Files
DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateServer/Inc/Engine/UHT/TextureCollection.generated.h
Norman Lansing ecb33115bf Initial Commit
2026-01-28 19:08:51 -05:00

64 lines
2.9 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "Engine/TextureCollection.h"
#ifdef ENGINE_TextureCollection_generated_h
#error "TextureCollection.generated.h already included, missing '#pragma once' in TextureCollection.h"
#endif
#define ENGINE_TextureCollection_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin Class UTextureCollection *******************************************************
struct Z_Construct_UClass_UTextureCollection_Statics;
ENGINE_API UClass* Z_Construct_UClass_UTextureCollection_NoRegister();
#define FID_Engine_Source_Runtime_Engine_Classes_Engine_TextureCollection_h_48_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesUTextureCollection(); \
friend struct ::Z_Construct_UClass_UTextureCollection_Statics; \
static UClass* GetPrivateStaticClass(); \
friend ENGINE_API UClass* ::Z_Construct_UClass_UTextureCollection_NoRegister(); \
public: \
DECLARE_CLASS2(UTextureCollection, UDataAsset, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_UTextureCollection_NoRegister) \
DECLARE_SERIALIZER(UTextureCollection)
#define FID_Engine_Source_Runtime_Engine_Classes_Engine_TextureCollection_h_48_ENHANCED_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
ENGINE_API UTextureCollection(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
/** Deleted move- and copy-constructors, should never be used */ \
UTextureCollection(UTextureCollection&&) = delete; \
UTextureCollection(const UTextureCollection&) = delete; \
DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, UTextureCollection); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UTextureCollection); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UTextureCollection) \
ENGINE_API virtual ~UTextureCollection();
#define FID_Engine_Source_Runtime_Engine_Classes_Engine_TextureCollection_h_45_PROLOG
#define FID_Engine_Source_Runtime_Engine_Classes_Engine_TextureCollection_h_48_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Source_Runtime_Engine_Classes_Engine_TextureCollection_h_48_INCLASS_NO_PURE_DECLS \
FID_Engine_Source_Runtime_Engine_Classes_Engine_TextureCollection_h_48_ENHANCED_CONSTRUCTORS \
private: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UTextureCollection;
// ********** End Class UTextureCollection *********************************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_Engine_TextureCollection_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS