Files
DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateServer/Inc/Engine/UHT/SoundNodeRandom.generated.h
Norman Lansing ecb33115bf Initial Commit
2026-01-28 19:08:51 -05:00

64 lines
2.8 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "Sound/SoundNodeRandom.h"
#ifdef ENGINE_SoundNodeRandom_generated_h
#error "SoundNodeRandom.generated.h already included, missing '#pragma once' in SoundNodeRandom.h"
#endif
#define ENGINE_SoundNodeRandom_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin Class USoundNodeRandom *********************************************************
struct Z_Construct_UClass_USoundNodeRandom_Statics;
ENGINE_API UClass* Z_Construct_UClass_USoundNodeRandom_NoRegister();
#define FID_Engine_Source_Runtime_Engine_Classes_Sound_SoundNodeRandom_h_22_INCLASS \
private: \
static void StaticRegisterNativesUSoundNodeRandom(); \
friend struct ::Z_Construct_UClass_USoundNodeRandom_Statics; \
static UClass* GetPrivateStaticClass(); \
friend ENGINE_API UClass* ::Z_Construct_UClass_USoundNodeRandom_NoRegister(); \
public: \
DECLARE_CLASS2(USoundNodeRandom, USoundNode, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_USoundNodeRandom_NoRegister) \
DECLARE_SERIALIZER(USoundNodeRandom)
#define FID_Engine_Source_Runtime_Engine_Classes_Sound_SoundNodeRandom_h_22_STANDARD_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
ENGINE_API USoundNodeRandom(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(USoundNodeRandom) \
DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, USoundNodeRandom); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(USoundNodeRandom); \
/** Deleted move- and copy-constructors, should never be used */ \
USoundNodeRandom(USoundNodeRandom&&) = delete; \
USoundNodeRandom(const USoundNodeRandom&) = delete; \
ENGINE_API virtual ~USoundNodeRandom();
#define FID_Engine_Source_Runtime_Engine_Classes_Sound_SoundNodeRandom_h_19_PROLOG
#define FID_Engine_Source_Runtime_Engine_Classes_Sound_SoundNodeRandom_h_22_GENERATED_BODY_LEGACY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Source_Runtime_Engine_Classes_Sound_SoundNodeRandom_h_22_INCLASS \
FID_Engine_Source_Runtime_Engine_Classes_Sound_SoundNodeRandom_h_22_STANDARD_CONSTRUCTORS \
public: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class USoundNodeRandom;
// ********** End Class USoundNodeRandom ***********************************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_Sound_SoundNodeRandom_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS