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DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateServer/Inc/Engine/UHT/StaticMeshStateStream.gen.cpp
Norman Lansing ecb33115bf Initial Commit
2026-01-28 19:08:51 -05:00

210 lines
16 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "StateStream/StaticMeshStateStream.h"
#include "TransformStateStreamHandle.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeStaticMeshStateStream() {}
// ********** Begin Cross Module References ********************************************************
ENGINE_API UClass* Z_Construct_UClass_UMaterialInterface_NoRegister();
ENGINE_API UClass* Z_Construct_UClass_UStaticMesh_NoRegister();
ENGINE_API UScriptStruct* Z_Construct_UScriptStruct_FStaticMeshDynamicState();
ENGINE_API UScriptStruct* Z_Construct_UScriptStruct_FStaticMeshStaticState();
STATESTREAM_API UScriptStruct* Z_Construct_UScriptStruct_FTransformHandle();
UPackage* Z_Construct_UPackage__Script_Engine();
// ********** End Cross Module References **********************************************************
// ********** Begin ScriptStruct FStaticMeshStaticState ********************************************
struct Z_Construct_UScriptStruct_FStaticMeshStaticState_Statics
{
static inline consteval int32 GetStructSize() { return sizeof(FStaticMeshStaticState); }
static inline consteval int16 GetStructAlignment() { return alignof(FStaticMeshStaticState); }
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Struct_MetaDataParams[] = {
{ "Comment", "////////////////////////////////////////////////////////////////////////////////////////////////////\n// Static state for mesh instance. Can only be set upon creation\n" },
{ "ModuleRelativePath", "Public/StateStream/StaticMeshStateStream.h" },
{ "StateStreamStaticState", "true" },
{ "ToolTip", "/\n Static state for mesh instance. Can only be set upon creation" },
};
#endif // WITH_METADATA
// ********** Begin ScriptStruct FStaticMeshStaticState constinit property declarations ************
// ********** End ScriptStruct FStaticMeshStaticState constinit property declarations **************
static void* NewStructOps()
{
return (UScriptStruct::ICppStructOps*)new UScriptStruct::TCppStructOps<FStaticMeshStaticState>();
}
static const UECodeGen_Private::FStructParams StructParams;
}; // struct Z_Construct_UScriptStruct_FStaticMeshStaticState_Statics
static FStructRegistrationInfo Z_Registration_Info_UScriptStruct_FStaticMeshStaticState;
class UScriptStruct* FStaticMeshStaticState::StaticStruct()
{
if (!Z_Registration_Info_UScriptStruct_FStaticMeshStaticState.OuterSingleton)
{
Z_Registration_Info_UScriptStruct_FStaticMeshStaticState.OuterSingleton = GetStaticStruct(Z_Construct_UScriptStruct_FStaticMeshStaticState, (UObject*)Z_Construct_UPackage__Script_Engine(), TEXT("StaticMeshStaticState"));
}
return Z_Registration_Info_UScriptStruct_FStaticMeshStaticState.OuterSingleton;
}
const UECodeGen_Private::FStructParams Z_Construct_UScriptStruct_FStaticMeshStaticState_Statics::StructParams = {
(UObject* (*)())Z_Construct_UPackage__Script_Engine,
nullptr,
&NewStructOps,
"StaticMeshStaticState",
nullptr,
0,
sizeof(FStaticMeshStaticState),
alignof(FStaticMeshStaticState),
RF_Public|RF_Transient|RF_MarkAsNative,
EStructFlags(0x00000001),
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FStaticMeshStaticState_Statics::Struct_MetaDataParams), Z_Construct_UScriptStruct_FStaticMeshStaticState_Statics::Struct_MetaDataParams)
};
UScriptStruct* Z_Construct_UScriptStruct_FStaticMeshStaticState()
{
if (!Z_Registration_Info_UScriptStruct_FStaticMeshStaticState.InnerSingleton)
{
UECodeGen_Private::ConstructUScriptStruct(Z_Registration_Info_UScriptStruct_FStaticMeshStaticState.InnerSingleton, Z_Construct_UScriptStruct_FStaticMeshStaticState_Statics::StructParams);
}
return CastChecked<UScriptStruct>(Z_Registration_Info_UScriptStruct_FStaticMeshStaticState.InnerSingleton);
}
// ********** End ScriptStruct FStaticMeshStaticState **********************************************
// ********** Begin ScriptStruct FStaticMeshDynamicState *******************************************
struct Z_Construct_UScriptStruct_FStaticMeshDynamicState_Statics
{
static inline consteval int32 GetStructSize() { return sizeof(FStaticMeshDynamicState); }
static inline consteval int16 GetStructAlignment() { return alignof(FStaticMeshDynamicState); }
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Struct_MetaDataParams[] = {
{ "Comment", "////////////////////////////////////////////////////////////////////////////////////////////////////\n// Dynamic state for mesh instance. Can be updated inside ticks\n" },
{ "ModuleRelativePath", "Public/StateStream/StaticMeshStateStream.h" },
{ "StateStreamDynamicState", "true" },
{ "ToolTip", "/\n Dynamic state for mesh instance. Can be updated inside ticks" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_Transform_MetaData[] = {
{ "Comment", "// Use accessors (SetX/GetX) instead of properties directly\n" },
{ "ModuleRelativePath", "Public/StateStream/StaticMeshStateStream.h" },
{ "ToolTip", "Use accessors (SetX/GetX) instead of properties directly" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_Mesh_MetaData[] = {
{ "ModuleRelativePath", "Public/StateStream/StaticMeshStateStream.h" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_OverrideMaterials_MetaData[] = {
{ "ModuleRelativePath", "Public/StateStream/StaticMeshStateStream.h" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_Owners_MetaData[] = {
{ "ModuleRelativePath", "Public/StateStream/StaticMeshStateStream.h" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bOnlyOwnerSee_MetaData[] = {
{ "ModuleRelativePath", "Public/StateStream/StaticMeshStateStream.h" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bOwnerNoSee_MetaData[] = {
{ "ModuleRelativePath", "Public/StateStream/StaticMeshStateStream.h" },
};
#endif // WITH_METADATA
// ********** Begin ScriptStruct FStaticMeshDynamicState constinit property declarations ***********
static const UECodeGen_Private::FStructPropertyParams NewProp_Transform;
static const UECodeGen_Private::FObjectPropertyParams NewProp_Mesh;
static const UECodeGen_Private::FObjectPropertyParams NewProp_OverrideMaterials_Inner;
static const UECodeGen_Private::FArrayPropertyParams NewProp_OverrideMaterials;
static const UECodeGen_Private::FUInt32PropertyParams NewProp_Owners_Inner;
static const UECodeGen_Private::FArrayPropertyParams NewProp_Owners;
static void NewProp_bOnlyOwnerSee_SetBit(void* Obj);
static const UECodeGen_Private::FBoolPropertyParams NewProp_bOnlyOwnerSee;
static void NewProp_bOwnerNoSee_SetBit(void* Obj);
static const UECodeGen_Private::FBoolPropertyParams NewProp_bOwnerNoSee;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End ScriptStruct FStaticMeshDynamicState constinit property declarations *************
static void* NewStructOps()
{
return (UScriptStruct::ICppStructOps*)new UScriptStruct::TCppStructOps<FStaticMeshDynamicState>();
}
static const UECodeGen_Private::FStructParams StructParams;
}; // struct Z_Construct_UScriptStruct_FStaticMeshDynamicState_Statics
static FStructRegistrationInfo Z_Registration_Info_UScriptStruct_FStaticMeshDynamicState;
class UScriptStruct* FStaticMeshDynamicState::StaticStruct()
{
if (!Z_Registration_Info_UScriptStruct_FStaticMeshDynamicState.OuterSingleton)
{
Z_Registration_Info_UScriptStruct_FStaticMeshDynamicState.OuterSingleton = GetStaticStruct(Z_Construct_UScriptStruct_FStaticMeshDynamicState, (UObject*)Z_Construct_UPackage__Script_Engine(), TEXT("StaticMeshDynamicState"));
}
return Z_Registration_Info_UScriptStruct_FStaticMeshDynamicState.OuterSingleton;
}
// ********** Begin ScriptStruct FStaticMeshDynamicState Property Definitions **********************
const UECodeGen_Private::FStructPropertyParams Z_Construct_UScriptStruct_FStaticMeshDynamicState_Statics::NewProp_Transform = { "Transform", nullptr, (EPropertyFlags)0x0040000000000000, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FStaticMeshDynamicState, Transform), Z_Construct_UScriptStruct_FTransformHandle, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_Transform_MetaData), NewProp_Transform_MetaData) }; // 594694177
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UScriptStruct_FStaticMeshDynamicState_Statics::NewProp_Mesh = { "Mesh", nullptr, (EPropertyFlags)0x0144000000000000, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FStaticMeshDynamicState, Mesh), Z_Construct_UClass_UStaticMesh_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_Mesh_MetaData), NewProp_Mesh_MetaData) };
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UScriptStruct_FStaticMeshDynamicState_Statics::NewProp_OverrideMaterials_Inner = { "OverrideMaterials", nullptr, (EPropertyFlags)0x0104000000000000, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, Z_Construct_UClass_UMaterialInterface_NoRegister, METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FArrayPropertyParams Z_Construct_UScriptStruct_FStaticMeshDynamicState_Statics::NewProp_OverrideMaterials = { "OverrideMaterials", nullptr, (EPropertyFlags)0x0144000000000000, UECodeGen_Private::EPropertyGenFlags::Array, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FStaticMeshDynamicState, OverrideMaterials), EArrayPropertyFlags::None, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_OverrideMaterials_MetaData), NewProp_OverrideMaterials_MetaData) };
const UECodeGen_Private::FUInt32PropertyParams Z_Construct_UScriptStruct_FStaticMeshDynamicState_Statics::NewProp_Owners_Inner = { "Owners", nullptr, (EPropertyFlags)0x0000000000000000, UECodeGen_Private::EPropertyGenFlags::UInt32, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FArrayPropertyParams Z_Construct_UScriptStruct_FStaticMeshDynamicState_Statics::NewProp_Owners = { "Owners", nullptr, (EPropertyFlags)0x0040000000000000, UECodeGen_Private::EPropertyGenFlags::Array, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FStaticMeshDynamicState, Owners), EArrayPropertyFlags::None, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_Owners_MetaData), NewProp_Owners_MetaData) };
void Z_Construct_UScriptStruct_FStaticMeshDynamicState_Statics::NewProp_bOnlyOwnerSee_SetBit(void* Obj)
{
((FStaticMeshDynamicState*)Obj)->bOnlyOwnerSee = 1;
}
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UScriptStruct_FStaticMeshDynamicState_Statics::NewProp_bOnlyOwnerSee = { "bOnlyOwnerSee", nullptr, (EPropertyFlags)0x0040000000000000, UECodeGen_Private::EPropertyGenFlags::Bool , RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(uint8), sizeof(FStaticMeshDynamicState), &Z_Construct_UScriptStruct_FStaticMeshDynamicState_Statics::NewProp_bOnlyOwnerSee_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bOnlyOwnerSee_MetaData), NewProp_bOnlyOwnerSee_MetaData) };
void Z_Construct_UScriptStruct_FStaticMeshDynamicState_Statics::NewProp_bOwnerNoSee_SetBit(void* Obj)
{
((FStaticMeshDynamicState*)Obj)->bOwnerNoSee = 1;
}
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UScriptStruct_FStaticMeshDynamicState_Statics::NewProp_bOwnerNoSee = { "bOwnerNoSee", nullptr, (EPropertyFlags)0x0040000000000000, UECodeGen_Private::EPropertyGenFlags::Bool , RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(uint8), sizeof(FStaticMeshDynamicState), &Z_Construct_UScriptStruct_FStaticMeshDynamicState_Statics::NewProp_bOwnerNoSee_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bOwnerNoSee_MetaData), NewProp_bOwnerNoSee_MetaData) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UScriptStruct_FStaticMeshDynamicState_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FStaticMeshDynamicState_Statics::NewProp_Transform,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FStaticMeshDynamicState_Statics::NewProp_Mesh,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FStaticMeshDynamicState_Statics::NewProp_OverrideMaterials_Inner,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FStaticMeshDynamicState_Statics::NewProp_OverrideMaterials,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FStaticMeshDynamicState_Statics::NewProp_Owners_Inner,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FStaticMeshDynamicState_Statics::NewProp_Owners,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FStaticMeshDynamicState_Statics::NewProp_bOnlyOwnerSee,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FStaticMeshDynamicState_Statics::NewProp_bOwnerNoSee,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FStaticMeshDynamicState_Statics::PropPointers) < 2048);
// ********** End ScriptStruct FStaticMeshDynamicState Property Definitions ************************
const UECodeGen_Private::FStructParams Z_Construct_UScriptStruct_FStaticMeshDynamicState_Statics::StructParams = {
(UObject* (*)())Z_Construct_UPackage__Script_Engine,
nullptr,
&NewStructOps,
"StaticMeshDynamicState",
Z_Construct_UScriptStruct_FStaticMeshDynamicState_Statics::PropPointers,
UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FStaticMeshDynamicState_Statics::PropPointers),
sizeof(FStaticMeshDynamicState),
alignof(FStaticMeshDynamicState),
RF_Public|RF_Transient|RF_MarkAsNative,
EStructFlags(0x00000001),
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FStaticMeshDynamicState_Statics::Struct_MetaDataParams), Z_Construct_UScriptStruct_FStaticMeshDynamicState_Statics::Struct_MetaDataParams)
};
UScriptStruct* Z_Construct_UScriptStruct_FStaticMeshDynamicState()
{
if (!Z_Registration_Info_UScriptStruct_FStaticMeshDynamicState.InnerSingleton)
{
UECodeGen_Private::ConstructUScriptStruct(Z_Registration_Info_UScriptStruct_FStaticMeshDynamicState.InnerSingleton, Z_Construct_UScriptStruct_FStaticMeshDynamicState_Statics::StructParams);
}
return CastChecked<UScriptStruct>(Z_Registration_Info_UScriptStruct_FStaticMeshDynamicState.InnerSingleton);
}
// ********** End ScriptStruct FStaticMeshDynamicState *********************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Public_StateStream_StaticMeshStateStream_h__Script_Engine_Statics
{
static constexpr FStructRegisterCompiledInInfo ScriptStructInfo[] = {
{ FStaticMeshStaticState::StaticStruct, Z_Construct_UScriptStruct_FStaticMeshStaticState_Statics::NewStructOps, TEXT("StaticMeshStaticState"),&Z_Registration_Info_UScriptStruct_FStaticMeshStaticState, CONSTRUCT_RELOAD_VERSION_INFO(FStructReloadVersionInfo, sizeof(FStaticMeshStaticState), 2205912636U) },
{ FStaticMeshDynamicState::StaticStruct, Z_Construct_UScriptStruct_FStaticMeshDynamicState_Statics::NewStructOps, TEXT("StaticMeshDynamicState"),&Z_Registration_Info_UScriptStruct_FStaticMeshDynamicState, CONSTRUCT_RELOAD_VERSION_INFO(FStructReloadVersionInfo, sizeof(FStaticMeshDynamicState), 359746601U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Public_StateStream_StaticMeshStateStream_h__Script_Engine_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Public_StateStream_StaticMeshStateStream_h__Script_Engine_51624749{
TEXT("/Script/Engine"),
nullptr, 0,
Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Public_StateStream_StaticMeshStateStream_h__Script_Engine_Statics::ScriptStructInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Public_StateStream_StaticMeshStateStream_h__Script_Engine_Statics::ScriptStructInfo),
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS