon_eventFireEffects_Parms) < MAX_uint16);
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UFunction* Z_Construct_UFunction_AWeapon_FireEffects()
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{
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static UFunction* ReturnFunction = nullptr;
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if (!ReturnFunction)
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{
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UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_AWeapon_FireEffects_Statics::FuncParams);
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}
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return ReturnFunction;
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}
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// ********** End Class AWeapon Function FireEffects ***********************************************
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// ********** Begin Class AWeapon ******************************************************************
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FClassRegistrationInfo Z_Registration_Info_UClass_AWeapon;
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UClass* AWeapon::GetPrivateStaticClass()
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{
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using TClass = AWeapon;
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if (!Z_Registration_Info_UClass_AWeapon.InnerSingleton)
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{
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GetPrivateStaticClassBody(
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TClass::StaticPackage(),
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TEXT("Weapon"),
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Z_Registration_Info_UClass_AWeapon.InnerSingleton,
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StaticRegisterNativesAWeapon,
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sizeof(TClass),
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alignof(TClass),
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TClass::StaticClassFlags,
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TClass::StaticClassCastFlags(),
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TClass::StaticConfigName(),
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(UClass::ClassConstructorType)InternalConstructor<TClass>,
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(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
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UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
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&TClass::Super::StaticClass,
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&TClass::WithinClass::StaticClass
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);
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}
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return Z_Registration_Info_UClass_AWeapon.InnerSingleton;
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}
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UClass* Z_Construct_UClass_AWeapon_NoRegister()
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{
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return AWeapon::GetPrivateStaticClass();
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}
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struct Z_Construct_UClass_AWeapon_Statics
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{
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#if WITH_METADATA
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static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
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{ "IncludePath", "Weapon/Weapon.h" },
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{ "ModuleRelativePath", "Public/Weapon/Weapon.h" },
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};
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static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_WeaponType_MetaData[] = {
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{ "Category", "Weapon" },
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{ "ModuleRelativePath", "Public/Weapon/Weapon.h" },
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};
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static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_MagCapacity_MetaData[] = {
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{ "Category", "Weapon" },
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{ "ModuleRelativePath", "Public/Weapon/Weapon.h" },
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};
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static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_Ammo_MetaData[] = {
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{ "Category", "Weapon" },
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{ "ModuleRelativePath", "Public/Weapon/Weapon.h" },
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};
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static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_Sequence_MetaData[] = {
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{ "Category", "Weapon" },
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{ "ModuleRelativePath", "Public/Weapon/Weapon.h" },
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};
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static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_StartingCarriedAmmo_MetaData[] = {
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{ "Category", "Weapon" },
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{ "ModuleRelativePath", "Public/Weapon/Weapon.h" },
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};
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static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_Damage_MetaData[] = {
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{ "Category", "Weapon" },
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{ "ModuleRelativePath", "Public/Weapon/Weapon.h" },
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};
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static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_AimFieldOfView_MetaData[] = {
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{ "Category", "Weapon" },
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{ "ModuleRelativePath", "Public/Weapon/Weapon.h" },
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};
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static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_HeadShotDamage_MetaData[] = {
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{ "Category", "Weapon" },
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{ "ModuleRelativePath", "Public/Weapon/Weapon.h" },
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};
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static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_FireTime_MetaData[] = {
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{ "Category", "Weapon" },
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{ "ModuleRelativePath", "Public/Weapon/Weapon.h" },
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};
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static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_FireType_MetaData[] = {
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{ "Category", "Weapon" },
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{ "ModuleRelativePath", "Public/Weapon/Weapon.h" },
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};
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static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_ReticleParams_MetaData[] = {
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{ "Category", "Reticle" },
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{ "ModuleRelativePath", "Public/Weapon/Weapon.h" },
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};
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static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_Mesh1P_MetaData[] = {
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{ "AllowPrivateAccess", "true" },
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{ "Category", "Mesh" },
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#if !UE_BUILD_SHIPPING
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{ "Comment", "/** weapon mesh: 1st person view */" },
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#endif
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{ "EditInline", "true" },
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{ "ModuleRelativePath", "Public/Weapon/Weapon.h" },
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#if !UE_BUILD_SHIPPING
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{ "ToolTip", "weapon mesh: 1st person view" },
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#endif
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};
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static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_Mesh3P_MetaData[] = {
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{ "AllowPrivateAccess", "true" },
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{ "Category", "Mesh" },
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#if !UE_BUILD_SHIPPING
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{ "Comment", "/** weapon mesh: 3rd person view */" },
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#endif
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{ "EditInline", "true" },
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{ "ModuleRelativePath", "Public/Weapon/Weapon.h" },
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#if !UE_BUILD_SHIPPING
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{ "ToolTip", "weapon mesh: 3rd person view" },
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#endif
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};
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static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_ReticleMaterial_MetaData[] = {
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{ "Category", "Weapon" },
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{ "ModuleRelativePath", "Public/Weapon/Weapon.h" },
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};
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static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_DynMatInst_Reticle_MetaData[] = {
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{ "ModuleRelativePath", "Public/Weapon/Weapon.h" },
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};
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static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_AmmoCounterMaterial_MetaData[] = {
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{ "Category", "Weapon" },
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{ "ModuleRelativePath", "Public/Weapon/Weapon.h" },
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};
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static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_DynMatInst_AmmoCounter_MetaData[] = {
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{ "ModuleRelativePath", "Public/Weapon/Weapon.h" },
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};
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static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_WeaponIconMaterial_MetaData[] = {
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{ "Category", "Weapon" },
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{ "ModuleRelativePath", "Public/Weapon/Weapon.h" },
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};
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static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_DynMatInst_WeaponIcon_MetaData[] = {
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{ "ModuleRelativePath", "Public/Weapon/Weapon.h" },
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};
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#endif // WITH_METADATA
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// ********** Begin Class AWeapon constinit property declarations **********************************
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static const UECodeGen_Private::FStructPropertyParams NewProp_WeaponType;
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static const UECodeGen_Private::FIntPropertyParams NewProp_MagCapacity;
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static const UECodeGen_Private::FIntPropertyParams NewProp_Ammo;
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static const UECodeGen_Private::FIntPropertyParams NewProp_Sequence;
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static const UECodeGen_Private::FIntPropertyParams NewProp_StartingCarriedAmmo;
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static const UECodeGen_Private::FFloatPropertyParams NewProp_Damage;
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static const UECodeGen_Private::FFloatPropertyParams NewProp_AimFieldOfView;
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static const UECodeGen_Private::FFloatPropertyParams NewProp_HeadShotDamage;
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static const UECodeGen_Private::FFloatPropertyParams NewProp_FireTime;
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static const UECodeGen_Private::FBytePropertyParams NewProp_FireType;
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static const UECodeGen_Private::FStructPropertyParams NewProp_ReticleParams;
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static const UECodeGen_Private::FObjectPropertyParams NewProp_Mesh1P;
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static const UECodeGen_Private::FObjectPropertyParams NewProp_Mesh3P;
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static const UECodeGen_Private::FObjectPropertyParams NewProp_ReticleMaterial;
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static const UECodeGen_Private::FObjectPropertyParams NewProp_DynMatInst_Reticle;
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static const UECodeGen_Private::FObjectPropertyParams NewProp_AmmoCounterMaterial;
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static const UECodeGen_Private::FObjectPropertyParams NewProp_DynMatInst_AmmoCounter;
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static const UECodeGen_Private::FObjectPropertyParams NewProp_WeaponIconMaterial;
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static const UECodeGen_Private::FObjectPropertyParams NewProp_DynMatInst_WeaponIcon;
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static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
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// ********** End Class AWeapon constinit property declarations ************************************
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static UObject* (*const DependentSingletons[])();
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static constexpr FClassFunctionLinkInfo FuncInfo[] = {
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{ &Z_Construct_UFunction_AWeapon_FireEffects, "FireEffects" }, // 2156548125
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};
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static_assert(UE_ARRAY_COUNT(FuncInfo) < 2048);
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static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
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TCppClassTypeTraits<AWeapon>::IsAbstract,
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};
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static const UECodeGen_Private::FClassParams ClassParams;
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}; // struct Z_Construct_UClass_AWeapon_Statics
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// ********** Begin Class AWeapon Property Definitions *********************************************
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const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_AWeapon_Statics::NewProp_WeaponType = { "WeaponType", nullptr, (EPropertyFlags)0x0010000000000015, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AWeapon, WeaponType), Z_Construct_UScriptStruct_FGameplayTag, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_WeaponType_MetaData), NewProp_WeaponType_MetaData) }; // 517357616
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const UECodeGen_Private::FIntPropertyParams Z_Construct_UClass_AWeapon_Statics::NewProp_MagCapacity = { "MagCapacity", nullptr, (EPropertyFlags)0x0010000000010015, UECodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AWeapon, MagCapacity), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_MagCapacity_MetaData), NewProp_MagCapacity_MetaData) };
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const UECodeGen_Private::FIntPropertyParams Z_Construct_UClass_AWeapon_Statics::NewProp_Ammo = { "Ammo", nullptr, (EPropertyFlags)0x0010000000010015, UECodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AWeapon, Ammo), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_Ammo_MetaData), NewProp_Ammo_MetaData) };
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const UECodeGen_Private::FIntPropertyParams Z_Construct_UClass_AWeapon_Statics::NewProp_Sequence = { "Sequence", nullptr, (EPropertyFlags)0x0010000000010015, UECodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AWeapon, Sequence), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_Sequence_MetaData), NewProp_Sequence_MetaData) };
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const UECodeGen_Private::FIntPropertyParams Z_Construct_UClass_AWeapon_Statics::NewProp_StartingCarriedAmmo = { "StartingCarriedAmmo", nullptr, (EPropertyFlags)0x0010000000010015, UECodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AWeapon, StartingCarriedAmmo), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_StartingCarriedAmmo_MetaData), NewProp_StartingCarriedAmmo_MetaData) };
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const UECodeGen_Private::FFloatPropertyParams Z_Construct_UClass_AWeapon_Statics::NewProp_Damage = { "Damage", nullptr, (EPropertyFlags)0x0010000000010015, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AWeapon, Damage), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_Damage_MetaData), NewProp_Damage_MetaData) };
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const UECodeGen_Private::FFloatPropertyParams Z_Construct_UClass_AWeapon_Statics::NewProp_AimFieldOfView = { "AimFieldOfView", nullptr, (EPropertyFlags)0x0010000000010015, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AWeapon, AimFieldOfView), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_AimFieldOfView_MetaData), NewProp_AimFieldOfView_MetaData) };
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const UECodeGen_Private::FFloatPropertyParams Z_Construct_UClass_AWeapon_Statics::NewProp_HeadShotDamage = { "HeadShotDamage", nullptr, (EPropertyFlags)0x0010000000010015, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AWeapon, HeadShotDamage), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_HeadShotDamage_MetaData), NewProp_HeadShotDamage_MetaData) };
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const UECodeGen_Private::FFloatPropertyParams Z_Construct_UClass_AWeapon_Statics::NewProp_FireTime = { "FireTime", nullptr, (EPropertyFlags)0x0010000000010015, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AWeapon, FireTime), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_FireTime_MetaData), NewProp_FireTime_MetaData) };
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const UECodeGen_Private::FBytePropertyParams Z_Construct_UClass_AWeapon_Statics::NewProp_FireType = { "FireType", nullptr, (EPropertyFlags)0x0010000000010015, UECodeGen_Private::EPropertyGenFlags::Byte, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AWeapon, FireType), Z_Construct_UEnum_FPSTemplate_EFireType, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_FireType_MetaData), NewProp_FireType_MetaData) }; // 2796034019
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const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_AWeapon_Statics::NewProp_ReticleParams = { "ReticleParams", nullptr, (EPropertyFlags)0x0010000000010001, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AWeapon, ReticleParams), Z_Construct_UScriptStruct_FReticleParams, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_ReticleParams_MetaData), NewProp_ReticleParams_MetaData) }; // 1454073255
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const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_AWeapon_Statics::NewProp_Mesh1P = { "Mesh1P", nullptr, (EPropertyFlags)0x01440000000b001d, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AWeapon, Mesh1P), Z_Construct_UClass_USkeletalMeshComponent_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_Mesh1P_MetaData), NewProp_Mesh1P_MetaData) };
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const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_AWeapon_Statics::NewProp_Mesh3P = { "Mesh3P", nullptr, (EPropertyFlags)0x01440000000b001d, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AWeapon, Mesh3P), Z_Construct_UClass_USkeletalMeshComponent_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_Mesh3P_MetaData), NewProp_Mesh3P_MetaData) };
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const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_AWeapon_Statics::NewProp_ReticleMaterial = { "ReticleMaterial", nullptr, (EPropertyFlags)0x0144000000010001, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AWeapon, ReticleMaterial), Z_Construct_UClass_UMaterialInterface_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_ReticleMaterial_MetaData), NewProp_ReticleMaterial_MetaData) };
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const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_AWeapon_Statics::NewProp_DynMatInst_Reticle = { "DynMatInst_Reticle", nullptr, (EPropertyFlags)0x0144000000000000, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AWeapon, DynMatInst_Reticle), Z_Construct_UClass_UMaterialInstanceDynamic_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_DynMatInst_Reticle_MetaData), NewProp_DynMatInst_Reticle_MetaData) };
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const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_AWeapon_Statics::NewProp_AmmoCounterMaterial = { "AmmoCounterMaterial", nullptr, (EPropertyFlags)0x0144000000010001, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AWeapon, AmmoCounterMaterial), Z_Construct_UClass_UMaterialInterface_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_AmmoCounterMaterial_MetaData), NewProp_AmmoCounterMaterial_MetaData) };
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const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_AWeapon_Statics::NewProp_DynMatInst_AmmoCounter = { "DynMatInst_AmmoCounter", nullptr, (EPropertyFlags)0x0144000000000000, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AWeapon, DynMatInst_AmmoCounter), Z_Construct_UClass_UMaterialInstanceDynamic_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_DynMatInst_AmmoCounter_MetaData), NewProp_DynMatInst_AmmoCounter_MetaData) };
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const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_AWeapon_Statics::NewProp_WeaponIconMaterial = { "WeaponIconMaterial", nullptr, (EPropertyFlags)0x0144000000010001, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AWeapon, WeaponIconMaterial), Z_Construct_UClass_UMaterialInterface_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_WeaponIconMaterial_MetaData), NewProp_WeaponIconMaterial_MetaData) };
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const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_AWeapon_Statics::NewProp_DynMatInst_WeaponIcon = { "DynMatInst_WeaponIcon", nullptr, (EPropertyFlags)0x0144000000000000, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AWeapon, DynMatInst_WeaponIcon), Z_Construct_UClass_UMaterialInstanceDynamic_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_DynMatInst_WeaponIcon_MetaData), NewProp_DynMatInst_WeaponIcon_MetaData) };
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const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_AWeapon_Statics::PropPointers[] = {
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_AWeapon_Statics::NewProp_WeaponType,
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_AWeapon_Statics::NewProp_MagCapacity,
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_AWeapon_Statics::NewProp_Ammo,
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_AWeapon_Statics::NewProp_Sequence,
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_AWeapon_Statics::NewProp_StartingCarriedAmmo,
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_AWeapon_Statics::NewProp_Damage,
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_AWeapon_Statics::NewProp_AimFieldOfView,
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_AWeapon_Statics::NewProp_HeadShotDamage,
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_AWeapon_Statics::NewProp_FireTime,
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_AWeapon_Statics::NewProp_FireType,
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_AWeapon_Statics::NewProp_ReticleParams,
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_AWeapon_Statics::NewProp_Mesh1P,
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_AWeapon_Statics::NewProp_Mesh3P,
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_AWeapon_Statics::NewProp_ReticleMaterial,
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_AWeapon_Statics::NewProp_DynMatInst_Reticle,
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_AWeapon_Statics::NewProp_AmmoCounterMaterial,
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_AWeapon_Statics::NewProp_DynMatInst_AmmoCounter,
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_AWeapon_Statics::NewProp_WeaponIconMaterial,
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_AWeapon_Statics::NewProp_DynMatInst_WeaponIcon,
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};
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static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_AWeapon_Statics::PropPointers) < 2048);
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// ********** End Class AWeapon Property Definitions ***********************************************
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UObject* (*const Z_Construct_UClass_AWeapon_Statics::DependentSingletons[])() = {
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(UObject* (*)())Z_Construct_UClass_AActor,
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(UObject* (*)())Z_Construct_UPackage__Script_FPSTemplate,
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};
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static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_AWeapon_Statics::DependentSingletons) < 16);
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const UECodeGen_Private::FClassParams Z_Construct_UClass_AWeapon_Statics::ClassParams = {
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&AWeapon::StaticClass,
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"Engine",
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&StaticCppClassTypeInfo,
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DependentSingletons,
|
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FuncInfo,
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Z_Construct_UClass_AWeapon_Statics::PropPointers,
|
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nullptr,
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UE_ARRAY_COUNT(DependentSingletons),
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UE_ARRAY_COUNT(FuncInfo),
|
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UE_ARRAY_COUNT(Z_Construct_UClass_AWeapon_Statics::PropPointers),
|
|
0,
|
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0x009000A4u,
|
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METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_AWeapon_Statics::Class_MetaDataParams), Z_Construct_UClass_AWeapon_Statics::Class_MetaDataParams)
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};
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void AWeapon::StaticRegisterNativesAWeapon()
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|
{
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}
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UClass* Z_Construct_UClass_AWeapon()
|
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{
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if (!Z_Registration_Info_UClass_AWeapon.OuterSingleton)
|
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{
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UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_AWeapon.OuterSingleton, Z_Construct_UClass_AWeapon_Statics::ClassParams);
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}
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return Z_Registration_Info_UClass_AWeapon.OuterSingleton;
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}
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DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, AWeapon);
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AWeapon::~AWeapon() {}
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// ********** End Class AWeapon ********************************************************************
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// ********** Begin Registration *******************************************************************
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struct Z_CompiledInDeferFile_FID_FPSTemplate_5_4_or_5_5_Source_FPSTemplate_Public_Weapon_Weapon_h__Script_FPSTemplate_Statics
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{
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|
static constexpr FEnumRegisterCompiledInInfo EnumInfo[] = {
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|
{ EWeaponState_StaticEnum, TEXT("EWeaponState"), &Z_Registration_Info_UEnum_EWeaponState, CONSTRUCT_RELOAD_VERSION_INFO(FEnumReloadVersionInfo, 2093538195U) },
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{ EFireType_StaticEnum, TEXT("EFireType"), &Z_Registration_Info_UEnum_EFireType, CONSTRUCT_RELOAD_VERSION_INFO(FEnumReloadVersionInfo, 2796034019U) },
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};
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|
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
|
|
{ Z_Construct_UClass_AWeapon, AWeapon::StaticClass, TEXT("AWeapon"), &Z_Registration_Info_UClass_AWeapon, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(AWeapon), 4022559187U) },
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};
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}; // Z_CompiledInDeferFile_FID_FPSTemplate_5_4_or_5_5_Source_FPSTemplate_Public_Weapon_Weapon_h__Script_FPSTemplate_Statics
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static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_FPSTemplate_5_4_or_5_5_Source_FPSTemplate_Public_Weapon_Weapon_h__Script_FPSTemplate_2642777829{
|
|
TEXT("/Script/FPSTemplate"),
|
|
Z_CompiledInDeferFile_FID_FPSTemplate_5_4_or_5_5_Source_FPSTemplate_Public_Weapon_Weapon_h__Script_FPSTemplate_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_FPSTemplate_5_4_or_5_5_Source_FPSTemplate_Public_Weapon_Weapon_h__Script_FPSTemplate_Statics::ClassInfo),
|
|
nullptr, 0,
|
|
Z_CompiledInDeferFile_FID_FPSTemplate_5_4_or_5_5_Source_FPSTemplate_Public_Weapon_Weapon_h__Script_FPSTemplate_Statics::EnumInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_FPSTemplate_5_4_or_5_5_Source_FPSTemplate_Public_Weapon_Weapon_h__Script_FPSTemplate_Statics::EnumInfo),
|
|
};
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// ********** End Registration *********************************************************************
|
|
|
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
|