64 lines
2.8 KiB
C++
64 lines
2.8 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
|
|
/*===========================================================================
|
|
Generated code exported from UnrealHeaderTool.
|
|
DO NOT modify this manually! Edit the corresponding .h files instead!
|
|
===========================================================================*/
|
|
|
|
// IWYU pragma: private, include "VectorField/VectorField.h"
|
|
|
|
#ifdef ENGINE_VectorField_generated_h
|
|
#error "VectorField.generated.h already included, missing '#pragma once' in VectorField.h"
|
|
#endif
|
|
#define ENGINE_VectorField_generated_h
|
|
|
|
#include "UObject/ObjectMacros.h"
|
|
#include "UObject/ScriptMacros.h"
|
|
|
|
PRAGMA_DISABLE_DEPRECATION_WARNINGS
|
|
|
|
// ********** Begin Class UVectorField *************************************************************
|
|
struct Z_Construct_UClass_UVectorField_Statics;
|
|
ENGINE_API UClass* Z_Construct_UClass_UVectorField_NoRegister();
|
|
|
|
#define FID_Engine_Source_Runtime_Engine_Classes_VectorField_VectorField_h_17_INCLASS \
|
|
private: \
|
|
static void StaticRegisterNativesUVectorField(); \
|
|
friend struct ::Z_Construct_UClass_UVectorField_Statics; \
|
|
static UClass* GetPrivateStaticClass(); \
|
|
friend ENGINE_API UClass* ::Z_Construct_UClass_UVectorField_NoRegister(); \
|
|
public: \
|
|
DECLARE_CLASS2(UVectorField, UObject, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_UVectorField_NoRegister) \
|
|
DECLARE_SERIALIZER(UVectorField)
|
|
|
|
|
|
#define FID_Engine_Source_Runtime_Engine_Classes_VectorField_VectorField_h_17_STANDARD_CONSTRUCTORS \
|
|
/** Standard constructor, called after all reflected properties have been initialized */ \
|
|
ENGINE_API UVectorField(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
|
|
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UVectorField) \
|
|
DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, UVectorField); \
|
|
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UVectorField); \
|
|
/** Deleted move- and copy-constructors, should never be used */ \
|
|
UVectorField(UVectorField&&) = delete; \
|
|
UVectorField(const UVectorField&) = delete; \
|
|
ENGINE_API virtual ~UVectorField();
|
|
|
|
|
|
#define FID_Engine_Source_Runtime_Engine_Classes_VectorField_VectorField_h_14_PROLOG
|
|
#define FID_Engine_Source_Runtime_Engine_Classes_VectorField_VectorField_h_17_GENERATED_BODY_LEGACY \
|
|
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
|
|
public: \
|
|
FID_Engine_Source_Runtime_Engine_Classes_VectorField_VectorField_h_17_INCLASS \
|
|
FID_Engine_Source_Runtime_Engine_Classes_VectorField_VectorField_h_17_STANDARD_CONSTRUCTORS \
|
|
public: \
|
|
PRAGMA_ENABLE_DEPRECATION_WARNINGS
|
|
|
|
|
|
class UVectorField;
|
|
|
|
// ********** End Class UVectorField ***************************************************************
|
|
|
|
#undef CURRENT_FILE_ID
|
|
#define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_VectorField_VectorField_h
|
|
|
|
PRAGMA_ENABLE_DEPRECATION_WARNINGS
|