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DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateServer/Inc/Engine/UHT/WorldPartitionRuntimeCellDataSpatialHash.generated.h
Norman Lansing ecb33115bf Initial Commit
2026-01-28 19:08:51 -05:00

65 lines
3.7 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "WorldPartition/WorldPartitionRuntimeCellDataSpatialHash.h"
#ifdef ENGINE_WorldPartitionRuntimeCellDataSpatialHash_generated_h
#error "WorldPartitionRuntimeCellDataSpatialHash.generated.h already included, missing '#pragma once' in WorldPartitionRuntimeCellDataSpatialHash.h"
#endif
#define ENGINE_WorldPartitionRuntimeCellDataSpatialHash_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin Class UWorldPartitionRuntimeCellDataSpatialHash ********************************
struct Z_Construct_UClass_UWorldPartitionRuntimeCellDataSpatialHash_Statics;
ENGINE_API UClass* Z_Construct_UClass_UWorldPartitionRuntimeCellDataSpatialHash_NoRegister();
#define FID_Engine_Source_Runtime_Engine_Public_WorldPartition_WorldPartitionRuntimeCellDataSpatialHash_h_14_INCLASS \
private: \
static void StaticRegisterNativesUWorldPartitionRuntimeCellDataSpatialHash(); \
friend struct ::Z_Construct_UClass_UWorldPartitionRuntimeCellDataSpatialHash_Statics; \
static UClass* GetPrivateStaticClass(); \
friend ENGINE_API UClass* ::Z_Construct_UClass_UWorldPartitionRuntimeCellDataSpatialHash_NoRegister(); \
public: \
DECLARE_CLASS2(UWorldPartitionRuntimeCellDataSpatialHash, UWorldPartitionRuntimeCellData, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_UWorldPartitionRuntimeCellDataSpatialHash_NoRegister) \
DECLARE_SERIALIZER(UWorldPartitionRuntimeCellDataSpatialHash) \
DECLARE_WITHIN(UWorldPartitionRuntimeCell)
#define FID_Engine_Source_Runtime_Engine_Public_WorldPartition_WorldPartitionRuntimeCellDataSpatialHash_h_14_STANDARD_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
ENGINE_API UWorldPartitionRuntimeCellDataSpatialHash(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UWorldPartitionRuntimeCellDataSpatialHash) \
DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, UWorldPartitionRuntimeCellDataSpatialHash); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UWorldPartitionRuntimeCellDataSpatialHash); \
/** Deleted move- and copy-constructors, should never be used */ \
UWorldPartitionRuntimeCellDataSpatialHash(UWorldPartitionRuntimeCellDataSpatialHash&&) = delete; \
UWorldPartitionRuntimeCellDataSpatialHash(const UWorldPartitionRuntimeCellDataSpatialHash&) = delete; \
ENGINE_API virtual ~UWorldPartitionRuntimeCellDataSpatialHash();
#define FID_Engine_Source_Runtime_Engine_Public_WorldPartition_WorldPartitionRuntimeCellDataSpatialHash_h_11_PROLOG
#define FID_Engine_Source_Runtime_Engine_Public_WorldPartition_WorldPartitionRuntimeCellDataSpatialHash_h_14_GENERATED_BODY_LEGACY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Source_Runtime_Engine_Public_WorldPartition_WorldPartitionRuntimeCellDataSpatialHash_h_14_INCLASS \
FID_Engine_Source_Runtime_Engine_Public_WorldPartition_WorldPartitionRuntimeCellDataSpatialHash_h_14_STANDARD_CONSTRUCTORS \
public: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UWorldPartitionRuntimeCellDataSpatialHash;
// ********** End Class UWorldPartitionRuntimeCellDataSpatialHash **********************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Public_WorldPartition_WorldPartitionRuntimeCellDataSpatialHash_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS