82 lines
3.9 KiB
C++
82 lines
3.9 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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// IWYU pragma: private, include "Subsystems/SubsystemBlueprintLibrary.h"
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#ifdef ENGINE_SubsystemBlueprintLibrary_generated_h
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#error "SubsystemBlueprintLibrary.generated.h already included, missing '#pragma once' in SubsystemBlueprintLibrary.h"
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#endif
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#define ENGINE_SubsystemBlueprintLibrary_generated_h
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#include "UObject/ObjectMacros.h"
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#include "UObject/ScriptMacros.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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class APlayerController;
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class UAudioEngineSubsystem;
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class UClass;
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class UEngineSubsystem;
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class UGameInstanceSubsystem;
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class ULocalPlayerSubsystem;
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class UObject;
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class UWorldSubsystem;
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// ********** Begin Class USubsystemBlueprintLibrary ***********************************************
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#define FID_Engine_Source_Runtime_Engine_Public_Subsystems_SubsystemBlueprintLibrary_h_17_RPC_WRAPPERS_NO_PURE_DECLS \
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DECLARE_FUNCTION(execGetLocalPlayerSubSystemFromPlayerController); \
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DECLARE_FUNCTION(execGetAudioEngineSubsystem); \
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DECLARE_FUNCTION(execGetWorldSubsystem); \
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DECLARE_FUNCTION(execGetLocalPlayerSubsystem); \
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DECLARE_FUNCTION(execGetGameInstanceSubsystem); \
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DECLARE_FUNCTION(execGetEngineSubsystem);
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struct Z_Construct_UClass_USubsystemBlueprintLibrary_Statics;
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ENGINE_API UClass* Z_Construct_UClass_USubsystemBlueprintLibrary_NoRegister();
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#define FID_Engine_Source_Runtime_Engine_Public_Subsystems_SubsystemBlueprintLibrary_h_17_INCLASS_NO_PURE_DECLS \
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private: \
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static void StaticRegisterNativesUSubsystemBlueprintLibrary(); \
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friend struct ::Z_Construct_UClass_USubsystemBlueprintLibrary_Statics; \
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static UClass* GetPrivateStaticClass(); \
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friend ENGINE_API UClass* ::Z_Construct_UClass_USubsystemBlueprintLibrary_NoRegister(); \
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public: \
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DECLARE_CLASS2(USubsystemBlueprintLibrary, UBlueprintFunctionLibrary, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_USubsystemBlueprintLibrary_NoRegister) \
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DECLARE_SERIALIZER(USubsystemBlueprintLibrary)
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#define FID_Engine_Source_Runtime_Engine_Public_Subsystems_SubsystemBlueprintLibrary_h_17_ENHANCED_CONSTRUCTORS \
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/** Standard constructor, called after all reflected properties have been initialized */ \
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ENGINE_API USubsystemBlueprintLibrary(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
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/** Deleted move- and copy-constructors, should never be used */ \
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USubsystemBlueprintLibrary(USubsystemBlueprintLibrary&&) = delete; \
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USubsystemBlueprintLibrary(const USubsystemBlueprintLibrary&) = delete; \
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DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, USubsystemBlueprintLibrary); \
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DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(USubsystemBlueprintLibrary); \
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DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(USubsystemBlueprintLibrary) \
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ENGINE_API virtual ~USubsystemBlueprintLibrary();
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#define FID_Engine_Source_Runtime_Engine_Public_Subsystems_SubsystemBlueprintLibrary_h_14_PROLOG
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#define FID_Engine_Source_Runtime_Engine_Public_Subsystems_SubsystemBlueprintLibrary_h_17_GENERATED_BODY \
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PRAGMA_DISABLE_DEPRECATION_WARNINGS \
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public: \
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FID_Engine_Source_Runtime_Engine_Public_Subsystems_SubsystemBlueprintLibrary_h_17_RPC_WRAPPERS_NO_PURE_DECLS \
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FID_Engine_Source_Runtime_Engine_Public_Subsystems_SubsystemBlueprintLibrary_h_17_INCLASS_NO_PURE_DECLS \
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FID_Engine_Source_Runtime_Engine_Public_Subsystems_SubsystemBlueprintLibrary_h_17_ENHANCED_CONSTRUCTORS \
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private: \
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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class USubsystemBlueprintLibrary;
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// ********** End Class USubsystemBlueprintLibrary *************************************************
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#undef CURRENT_FILE_ID
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#define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Public_Subsystems_SubsystemBlueprintLibrary_h
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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