Files
DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateServer/Inc/Engine/UHT/StreamedAudioChunkSeekTable.generated.h
Norman Lansing ecb33115bf Initial Commit
2026-01-28 19:08:51 -05:00

35 lines
1.5 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "Sound/StreamedAudioChunkSeekTable.h"
#ifdef ENGINE_StreamedAudioChunkSeekTable_generated_h
#error "StreamedAudioChunkSeekTable.generated.h already included, missing '#pragma once' in StreamedAudioChunkSeekTable.h"
#endif
#define ENGINE_StreamedAudioChunkSeekTable_generated_h
#include "Templates/IsUEnumClass.h"
#include "UObject/ObjectMacros.h"
#include "UObject/ReflectedTypeAccessors.h"
#include "Templates/NoDestroy.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_Sound_StreamedAudioChunkSeekTable_h
// ********** Begin Enum EChunkSeekTableMode *******************************************************
#define FOREACH_ENUM_ECHUNKSEEKTABLEMODE(op) \
op(EChunkSeekTableMode::ConstantSamplesPerEntry) \
op(EChunkSeekTableMode::VariableSamplesPerEntry)
enum class EChunkSeekTableMode : uint8;
template<> struct TIsUEnumClass<EChunkSeekTableMode> { enum { Value = true }; };
template<> ENGINE_NON_ATTRIBUTED_API UEnum* StaticEnum<EChunkSeekTableMode>();
// ********** End Enum EChunkSeekTableMode *********************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS