364 lines
22 KiB
C++
364 lines
22 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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#include "UObject/GeneratedCppIncludes.h"
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#include "Sound/SoundGroups.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
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void EmptyLinkFunctionForGeneratedCodeSoundGroups() {}
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// ********** Begin Cross Module References ********************************************************
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COREUOBJECT_API UClass* Z_Construct_UClass_UObject();
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ENGINE_API UClass* Z_Construct_UClass_USoundGroups();
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ENGINE_API UClass* Z_Construct_UClass_USoundGroups_NoRegister();
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ENGINE_API UEnum* Z_Construct_UEnum_Engine_ESoundGroup();
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ENGINE_API UScriptStruct* Z_Construct_UScriptStruct_FSoundGroup();
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UPackage* Z_Construct_UPackage__Script_Engine();
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// ********** End Cross Module References **********************************************************
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// ********** Begin Enum ESoundGroup ***************************************************************
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static FEnumRegistrationInfo Z_Registration_Info_UEnum_ESoundGroup;
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static UEnum* ESoundGroup_StaticEnum()
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{
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if (!Z_Registration_Info_UEnum_ESoundGroup.OuterSingleton)
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{
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Z_Registration_Info_UEnum_ESoundGroup.OuterSingleton = GetStaticEnum(Z_Construct_UEnum_Engine_ESoundGroup, (UObject*)Z_Construct_UPackage__Script_Engine(), TEXT("ESoundGroup"));
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}
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return Z_Registration_Info_UEnum_ESoundGroup.OuterSingleton;
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}
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template<> ENGINE_NON_ATTRIBUTED_API UEnum* StaticEnum<ESoundGroup>()
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{
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return ESoundGroup_StaticEnum();
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}
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struct Z_Construct_UEnum_Engine_ESoundGroup_Statics
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{
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#if WITH_METADATA
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static constexpr UECodeGen_Private::FMetaDataPairParam Enum_MetaDataParams[] = {
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{ "ModuleRelativePath", "Classes/Sound/SoundGroups.h" },
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{ "SOUNDGROUP_Default.DisplayName", "Default" },
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{ "SOUNDGROUP_Default.Name", "SOUNDGROUP_Default" },
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{ "SOUNDGROUP_Effects.DisplayName", "Effects" },
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{ "SOUNDGROUP_Effects.Name", "SOUNDGROUP_Effects" },
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{ "SOUNDGROUP_GameSoundGroup1.Hidden", "" },
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{ "SOUNDGROUP_GameSoundGroup1.Name", "SOUNDGROUP_GameSoundGroup1" },
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{ "SOUNDGROUP_GameSoundGroup10.Hidden", "" },
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{ "SOUNDGROUP_GameSoundGroup10.Name", "SOUNDGROUP_GameSoundGroup10" },
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{ "SOUNDGROUP_GameSoundGroup11.Hidden", "" },
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{ "SOUNDGROUP_GameSoundGroup11.Name", "SOUNDGROUP_GameSoundGroup11" },
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{ "SOUNDGROUP_GameSoundGroup12.Hidden", "" },
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{ "SOUNDGROUP_GameSoundGroup12.Name", "SOUNDGROUP_GameSoundGroup12" },
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{ "SOUNDGROUP_GameSoundGroup13.Hidden", "" },
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{ "SOUNDGROUP_GameSoundGroup13.Name", "SOUNDGROUP_GameSoundGroup13" },
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{ "SOUNDGROUP_GameSoundGroup14.Hidden", "" },
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{ "SOUNDGROUP_GameSoundGroup14.Name", "SOUNDGROUP_GameSoundGroup14" },
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{ "SOUNDGROUP_GameSoundGroup15.Hidden", "" },
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{ "SOUNDGROUP_GameSoundGroup15.Name", "SOUNDGROUP_GameSoundGroup15" },
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{ "SOUNDGROUP_GameSoundGroup16.Hidden", "" },
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{ "SOUNDGROUP_GameSoundGroup16.Name", "SOUNDGROUP_GameSoundGroup16" },
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{ "SOUNDGROUP_GameSoundGroup17.Hidden", "" },
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{ "SOUNDGROUP_GameSoundGroup17.Name", "SOUNDGROUP_GameSoundGroup17" },
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{ "SOUNDGROUP_GameSoundGroup18.Hidden", "" },
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{ "SOUNDGROUP_GameSoundGroup18.Name", "SOUNDGROUP_GameSoundGroup18" },
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{ "SOUNDGROUP_GameSoundGroup19.Hidden", "" },
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{ "SOUNDGROUP_GameSoundGroup19.Name", "SOUNDGROUP_GameSoundGroup19" },
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{ "SOUNDGROUP_GameSoundGroup2.Hidden", "" },
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{ "SOUNDGROUP_GameSoundGroup2.Name", "SOUNDGROUP_GameSoundGroup2" },
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{ "SOUNDGROUP_GameSoundGroup20.Hidden", "" },
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{ "SOUNDGROUP_GameSoundGroup20.Name", "SOUNDGROUP_GameSoundGroup20" },
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{ "SOUNDGROUP_GameSoundGroup3.Hidden", "" },
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{ "SOUNDGROUP_GameSoundGroup3.Name", "SOUNDGROUP_GameSoundGroup3" },
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{ "SOUNDGROUP_GameSoundGroup4.Hidden", "" },
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{ "SOUNDGROUP_GameSoundGroup4.Name", "SOUNDGROUP_GameSoundGroup4" },
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{ "SOUNDGROUP_GameSoundGroup5.Hidden", "" },
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{ "SOUNDGROUP_GameSoundGroup5.Name", "SOUNDGROUP_GameSoundGroup5" },
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{ "SOUNDGROUP_GameSoundGroup6.Hidden", "" },
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{ "SOUNDGROUP_GameSoundGroup6.Name", "SOUNDGROUP_GameSoundGroup6" },
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{ "SOUNDGROUP_GameSoundGroup7.Hidden", "" },
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{ "SOUNDGROUP_GameSoundGroup7.Name", "SOUNDGROUP_GameSoundGroup7" },
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{ "SOUNDGROUP_GameSoundGroup8.Hidden", "" },
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{ "SOUNDGROUP_GameSoundGroup8.Name", "SOUNDGROUP_GameSoundGroup8" },
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{ "SOUNDGROUP_GameSoundGroup9.Hidden", "" },
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{ "SOUNDGROUP_GameSoundGroup9.Name", "SOUNDGROUP_GameSoundGroup9" },
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{ "SOUNDGROUP_Music.DisplayName", "Music" },
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{ "SOUNDGROUP_Music.Name", "SOUNDGROUP_Music" },
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{ "SOUNDGROUP_UI.DisplayName", "UI" },
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{ "SOUNDGROUP_UI.Name", "SOUNDGROUP_UI" },
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{ "SOUNDGROUP_Voice.DisplayName", "Voice" },
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{ "SOUNDGROUP_Voice.Name", "SOUNDGROUP_Voice" },
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};
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#endif // WITH_METADATA
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static constexpr UECodeGen_Private::FEnumeratorParam Enumerators[] = {
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{ "SOUNDGROUP_Default", (int64)SOUNDGROUP_Default },
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{ "SOUNDGROUP_Effects", (int64)SOUNDGROUP_Effects },
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{ "SOUNDGROUP_UI", (int64)SOUNDGROUP_UI },
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{ "SOUNDGROUP_Music", (int64)SOUNDGROUP_Music },
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{ "SOUNDGROUP_Voice", (int64)SOUNDGROUP_Voice },
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{ "SOUNDGROUP_GameSoundGroup1", (int64)SOUNDGROUP_GameSoundGroup1 },
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{ "SOUNDGROUP_GameSoundGroup2", (int64)SOUNDGROUP_GameSoundGroup2 },
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{ "SOUNDGROUP_GameSoundGroup3", (int64)SOUNDGROUP_GameSoundGroup3 },
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{ "SOUNDGROUP_GameSoundGroup4", (int64)SOUNDGROUP_GameSoundGroup4 },
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{ "SOUNDGROUP_GameSoundGroup5", (int64)SOUNDGROUP_GameSoundGroup5 },
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{ "SOUNDGROUP_GameSoundGroup6", (int64)SOUNDGROUP_GameSoundGroup6 },
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{ "SOUNDGROUP_GameSoundGroup7", (int64)SOUNDGROUP_GameSoundGroup7 },
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{ "SOUNDGROUP_GameSoundGroup8", (int64)SOUNDGROUP_GameSoundGroup8 },
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{ "SOUNDGROUP_GameSoundGroup9", (int64)SOUNDGROUP_GameSoundGroup9 },
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{ "SOUNDGROUP_GameSoundGroup10", (int64)SOUNDGROUP_GameSoundGroup10 },
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{ "SOUNDGROUP_GameSoundGroup11", (int64)SOUNDGROUP_GameSoundGroup11 },
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{ "SOUNDGROUP_GameSoundGroup12", (int64)SOUNDGROUP_GameSoundGroup12 },
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{ "SOUNDGROUP_GameSoundGroup13", (int64)SOUNDGROUP_GameSoundGroup13 },
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{ "SOUNDGROUP_GameSoundGroup14", (int64)SOUNDGROUP_GameSoundGroup14 },
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{ "SOUNDGROUP_GameSoundGroup15", (int64)SOUNDGROUP_GameSoundGroup15 },
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{ "SOUNDGROUP_GameSoundGroup16", (int64)SOUNDGROUP_GameSoundGroup16 },
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{ "SOUNDGROUP_GameSoundGroup17", (int64)SOUNDGROUP_GameSoundGroup17 },
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{ "SOUNDGROUP_GameSoundGroup18", (int64)SOUNDGROUP_GameSoundGroup18 },
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{ "SOUNDGROUP_GameSoundGroup19", (int64)SOUNDGROUP_GameSoundGroup19 },
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{ "SOUNDGROUP_GameSoundGroup20", (int64)SOUNDGROUP_GameSoundGroup20 },
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};
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static const UECodeGen_Private::FEnumParams EnumParams;
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}; // struct Z_Construct_UEnum_Engine_ESoundGroup_Statics
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const UECodeGen_Private::FEnumParams Z_Construct_UEnum_Engine_ESoundGroup_Statics::EnumParams = {
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(UObject*(*)())Z_Construct_UPackage__Script_Engine,
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nullptr,
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"ESoundGroup",
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"ESoundGroup",
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Z_Construct_UEnum_Engine_ESoundGroup_Statics::Enumerators,
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RF_Public|RF_Transient|RF_MarkAsNative,
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UE_ARRAY_COUNT(Z_Construct_UEnum_Engine_ESoundGroup_Statics::Enumerators),
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EEnumFlags::None,
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(uint8)UEnum::ECppForm::Regular,
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METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UEnum_Engine_ESoundGroup_Statics::Enum_MetaDataParams), Z_Construct_UEnum_Engine_ESoundGroup_Statics::Enum_MetaDataParams)
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};
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UEnum* Z_Construct_UEnum_Engine_ESoundGroup()
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{
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if (!Z_Registration_Info_UEnum_ESoundGroup.InnerSingleton)
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{
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UECodeGen_Private::ConstructUEnum(Z_Registration_Info_UEnum_ESoundGroup.InnerSingleton, Z_Construct_UEnum_Engine_ESoundGroup_Statics::EnumParams);
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}
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return Z_Registration_Info_UEnum_ESoundGroup.InnerSingleton;
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}
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// ********** End Enum ESoundGroup *****************************************************************
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// ********** Begin ScriptStruct FSoundGroup *******************************************************
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struct Z_Construct_UScriptStruct_FSoundGroup_Statics
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{
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static inline consteval int32 GetStructSize() { return sizeof(FSoundGroup); }
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static inline consteval int16 GetStructAlignment() { return alignof(FSoundGroup); }
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#if WITH_METADATA
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static constexpr UECodeGen_Private::FMetaDataPairParam Struct_MetaDataParams[] = {
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{ "ModuleRelativePath", "Classes/Sound/SoundGroups.h" },
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};
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static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_SoundGroup_MetaData[] = {
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{ "Comment", "// The sound group enumeration we are setting values for\n" },
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{ "ModuleRelativePath", "Classes/Sound/SoundGroups.h" },
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{ "ToolTip", "The sound group enumeration we are setting values for" },
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};
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static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_DisplayName_MetaData[] = {
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{ "Comment", "// An override display name for custom game sound groups\n" },
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{ "ModuleRelativePath", "Classes/Sound/SoundGroups.h" },
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{ "ToolTip", "An override display name for custom game sound groups" },
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};
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static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bAlwaysDecompressOnLoad_MetaData[] = {
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{ "Comment", "// Whether sounds in this group should always decompress on load\n" },
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{ "ModuleRelativePath", "Classes/Sound/SoundGroups.h" },
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{ "ToolTip", "Whether sounds in this group should always decompress on load" },
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};
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static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_DecompressedDuration_MetaData[] = {
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{ "Comment", "/**\n\x09 * Sound duration in seconds below which sounds are entirely expanded to PCM at load time\n\x09 * Disregarded if bAlwaysDecompressOnLoad is true\n\x09*/" },
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{ "ModuleRelativePath", "Classes/Sound/SoundGroups.h" },
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{ "ToolTip", "Sound duration in seconds below which sounds are entirely expanded to PCM at load time\nDisregarded if bAlwaysDecompressOnLoad is true" },
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};
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#endif // WITH_METADATA
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// ********** Begin ScriptStruct FSoundGroup constinit property declarations ***********************
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static const UECodeGen_Private::FBytePropertyParams NewProp_SoundGroup;
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static const UECodeGen_Private::FStrPropertyParams NewProp_DisplayName;
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static void NewProp_bAlwaysDecompressOnLoad_SetBit(void* Obj);
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static const UECodeGen_Private::FBoolPropertyParams NewProp_bAlwaysDecompressOnLoad;
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static const UECodeGen_Private::FFloatPropertyParams NewProp_DecompressedDuration;
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static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
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// ********** End ScriptStruct FSoundGroup constinit property declarations *************************
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static void* NewStructOps()
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{
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return (UScriptStruct::ICppStructOps*)new UScriptStruct::TCppStructOps<FSoundGroup>();
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}
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static const UECodeGen_Private::FStructParams StructParams;
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}; // struct Z_Construct_UScriptStruct_FSoundGroup_Statics
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static FStructRegistrationInfo Z_Registration_Info_UScriptStruct_FSoundGroup;
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class UScriptStruct* FSoundGroup::StaticStruct()
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{
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if (!Z_Registration_Info_UScriptStruct_FSoundGroup.OuterSingleton)
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{
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Z_Registration_Info_UScriptStruct_FSoundGroup.OuterSingleton = GetStaticStruct(Z_Construct_UScriptStruct_FSoundGroup, (UObject*)Z_Construct_UPackage__Script_Engine(), TEXT("SoundGroup"));
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}
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return Z_Registration_Info_UScriptStruct_FSoundGroup.OuterSingleton;
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}
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// ********** Begin ScriptStruct FSoundGroup Property Definitions **********************************
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const UECodeGen_Private::FBytePropertyParams Z_Construct_UScriptStruct_FSoundGroup_Statics::NewProp_SoundGroup = { "SoundGroup", nullptr, (EPropertyFlags)0x0010000000004000, UECodeGen_Private::EPropertyGenFlags::Byte, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FSoundGroup, SoundGroup), Z_Construct_UEnum_Engine_ESoundGroup, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_SoundGroup_MetaData), NewProp_SoundGroup_MetaData) }; // 1946310985
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const UECodeGen_Private::FStrPropertyParams Z_Construct_UScriptStruct_FSoundGroup_Statics::NewProp_DisplayName = { "DisplayName", nullptr, (EPropertyFlags)0x0010000000004000, UECodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FSoundGroup, DisplayName), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_DisplayName_MetaData), NewProp_DisplayName_MetaData) };
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void Z_Construct_UScriptStruct_FSoundGroup_Statics::NewProp_bAlwaysDecompressOnLoad_SetBit(void* Obj)
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{
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((FSoundGroup*)Obj)->bAlwaysDecompressOnLoad = 1;
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}
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const UECodeGen_Private::FBoolPropertyParams Z_Construct_UScriptStruct_FSoundGroup_Statics::NewProp_bAlwaysDecompressOnLoad = { "bAlwaysDecompressOnLoad", nullptr, (EPropertyFlags)0x0010000000004000, UECodeGen_Private::EPropertyGenFlags::Bool , RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(uint8), sizeof(FSoundGroup), &Z_Construct_UScriptStruct_FSoundGroup_Statics::NewProp_bAlwaysDecompressOnLoad_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bAlwaysDecompressOnLoad_MetaData), NewProp_bAlwaysDecompressOnLoad_MetaData) };
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const UECodeGen_Private::FFloatPropertyParams Z_Construct_UScriptStruct_FSoundGroup_Statics::NewProp_DecompressedDuration = { "DecompressedDuration", nullptr, (EPropertyFlags)0x0010000000004000, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FSoundGroup, DecompressedDuration), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_DecompressedDuration_MetaData), NewProp_DecompressedDuration_MetaData) };
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const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UScriptStruct_FSoundGroup_Statics::PropPointers[] = {
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FSoundGroup_Statics::NewProp_SoundGroup,
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FSoundGroup_Statics::NewProp_DisplayName,
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FSoundGroup_Statics::NewProp_bAlwaysDecompressOnLoad,
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FSoundGroup_Statics::NewProp_DecompressedDuration,
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};
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static_assert(UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FSoundGroup_Statics::PropPointers) < 2048);
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// ********** End ScriptStruct FSoundGroup Property Definitions ************************************
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const UECodeGen_Private::FStructParams Z_Construct_UScriptStruct_FSoundGroup_Statics::StructParams = {
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(UObject* (*)())Z_Construct_UPackage__Script_Engine,
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nullptr,
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&NewStructOps,
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"SoundGroup",
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Z_Construct_UScriptStruct_FSoundGroup_Statics::PropPointers,
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UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FSoundGroup_Statics::PropPointers),
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sizeof(FSoundGroup),
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alignof(FSoundGroup),
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RF_Public|RF_Transient|RF_MarkAsNative,
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EStructFlags(0x00000001),
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METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FSoundGroup_Statics::Struct_MetaDataParams), Z_Construct_UScriptStruct_FSoundGroup_Statics::Struct_MetaDataParams)
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};
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UScriptStruct* Z_Construct_UScriptStruct_FSoundGroup()
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{
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if (!Z_Registration_Info_UScriptStruct_FSoundGroup.InnerSingleton)
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{
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UECodeGen_Private::ConstructUScriptStruct(Z_Registration_Info_UScriptStruct_FSoundGroup.InnerSingleton, Z_Construct_UScriptStruct_FSoundGroup_Statics::StructParams);
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}
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return CastChecked<UScriptStruct>(Z_Registration_Info_UScriptStruct_FSoundGroup.InnerSingleton);
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}
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// ********** End ScriptStruct FSoundGroup *********************************************************
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// ********** Begin Class USoundGroups *************************************************************
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FClassRegistrationInfo Z_Registration_Info_UClass_USoundGroups;
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UClass* USoundGroups::GetPrivateStaticClass()
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{
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using TClass = USoundGroups;
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if (!Z_Registration_Info_UClass_USoundGroups.InnerSingleton)
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{
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GetPrivateStaticClassBody(
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TClass::StaticPackage(),
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TEXT("SoundGroups"),
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Z_Registration_Info_UClass_USoundGroups.InnerSingleton,
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StaticRegisterNativesUSoundGroups,
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sizeof(TClass),
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alignof(TClass),
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TClass::StaticClassFlags,
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TClass::StaticClassCastFlags(),
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TClass::StaticConfigName(),
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(UClass::ClassConstructorType)InternalConstructor<TClass>,
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(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
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UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
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&TClass::Super::StaticClass,
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&TClass::WithinClass::StaticClass
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);
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}
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return Z_Registration_Info_UClass_USoundGroups.InnerSingleton;
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}
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UClass* Z_Construct_UClass_USoundGroups_NoRegister()
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{
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return USoundGroups::GetPrivateStaticClass();
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}
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struct Z_Construct_UClass_USoundGroups_Statics
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{
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#if WITH_METADATA
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static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
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{ "Comment", "// This class is a singleton initialized from the ini\n" },
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{ "IncludePath", "Sound/SoundGroups.h" },
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{ "ModuleRelativePath", "Classes/Sound/SoundGroups.h" },
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{ "ToolTip", "This class is a singleton initialized from the ini" },
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};
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static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_SoundGroupProfiles_MetaData[] = {
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{ "Comment", "// The ini editable array of profiles\n" },
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{ "ModuleRelativePath", "Classes/Sound/SoundGroups.h" },
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{ "ToolTip", "The ini editable array of profiles" },
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};
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#endif // WITH_METADATA
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// ********** Begin Class USoundGroups constinit property declarations *****************************
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static const UECodeGen_Private::FStructPropertyParams NewProp_SoundGroupProfiles_Inner;
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static const UECodeGen_Private::FArrayPropertyParams NewProp_SoundGroupProfiles;
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static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
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// ********** End Class USoundGroups constinit property declarations *******************************
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static UObject* (*const DependentSingletons[])();
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static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
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TCppClassTypeTraits<USoundGroups>::IsAbstract,
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};
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static const UECodeGen_Private::FClassParams ClassParams;
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}; // struct Z_Construct_UClass_USoundGroups_Statics
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// ********** Begin Class USoundGroups Property Definitions ****************************************
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const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_USoundGroups_Statics::NewProp_SoundGroupProfiles_Inner = { "SoundGroupProfiles", nullptr, (EPropertyFlags)0x0000000000004000, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, Z_Construct_UScriptStruct_FSoundGroup, METADATA_PARAMS(0, nullptr) }; // 3865823976
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const UECodeGen_Private::FArrayPropertyParams Z_Construct_UClass_USoundGroups_Statics::NewProp_SoundGroupProfiles = { "SoundGroupProfiles", nullptr, (EPropertyFlags)0x0040000000004000, UECodeGen_Private::EPropertyGenFlags::Array, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(USoundGroups, SoundGroupProfiles), EArrayPropertyFlags::None, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_SoundGroupProfiles_MetaData), NewProp_SoundGroupProfiles_MetaData) }; // 3865823976
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const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_USoundGroups_Statics::PropPointers[] = {
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_USoundGroups_Statics::NewProp_SoundGroupProfiles_Inner,
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_USoundGroups_Statics::NewProp_SoundGroupProfiles,
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};
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static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_USoundGroups_Statics::PropPointers) < 2048);
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// ********** End Class USoundGroups Property Definitions ******************************************
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UObject* (*const Z_Construct_UClass_USoundGroups_Statics::DependentSingletons[])() = {
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(UObject* (*)())Z_Construct_UClass_UObject,
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(UObject* (*)())Z_Construct_UPackage__Script_Engine,
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};
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static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_USoundGroups_Statics::DependentSingletons) < 16);
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const UECodeGen_Private::FClassParams Z_Construct_UClass_USoundGroups_Statics::ClassParams = {
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&USoundGroups::StaticClass,
|
|
"Engine",
|
|
&StaticCppClassTypeInfo,
|
|
DependentSingletons,
|
|
nullptr,
|
|
Z_Construct_UClass_USoundGroups_Statics::PropPointers,
|
|
nullptr,
|
|
UE_ARRAY_COUNT(DependentSingletons),
|
|
0,
|
|
UE_ARRAY_COUNT(Z_Construct_UClass_USoundGroups_Statics::PropPointers),
|
|
0,
|
|
0x000800A5u,
|
|
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_USoundGroups_Statics::Class_MetaDataParams), Z_Construct_UClass_USoundGroups_Statics::Class_MetaDataParams)
|
|
};
|
|
void USoundGroups::StaticRegisterNativesUSoundGroups()
|
|
{
|
|
}
|
|
UClass* Z_Construct_UClass_USoundGroups()
|
|
{
|
|
if (!Z_Registration_Info_UClass_USoundGroups.OuterSingleton)
|
|
{
|
|
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_USoundGroups.OuterSingleton, Z_Construct_UClass_USoundGroups_Statics::ClassParams);
|
|
}
|
|
return Z_Registration_Info_UClass_USoundGroups.OuterSingleton;
|
|
}
|
|
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, USoundGroups);
|
|
USoundGroups::~USoundGroups() {}
|
|
// ********** End Class USoundGroups ***************************************************************
|
|
|
|
// ********** Begin Registration *******************************************************************
|
|
struct Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Sound_SoundGroups_h__Script_Engine_Statics
|
|
{
|
|
static constexpr FEnumRegisterCompiledInInfo EnumInfo[] = {
|
|
{ ESoundGroup_StaticEnum, TEXT("ESoundGroup"), &Z_Registration_Info_UEnum_ESoundGroup, CONSTRUCT_RELOAD_VERSION_INFO(FEnumReloadVersionInfo, 1946310985U) },
|
|
};
|
|
static constexpr FStructRegisterCompiledInInfo ScriptStructInfo[] = {
|
|
{ FSoundGroup::StaticStruct, Z_Construct_UScriptStruct_FSoundGroup_Statics::NewStructOps, TEXT("SoundGroup"),&Z_Registration_Info_UScriptStruct_FSoundGroup, CONSTRUCT_RELOAD_VERSION_INFO(FStructReloadVersionInfo, sizeof(FSoundGroup), 3865823976U) },
|
|
};
|
|
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
|
|
{ Z_Construct_UClass_USoundGroups, USoundGroups::StaticClass, TEXT("USoundGroups"), &Z_Registration_Info_UClass_USoundGroups, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(USoundGroups), 2284943283U) },
|
|
};
|
|
}; // Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Sound_SoundGroups_h__Script_Engine_Statics
|
|
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Sound_SoundGroups_h__Script_Engine_2267974707{
|
|
TEXT("/Script/Engine"),
|
|
Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Sound_SoundGroups_h__Script_Engine_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Sound_SoundGroups_h__Script_Engine_Statics::ClassInfo),
|
|
Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Sound_SoundGroups_h__Script_Engine_Statics::ScriptStructInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Sound_SoundGroups_h__Script_Engine_Statics::ScriptStructInfo),
|
|
Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Sound_SoundGroups_h__Script_Engine_Statics::EnumInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Sound_SoundGroups_h__Script_Engine_Statics::EnumInfo),
|
|
};
|
|
// ********** End Registration *********************************************************************
|
|
|
|
PRAGMA_ENABLE_DEPRECATION_WARNINGS
|