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DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateServer/Inc/Engine/UHT/SkeletalMeshVertexAttribute.gen.cpp
Norman Lansing ecb33115bf Initial Commit
2026-01-28 19:08:51 -05:00

190 lines
14 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "Animation/SkeletalMeshVertexAttribute.h"
#include "UObject/PerPlatformProperties.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeSkeletalMeshVertexAttribute() {}
// ********** Begin Cross Module References ********************************************************
COREUOBJECT_API UScriptStruct* Z_Construct_UScriptStruct_FPerPlatformBool();
ENGINE_API UEnum* Z_Construct_UEnum_Engine_ESkeletalMeshVertexAttributeDataType();
ENGINE_API UScriptStruct* Z_Construct_UScriptStruct_FSkeletalMeshVertexAttributeInfo();
UPackage* Z_Construct_UPackage__Script_Engine();
// ********** End Cross Module References **********************************************************
// ********** Begin Enum ESkeletalMeshVertexAttributeDataType **************************************
static FEnumRegistrationInfo Z_Registration_Info_UEnum_ESkeletalMeshVertexAttributeDataType;
static UEnum* ESkeletalMeshVertexAttributeDataType_StaticEnum()
{
if (!Z_Registration_Info_UEnum_ESkeletalMeshVertexAttributeDataType.OuterSingleton)
{
Z_Registration_Info_UEnum_ESkeletalMeshVertexAttributeDataType.OuterSingleton = GetStaticEnum(Z_Construct_UEnum_Engine_ESkeletalMeshVertexAttributeDataType, (UObject*)Z_Construct_UPackage__Script_Engine(), TEXT("ESkeletalMeshVertexAttributeDataType"));
}
return Z_Registration_Info_UEnum_ESkeletalMeshVertexAttributeDataType.OuterSingleton;
}
template<> ENGINE_NON_ATTRIBUTED_API UEnum* StaticEnum<ESkeletalMeshVertexAttributeDataType>()
{
return ESkeletalMeshVertexAttributeDataType_StaticEnum();
}
struct Z_Construct_UEnum_Engine_ESkeletalMeshVertexAttributeDataType_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Enum_MetaDataParams[] = {
{ "Float.DisplayName", "Float" },
{ "Float.Name", "ESkeletalMeshVertexAttributeDataType::Float" },
{ "Float.ToolTip", "Store the vertex attribute values as a 32-bit floating point (float)" },
{ "HalfFloat.DisplayName", "Half-float" },
{ "HalfFloat.Name", "ESkeletalMeshVertexAttributeDataType::HalfFloat" },
{ "HalfFloat.ToolTip", "Store the vertex attribute values as a 16-bit floating point (half)" },
{ "ModuleRelativePath", "Public/Animation/SkeletalMeshVertexAttribute.h" },
{ "NUInt8.DisplayName", "8-bit Unsigned Normalized" },
{ "NUInt8.Name", "ESkeletalMeshVertexAttributeDataType::NUInt8" },
{ "NUInt8.ToolTip", "Quantize and store the vertex attribute values as an unsigned normalized 8-bit integer. Values outside the [0.0 - 1.0] range are clamped." },
};
#endif // WITH_METADATA
static constexpr UECodeGen_Private::FEnumeratorParam Enumerators[] = {
{ "ESkeletalMeshVertexAttributeDataType::Float", (int64)ESkeletalMeshVertexAttributeDataType::Float },
{ "ESkeletalMeshVertexAttributeDataType::HalfFloat", (int64)ESkeletalMeshVertexAttributeDataType::HalfFloat },
{ "ESkeletalMeshVertexAttributeDataType::NUInt8", (int64)ESkeletalMeshVertexAttributeDataType::NUInt8 },
};
static const UECodeGen_Private::FEnumParams EnumParams;
}; // struct Z_Construct_UEnum_Engine_ESkeletalMeshVertexAttributeDataType_Statics
const UECodeGen_Private::FEnumParams Z_Construct_UEnum_Engine_ESkeletalMeshVertexAttributeDataType_Statics::EnumParams = {
(UObject*(*)())Z_Construct_UPackage__Script_Engine,
nullptr,
"ESkeletalMeshVertexAttributeDataType",
"ESkeletalMeshVertexAttributeDataType",
Z_Construct_UEnum_Engine_ESkeletalMeshVertexAttributeDataType_Statics::Enumerators,
RF_Public|RF_Transient|RF_MarkAsNative,
UE_ARRAY_COUNT(Z_Construct_UEnum_Engine_ESkeletalMeshVertexAttributeDataType_Statics::Enumerators),
EEnumFlags::None,
(uint8)UEnum::ECppForm::EnumClass,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UEnum_Engine_ESkeletalMeshVertexAttributeDataType_Statics::Enum_MetaDataParams), Z_Construct_UEnum_Engine_ESkeletalMeshVertexAttributeDataType_Statics::Enum_MetaDataParams)
};
UEnum* Z_Construct_UEnum_Engine_ESkeletalMeshVertexAttributeDataType()
{
if (!Z_Registration_Info_UEnum_ESkeletalMeshVertexAttributeDataType.InnerSingleton)
{
UECodeGen_Private::ConstructUEnum(Z_Registration_Info_UEnum_ESkeletalMeshVertexAttributeDataType.InnerSingleton, Z_Construct_UEnum_Engine_ESkeletalMeshVertexAttributeDataType_Statics::EnumParams);
}
return Z_Registration_Info_UEnum_ESkeletalMeshVertexAttributeDataType.InnerSingleton;
}
// ********** End Enum ESkeletalMeshVertexAttributeDataType ****************************************
// ********** Begin ScriptStruct FSkeletalMeshVertexAttributeInfo **********************************
struct Z_Construct_UScriptStruct_FSkeletalMeshVertexAttributeInfo_Statics
{
static inline consteval int32 GetStructSize() { return sizeof(FSkeletalMeshVertexAttributeInfo); }
static inline consteval int16 GetStructAlignment() { return alignof(FSkeletalMeshVertexAttributeInfo); }
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Struct_MetaDataParams[] = {
{ "Comment", "/** A structure to store user-controllable settings for attributes */" },
{ "ModuleRelativePath", "Public/Animation/SkeletalMeshVertexAttribute.h" },
{ "ToolTip", "A structure to store user-controllable settings for attributes" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_EnabledForRender_MetaData[] = {
{ "Category", "Vertex Attributes" },
{ "Comment", "/** Whether this vertex attribute should be included in the render data. Requires a rebuild of the render mesh. */" },
{ "ModuleRelativePath", "Public/Animation/SkeletalMeshVertexAttribute.h" },
{ "ToolTip", "Whether this vertex attribute should be included in the render data. Requires a rebuild of the render mesh." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_Name_MetaData[] = {
{ "Category", "Vertex Attributes" },
{ "Comment", "/** The name of the vertex attribute */" },
{ "ModuleRelativePath", "Public/Animation/SkeletalMeshVertexAttribute.h" },
{ "ToolTip", "The name of the vertex attribute" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_DataType_MetaData[] = {
{ "Category", "Vertex Attributes" },
{ "Comment", "/** The data type to store the vertex data as for rendering */" },
{ "ModuleRelativePath", "Public/Animation/SkeletalMeshVertexAttribute.h" },
{ "ToolTip", "The data type to store the vertex data as for rendering" },
};
#endif // WITH_METADATA
// ********** Begin ScriptStruct FSkeletalMeshVertexAttributeInfo constinit property declarations **
static const UECodeGen_Private::FStructPropertyParams NewProp_EnabledForRender;
static const UECodeGen_Private::FNamePropertyParams NewProp_Name;
static const UECodeGen_Private::FIntPropertyParams NewProp_DataType_Underlying;
static const UECodeGen_Private::FEnumPropertyParams NewProp_DataType;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End ScriptStruct FSkeletalMeshVertexAttributeInfo constinit property declarations ****
static void* NewStructOps()
{
return (UScriptStruct::ICppStructOps*)new UScriptStruct::TCppStructOps<FSkeletalMeshVertexAttributeInfo>();
}
static const UECodeGen_Private::FStructParams StructParams;
}; // struct Z_Construct_UScriptStruct_FSkeletalMeshVertexAttributeInfo_Statics
static FStructRegistrationInfo Z_Registration_Info_UScriptStruct_FSkeletalMeshVertexAttributeInfo;
class UScriptStruct* FSkeletalMeshVertexAttributeInfo::StaticStruct()
{
if (!Z_Registration_Info_UScriptStruct_FSkeletalMeshVertexAttributeInfo.OuterSingleton)
{
Z_Registration_Info_UScriptStruct_FSkeletalMeshVertexAttributeInfo.OuterSingleton = GetStaticStruct(Z_Construct_UScriptStruct_FSkeletalMeshVertexAttributeInfo, (UObject*)Z_Construct_UPackage__Script_Engine(), TEXT("SkeletalMeshVertexAttributeInfo"));
}
return Z_Registration_Info_UScriptStruct_FSkeletalMeshVertexAttributeInfo.OuterSingleton;
}
// ********** Begin ScriptStruct FSkeletalMeshVertexAttributeInfo Property Definitions *************
const UECodeGen_Private::FStructPropertyParams Z_Construct_UScriptStruct_FSkeletalMeshVertexAttributeInfo_Statics::NewProp_EnabledForRender = { "EnabledForRender", nullptr, (EPropertyFlags)0x0010000000000001, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FSkeletalMeshVertexAttributeInfo, EnabledForRender), Z_Construct_UScriptStruct_FPerPlatformBool, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_EnabledForRender_MetaData), NewProp_EnabledForRender_MetaData) }; // 4028649551
const UECodeGen_Private::FNamePropertyParams Z_Construct_UScriptStruct_FSkeletalMeshVertexAttributeInfo_Statics::NewProp_Name = { "Name", nullptr, (EPropertyFlags)0x0010000000020001, UECodeGen_Private::EPropertyGenFlags::Name, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FSkeletalMeshVertexAttributeInfo, Name), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_Name_MetaData), NewProp_Name_MetaData) };
const UECodeGen_Private::FIntPropertyParams Z_Construct_UScriptStruct_FSkeletalMeshVertexAttributeInfo_Statics::NewProp_DataType_Underlying = { "UnderlyingType", nullptr, (EPropertyFlags)0x0000000000000000, UECodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FEnumPropertyParams Z_Construct_UScriptStruct_FSkeletalMeshVertexAttributeInfo_Statics::NewProp_DataType = { "DataType", nullptr, (EPropertyFlags)0x0010000000000001, UECodeGen_Private::EPropertyGenFlags::Enum, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FSkeletalMeshVertexAttributeInfo, DataType), Z_Construct_UEnum_Engine_ESkeletalMeshVertexAttributeDataType, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_DataType_MetaData), NewProp_DataType_MetaData) }; // 3329195692
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UScriptStruct_FSkeletalMeshVertexAttributeInfo_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FSkeletalMeshVertexAttributeInfo_Statics::NewProp_EnabledForRender,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FSkeletalMeshVertexAttributeInfo_Statics::NewProp_Name,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FSkeletalMeshVertexAttributeInfo_Statics::NewProp_DataType_Underlying,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FSkeletalMeshVertexAttributeInfo_Statics::NewProp_DataType,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FSkeletalMeshVertexAttributeInfo_Statics::PropPointers) < 2048);
// ********** End ScriptStruct FSkeletalMeshVertexAttributeInfo Property Definitions ***************
const UECodeGen_Private::FStructParams Z_Construct_UScriptStruct_FSkeletalMeshVertexAttributeInfo_Statics::StructParams = {
(UObject* (*)())Z_Construct_UPackage__Script_Engine,
nullptr,
&NewStructOps,
"SkeletalMeshVertexAttributeInfo",
Z_Construct_UScriptStruct_FSkeletalMeshVertexAttributeInfo_Statics::PropPointers,
UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FSkeletalMeshVertexAttributeInfo_Statics::PropPointers),
sizeof(FSkeletalMeshVertexAttributeInfo),
alignof(FSkeletalMeshVertexAttributeInfo),
RF_Public|RF_Transient|RF_MarkAsNative,
EStructFlags(0x00000001),
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FSkeletalMeshVertexAttributeInfo_Statics::Struct_MetaDataParams), Z_Construct_UScriptStruct_FSkeletalMeshVertexAttributeInfo_Statics::Struct_MetaDataParams)
};
UScriptStruct* Z_Construct_UScriptStruct_FSkeletalMeshVertexAttributeInfo()
{
if (!Z_Registration_Info_UScriptStruct_FSkeletalMeshVertexAttributeInfo.InnerSingleton)
{
UECodeGen_Private::ConstructUScriptStruct(Z_Registration_Info_UScriptStruct_FSkeletalMeshVertexAttributeInfo.InnerSingleton, Z_Construct_UScriptStruct_FSkeletalMeshVertexAttributeInfo_Statics::StructParams);
}
return CastChecked<UScriptStruct>(Z_Registration_Info_UScriptStruct_FSkeletalMeshVertexAttributeInfo.InnerSingleton);
}
// ********** End ScriptStruct FSkeletalMeshVertexAttributeInfo ************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Public_Animation_SkeletalMeshVertexAttribute_h__Script_Engine_Statics
{
static constexpr FEnumRegisterCompiledInInfo EnumInfo[] = {
{ ESkeletalMeshVertexAttributeDataType_StaticEnum, TEXT("ESkeletalMeshVertexAttributeDataType"), &Z_Registration_Info_UEnum_ESkeletalMeshVertexAttributeDataType, CONSTRUCT_RELOAD_VERSION_INFO(FEnumReloadVersionInfo, 3329195692U) },
};
static constexpr FStructRegisterCompiledInInfo ScriptStructInfo[] = {
{ FSkeletalMeshVertexAttributeInfo::StaticStruct, Z_Construct_UScriptStruct_FSkeletalMeshVertexAttributeInfo_Statics::NewStructOps, TEXT("SkeletalMeshVertexAttributeInfo"),&Z_Registration_Info_UScriptStruct_FSkeletalMeshVertexAttributeInfo, CONSTRUCT_RELOAD_VERSION_INFO(FStructReloadVersionInfo, sizeof(FSkeletalMeshVertexAttributeInfo), 497765878U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Public_Animation_SkeletalMeshVertexAttribute_h__Script_Engine_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Public_Animation_SkeletalMeshVertexAttribute_h__Script_Engine_1516653213{
TEXT("/Script/Engine"),
nullptr, 0,
Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Public_Animation_SkeletalMeshVertexAttribute_h__Script_Engine_Statics::ScriptStructInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Public_Animation_SkeletalMeshVertexAttribute_h__Script_Engine_Statics::ScriptStructInfo),
Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Public_Animation_SkeletalMeshVertexAttribute_h__Script_Engine_Statics::EnumInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Public_Animation_SkeletalMeshVertexAttribute_h__Script_Engine_Statics::EnumInfo),
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS