102 lines
5.1 KiB
C++
102 lines
5.1 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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// IWYU pragma: private, include "EnhancedPlayerInput.h"
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#ifdef ENHANCEDINPUT_EnhancedPlayerInput_generated_h
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#error "EnhancedPlayerInput.generated.h already included, missing '#pragma once' in EnhancedPlayerInput.h"
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#endif
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#define ENHANCEDINPUT_EnhancedPlayerInput_generated_h
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#include "UObject/ObjectMacros.h"
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#include "UObject/ScriptMacros.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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// ********** Begin ScriptStruct FInjectedInput ****************************************************
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struct Z_Construct_UScriptStruct_FInjectedInput_Statics;
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#define FID_Engine_Plugins_EnhancedInput_Source_EnhancedInput_Public_EnhancedPlayerInput_h_43_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FInjectedInput_Statics; \
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ENHANCEDINPUT_API static class UScriptStruct* StaticStruct();
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struct FInjectedInput;
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// ********** End ScriptStruct FInjectedInput ******************************************************
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// ********** Begin ScriptStruct FKeyConsumptionOptions ********************************************
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struct Z_Construct_UScriptStruct_FKeyConsumptionOptions_Statics;
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#define FID_Engine_Plugins_EnhancedInput_Source_EnhancedInput_Public_EnhancedPlayerInput_h_56_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FKeyConsumptionOptions_Statics; \
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ENHANCEDINPUT_API static class UScriptStruct* StaticStruct();
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struct FKeyConsumptionOptions;
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// ********** End ScriptStruct FKeyConsumptionOptions **********************************************
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// ********** Begin ScriptStruct FInjectedInputArray ***********************************************
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struct Z_Construct_UScriptStruct_FInjectedInputArray_Statics;
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#define FID_Engine_Plugins_EnhancedInput_Source_EnhancedInput_Public_EnhancedPlayerInput_h_68_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FInjectedInputArray_Statics; \
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ENHANCEDINPUT_API static class UScriptStruct* StaticStruct();
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struct FInjectedInputArray;
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// ********** End ScriptStruct FInjectedInputArray *************************************************
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// ********** Begin ScriptStruct FAppliedInputContextData ******************************************
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struct Z_Construct_UScriptStruct_FAppliedInputContextData_Statics;
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#define FID_Engine_Plugins_EnhancedInput_Source_EnhancedInput_Public_EnhancedPlayerInput_h_77_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FAppliedInputContextData_Statics; \
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ENHANCEDINPUT_API static class UScriptStruct* StaticStruct();
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struct FAppliedInputContextData;
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// ********** End ScriptStruct FAppliedInputContextData ********************************************
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// ********** Begin Class UEnhancedPlayerInput *****************************************************
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struct Z_Construct_UClass_UEnhancedPlayerInput_Statics;
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ENHANCEDINPUT_API UClass* Z_Construct_UClass_UEnhancedPlayerInput_NoRegister();
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#define FID_Engine_Plugins_EnhancedInput_Source_EnhancedInput_Public_EnhancedPlayerInput_h_100_INCLASS_NO_PURE_DECLS \
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private: \
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static void StaticRegisterNativesUEnhancedPlayerInput(); \
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friend struct ::Z_Construct_UClass_UEnhancedPlayerInput_Statics; \
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static UClass* GetPrivateStaticClass(); \
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friend ENHANCEDINPUT_API UClass* ::Z_Construct_UClass_UEnhancedPlayerInput_NoRegister(); \
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public: \
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DECLARE_CLASS2(UEnhancedPlayerInput, UPlayerInput, COMPILED_IN_FLAGS(0 | CLASS_Transient | CLASS_Config), CASTCLASS_None, TEXT("/Script/EnhancedInput"), Z_Construct_UClass_UEnhancedPlayerInput_NoRegister) \
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DECLARE_SERIALIZER(UEnhancedPlayerInput)
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#define FID_Engine_Plugins_EnhancedInput_Source_EnhancedInput_Public_EnhancedPlayerInput_h_100_ENHANCED_CONSTRUCTORS \
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/** Deleted move- and copy-constructors, should never be used */ \
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UEnhancedPlayerInput(UEnhancedPlayerInput&&) = delete; \
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UEnhancedPlayerInput(const UEnhancedPlayerInput&) = delete; \
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DECLARE_VTABLE_PTR_HELPER_CTOR(ENHANCEDINPUT_API, UEnhancedPlayerInput); \
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DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UEnhancedPlayerInput); \
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DEFINE_DEFAULT_CONSTRUCTOR_CALL(UEnhancedPlayerInput) \
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ENHANCEDINPUT_API virtual ~UEnhancedPlayerInput();
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#define FID_Engine_Plugins_EnhancedInput_Source_EnhancedInput_Public_EnhancedPlayerInput_h_93_PROLOG
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#define FID_Engine_Plugins_EnhancedInput_Source_EnhancedInput_Public_EnhancedPlayerInput_h_100_GENERATED_BODY \
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PRAGMA_DISABLE_DEPRECATION_WARNINGS \
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public: \
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FID_Engine_Plugins_EnhancedInput_Source_EnhancedInput_Public_EnhancedPlayerInput_h_100_INCLASS_NO_PURE_DECLS \
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FID_Engine_Plugins_EnhancedInput_Source_EnhancedInput_Public_EnhancedPlayerInput_h_100_ENHANCED_CONSTRUCTORS \
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private: \
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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class UEnhancedPlayerInput;
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// ********** End Class UEnhancedPlayerInput *******************************************************
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#undef CURRENT_FILE_ID
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#define CURRENT_FILE_ID FID_Engine_Plugins_EnhancedInput_Source_EnhancedInput_Public_EnhancedPlayerInput_h
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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