Files
DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateServer/Inc/Engine/UHT/SoundNodeDelay.generated.h
Norman Lansing ecb33115bf Initial Commit
2026-01-28 19:08:51 -05:00

64 lines
2.8 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "Sound/SoundNodeDelay.h"
#ifdef ENGINE_SoundNodeDelay_generated_h
#error "SoundNodeDelay.generated.h already included, missing '#pragma once' in SoundNodeDelay.h"
#endif
#define ENGINE_SoundNodeDelay_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin Class USoundNodeDelay **********************************************************
struct Z_Construct_UClass_USoundNodeDelay_Statics;
ENGINE_API UClass* Z_Construct_UClass_USoundNodeDelay_NoRegister();
#define FID_Engine_Source_Runtime_Engine_Classes_Sound_SoundNodeDelay_h_21_INCLASS \
private: \
static void StaticRegisterNativesUSoundNodeDelay(); \
friend struct ::Z_Construct_UClass_USoundNodeDelay_Statics; \
static UClass* GetPrivateStaticClass(); \
friend ENGINE_API UClass* ::Z_Construct_UClass_USoundNodeDelay_NoRegister(); \
public: \
DECLARE_CLASS2(USoundNodeDelay, USoundNode, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_USoundNodeDelay_NoRegister) \
DECLARE_SERIALIZER(USoundNodeDelay)
#define FID_Engine_Source_Runtime_Engine_Classes_Sound_SoundNodeDelay_h_21_STANDARD_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
ENGINE_API USoundNodeDelay(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(USoundNodeDelay) \
DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, USoundNodeDelay); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(USoundNodeDelay); \
/** Deleted move- and copy-constructors, should never be used */ \
USoundNodeDelay(USoundNodeDelay&&) = delete; \
USoundNodeDelay(const USoundNodeDelay&) = delete; \
ENGINE_API virtual ~USoundNodeDelay();
#define FID_Engine_Source_Runtime_Engine_Classes_Sound_SoundNodeDelay_h_18_PROLOG
#define FID_Engine_Source_Runtime_Engine_Classes_Sound_SoundNodeDelay_h_21_GENERATED_BODY_LEGACY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Source_Runtime_Engine_Classes_Sound_SoundNodeDelay_h_21_INCLASS \
FID_Engine_Source_Runtime_Engine_Classes_Sound_SoundNodeDelay_h_21_STANDARD_CONSTRUCTORS \
public: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class USoundNodeDelay;
// ********** End Class USoundNodeDelay ************************************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_Sound_SoundNodeDelay_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS