Files
DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateServer/Inc/Engine/UHT/SoundNodeDialoguePlayer.gen.cpp
Norman Lansing ecb33115bf Initial Commit
2026-01-28 19:08:51 -05:00

153 lines
9.0 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "Sound/SoundNodeDialoguePlayer.h"
#include "Sound/DialogueTypes.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeSoundNodeDialoguePlayer() {}
// ********** Begin Cross Module References ********************************************************
ENGINE_API UClass* Z_Construct_UClass_USoundNode();
ENGINE_API UClass* Z_Construct_UClass_USoundNodeDialoguePlayer();
ENGINE_API UClass* Z_Construct_UClass_USoundNodeDialoguePlayer_NoRegister();
ENGINE_API UScriptStruct* Z_Construct_UScriptStruct_FDialogueWaveParameter();
UPackage* Z_Construct_UPackage__Script_Engine();
// ********** End Cross Module References **********************************************************
// ********** Begin Class USoundNodeDialoguePlayer *************************************************
FClassRegistrationInfo Z_Registration_Info_UClass_USoundNodeDialoguePlayer;
UClass* USoundNodeDialoguePlayer::GetPrivateStaticClass()
{
using TClass = USoundNodeDialoguePlayer;
if (!Z_Registration_Info_UClass_USoundNodeDialoguePlayer.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("SoundNodeDialoguePlayer"),
Z_Registration_Info_UClass_USoundNodeDialoguePlayer.InnerSingleton,
StaticRegisterNativesUSoundNodeDialoguePlayer,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_USoundNodeDialoguePlayer.InnerSingleton;
}
UClass* Z_Construct_UClass_USoundNodeDialoguePlayer_NoRegister()
{
return USoundNodeDialoguePlayer::GetPrivateStaticClass();
}
struct Z_Construct_UClass_USoundNodeDialoguePlayer_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "Comment", "/**\n Sound node that contains a reference to the dialogue table to pull from and be played\n*/" },
{ "DisplayName", "Dialogue Player" },
{ "HideCategories", "Object Object" },
{ "IncludePath", "Sound/SoundNodeDialoguePlayer.h" },
{ "ModuleRelativePath", "Classes/Sound/SoundNodeDialoguePlayer.h" },
{ "ToolTip", "Sound node that contains a reference to the dialogue table to pull from and be played" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_DialogueWaveParameter_MetaData[] = {
{ "Category", "DialoguePlayer" },
{ "ModuleRelativePath", "Classes/Sound/SoundNodeDialoguePlayer.h" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bLooping_MetaData[] = {
{ "Category", "DialoguePlayer" },
{ "Comment", "/* Whether the dialogue line should be played looping */" },
{ "ModuleRelativePath", "Classes/Sound/SoundNodeDialoguePlayer.h" },
{ "ToolTip", "Whether the dialogue line should be played looping" },
};
#endif // WITH_METADATA
// ********** Begin Class USoundNodeDialoguePlayer constinit property declarations *****************
static const UECodeGen_Private::FStructPropertyParams NewProp_DialogueWaveParameter;
static void NewProp_bLooping_SetBit(void* Obj);
static const UECodeGen_Private::FBoolPropertyParams NewProp_bLooping;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End Class USoundNodeDialoguePlayer constinit property declarations *******************
static UObject* (*const DependentSingletons[])();
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<USoundNodeDialoguePlayer>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_USoundNodeDialoguePlayer_Statics
// ********** Begin Class USoundNodeDialoguePlayer Property Definitions ****************************
const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_USoundNodeDialoguePlayer_Statics::NewProp_DialogueWaveParameter = { "DialogueWaveParameter", nullptr, (EPropertyFlags)0x0010000000000001, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(USoundNodeDialoguePlayer, DialogueWaveParameter), Z_Construct_UScriptStruct_FDialogueWaveParameter, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_DialogueWaveParameter_MetaData), NewProp_DialogueWaveParameter_MetaData) }; // 67129529
void Z_Construct_UClass_USoundNodeDialoguePlayer_Statics::NewProp_bLooping_SetBit(void* Obj)
{
((USoundNodeDialoguePlayer*)Obj)->bLooping = 1;
}
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_USoundNodeDialoguePlayer_Statics::NewProp_bLooping = { "bLooping", nullptr, (EPropertyFlags)0x0010000000000001, UECodeGen_Private::EPropertyGenFlags::Bool , RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(uint8), sizeof(USoundNodeDialoguePlayer), &Z_Construct_UClass_USoundNodeDialoguePlayer_Statics::NewProp_bLooping_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bLooping_MetaData), NewProp_bLooping_MetaData) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_USoundNodeDialoguePlayer_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_USoundNodeDialoguePlayer_Statics::NewProp_DialogueWaveParameter,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_USoundNodeDialoguePlayer_Statics::NewProp_bLooping,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_USoundNodeDialoguePlayer_Statics::PropPointers) < 2048);
// ********** End Class USoundNodeDialoguePlayer Property Definitions ******************************
UObject* (*const Z_Construct_UClass_USoundNodeDialoguePlayer_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_USoundNode,
(UObject* (*)())Z_Construct_UPackage__Script_Engine,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_USoundNodeDialoguePlayer_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_USoundNodeDialoguePlayer_Statics::ClassParams = {
&USoundNodeDialoguePlayer::StaticClass,
nullptr,
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
Z_Construct_UClass_USoundNodeDialoguePlayer_Statics::PropPointers,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
0,
UE_ARRAY_COUNT(Z_Construct_UClass_USoundNodeDialoguePlayer_Statics::PropPointers),
0,
0x000810A0u,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_USoundNodeDialoguePlayer_Statics::Class_MetaDataParams), Z_Construct_UClass_USoundNodeDialoguePlayer_Statics::Class_MetaDataParams)
};
void USoundNodeDialoguePlayer::StaticRegisterNativesUSoundNodeDialoguePlayer()
{
}
UClass* Z_Construct_UClass_USoundNodeDialoguePlayer()
{
if (!Z_Registration_Info_UClass_USoundNodeDialoguePlayer.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_USoundNodeDialoguePlayer.OuterSingleton, Z_Construct_UClass_USoundNodeDialoguePlayer_Statics::ClassParams);
}
return Z_Registration_Info_UClass_USoundNodeDialoguePlayer.OuterSingleton;
}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, USoundNodeDialoguePlayer);
USoundNodeDialoguePlayer::~USoundNodeDialoguePlayer() {}
// ********** End Class USoundNodeDialoguePlayer ***************************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Sound_SoundNodeDialoguePlayer_h__Script_Engine_Statics
{
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_USoundNodeDialoguePlayer, USoundNodeDialoguePlayer::StaticClass, TEXT("USoundNodeDialoguePlayer"), &Z_Registration_Info_UClass_USoundNodeDialoguePlayer, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(USoundNodeDialoguePlayer), 2642616087U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Sound_SoundNodeDialoguePlayer_h__Script_Engine_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Sound_SoundNodeDialoguePlayer_h__Script_Engine_1653710613{
TEXT("/Script/Engine"),
Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Sound_SoundNodeDialoguePlayer_h__Script_Engine_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Sound_SoundNodeDialoguePlayer_h__Script_Engine_Statics::ClassInfo),
nullptr, 0,
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS