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DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateServer/Inc/Engine/UHT/SkeletalMeshVertexAttribute.generated.h
Norman Lansing ecb33115bf Initial Commit
2026-01-28 19:08:51 -05:00

44 lines
2.1 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "Animation/SkeletalMeshVertexAttribute.h"
#ifdef ENGINE_SkeletalMeshVertexAttribute_generated_h
#error "SkeletalMeshVertexAttribute.generated.h already included, missing '#pragma once' in SkeletalMeshVertexAttribute.h"
#endif
#define ENGINE_SkeletalMeshVertexAttribute_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin ScriptStruct FSkeletalMeshVertexAttributeInfo **********************************
struct Z_Construct_UScriptStruct_FSkeletalMeshVertexAttributeInfo_Statics;
#define FID_Engine_Source_Runtime_Engine_Public_Animation_SkeletalMeshVertexAttribute_h_30_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FSkeletalMeshVertexAttributeInfo_Statics; \
ENGINE_API static class UScriptStruct* StaticStruct();
struct FSkeletalMeshVertexAttributeInfo;
// ********** End ScriptStruct FSkeletalMeshVertexAttributeInfo ************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Public_Animation_SkeletalMeshVertexAttribute_h
// ********** Begin Enum ESkeletalMeshVertexAttributeDataType **************************************
#define FOREACH_ENUM_ESKELETALMESHVERTEXATTRIBUTEDATATYPE(op) \
op(ESkeletalMeshVertexAttributeDataType::Float) \
op(ESkeletalMeshVertexAttributeDataType::HalfFloat) \
op(ESkeletalMeshVertexAttributeDataType::NUInt8)
enum class ESkeletalMeshVertexAttributeDataType;
template<> struct TIsUEnumClass<ESkeletalMeshVertexAttributeDataType> { enum { Value = true }; };
template<> ENGINE_NON_ATTRIBUTED_API UEnum* StaticEnum<ESkeletalMeshVertexAttributeDataType>();
// ********** End Enum ESkeletalMeshVertexAttributeDataType ****************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS