506 lines
37 KiB
C++
506 lines
37 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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#include "UObject/GeneratedCppIncludes.h"
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#include "Engine/SkeletalMeshSocket.h"
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#include "Serialization/ArchiveUObjectFromStructuredArchive.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
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void EmptyLinkFunctionForGeneratedCodeSkeletalMeshSocket() {}
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// ********** Begin Cross Module References ********************************************************
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COREUOBJECT_API UClass* Z_Construct_UClass_UObject();
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COREUOBJECT_API UScriptStruct* Z_Construct_UScriptStruct_FRotator();
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COREUOBJECT_API UScriptStruct* Z_Construct_UScriptStruct_FTransform();
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COREUOBJECT_API UScriptStruct* Z_Construct_UScriptStruct_FVector();
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ENGINE_API UClass* Z_Construct_UClass_USkeletalMesh_NoRegister();
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ENGINE_API UClass* Z_Construct_UClass_USkeletalMeshComponent_NoRegister();
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ENGINE_API UClass* Z_Construct_UClass_USkeletalMeshSocket();
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ENGINE_API UClass* Z_Construct_UClass_USkeletalMeshSocket_NoRegister();
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UPackage* Z_Construct_UPackage__Script_Engine();
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// ********** End Cross Module References **********************************************************
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// ********** Begin Class USkeletalMeshSocket Function GetSocketLocalTransform *********************
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struct Z_Construct_UFunction_USkeletalMeshSocket_GetSocketLocalTransform_Statics
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{
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struct SkeletalMeshSocket_eventGetSocketLocalTransform_Parms
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{
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FTransform ReturnValue;
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};
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#if WITH_METADATA
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static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
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{ "Category", "Socket Parameters" },
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{ "Comment", "/** returns FTransform of Socket local transform */" },
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{ "ModuleRelativePath", "Classes/Engine/SkeletalMeshSocket.h" },
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{ "ToolTip", "returns FTransform of Socket local transform" },
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};
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#endif // WITH_METADATA
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// ********** Begin Function GetSocketLocalTransform constinit property declarations ***************
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static const UECodeGen_Private::FStructPropertyParams NewProp_ReturnValue;
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static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
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// ********** End Function GetSocketLocalTransform constinit property declarations *****************
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static const UECodeGen_Private::FFunctionParams FuncParams;
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};
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// ********** Begin Function GetSocketLocalTransform Property Definitions **************************
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const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_USkeletalMeshSocket_GetSocketLocalTransform_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(SkeletalMeshSocket_eventGetSocketLocalTransform_Parms, ReturnValue), Z_Construct_UScriptStruct_FTransform, METADATA_PARAMS(0, nullptr) };
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const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_USkeletalMeshSocket_GetSocketLocalTransform_Statics::PropPointers[] = {
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_USkeletalMeshSocket_GetSocketLocalTransform_Statics::NewProp_ReturnValue,
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};
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static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_USkeletalMeshSocket_GetSocketLocalTransform_Statics::PropPointers) < 2048);
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// ********** End Function GetSocketLocalTransform Property Definitions ****************************
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const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_USkeletalMeshSocket_GetSocketLocalTransform_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_USkeletalMeshSocket, nullptr, "GetSocketLocalTransform", Z_Construct_UFunction_USkeletalMeshSocket_GetSocketLocalTransform_Statics::PropPointers,
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UE_ARRAY_COUNT(Z_Construct_UFunction_USkeletalMeshSocket_GetSocketLocalTransform_Statics::PropPointers),
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sizeof(Z_Construct_UFunction_USkeletalMeshSocket_GetSocketLocalTransform_Statics::SkeletalMeshSocket_eventGetSocketLocalTransform_Parms),
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RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x54820403, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_USkeletalMeshSocket_GetSocketLocalTransform_Statics::Function_MetaDataParams), Z_Construct_UFunction_USkeletalMeshSocket_GetSocketLocalTransform_Statics::Function_MetaDataParams)}, };
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static_assert(sizeof(Z_Construct_UFunction_USkeletalMeshSocket_GetSocketLocalTransform_Statics::SkeletalMeshSocket_eventGetSocketLocalTransform_Parms) < MAX_uint16);
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UFunction* Z_Construct_UFunction_USkeletalMeshSocket_GetSocketLocalTransform()
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{
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static UFunction* ReturnFunction = nullptr;
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if (!ReturnFunction)
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{
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UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_USkeletalMeshSocket_GetSocketLocalTransform_Statics::FuncParams);
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}
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return ReturnFunction;
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}
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DEFINE_FUNCTION(USkeletalMeshSocket::execGetSocketLocalTransform)
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{
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P_FINISH;
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P_NATIVE_BEGIN;
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*(FTransform*)Z_Param__Result=P_THIS->GetSocketLocalTransform();
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P_NATIVE_END;
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}
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// ********** End Class USkeletalMeshSocket Function GetSocketLocalTransform ***********************
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// ********** Begin Class USkeletalMeshSocket Function GetSocketLocation ***************************
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struct Z_Construct_UFunction_USkeletalMeshSocket_GetSocketLocation_Statics
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{
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struct SkeletalMeshSocket_eventGetSocketLocation_Parms
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{
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const USkeletalMeshComponent* SkelComp;
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FVector ReturnValue;
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};
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#if WITH_METADATA
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static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
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{ "Category", "Components|SkeletalMesh" },
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{ "ModuleRelativePath", "Classes/Engine/SkeletalMeshSocket.h" },
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};
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static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_SkelComp_MetaData[] = {
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{ "EditInline", "true" },
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{ "NativeConst", "" },
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};
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#endif // WITH_METADATA
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// ********** Begin Function GetSocketLocation constinit property declarations *********************
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static const UECodeGen_Private::FObjectPropertyParams NewProp_SkelComp;
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static const UECodeGen_Private::FStructPropertyParams NewProp_ReturnValue;
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static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
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// ********** End Function GetSocketLocation constinit property declarations ***********************
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static const UECodeGen_Private::FFunctionParams FuncParams;
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};
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// ********** Begin Function GetSocketLocation Property Definitions ********************************
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const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_USkeletalMeshSocket_GetSocketLocation_Statics::NewProp_SkelComp = { "SkelComp", nullptr, (EPropertyFlags)0x0010000000080082, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(SkeletalMeshSocket_eventGetSocketLocation_Parms, SkelComp), Z_Construct_UClass_USkeletalMeshComponent_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_SkelComp_MetaData), NewProp_SkelComp_MetaData) };
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const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_USkeletalMeshSocket_GetSocketLocation_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(SkeletalMeshSocket_eventGetSocketLocation_Parms, ReturnValue), Z_Construct_UScriptStruct_FVector, METADATA_PARAMS(0, nullptr) };
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const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_USkeletalMeshSocket_GetSocketLocation_Statics::PropPointers[] = {
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_USkeletalMeshSocket_GetSocketLocation_Statics::NewProp_SkelComp,
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_USkeletalMeshSocket_GetSocketLocation_Statics::NewProp_ReturnValue,
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};
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static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_USkeletalMeshSocket_GetSocketLocation_Statics::PropPointers) < 2048);
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// ********** End Function GetSocketLocation Property Definitions **********************************
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const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_USkeletalMeshSocket_GetSocketLocation_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_USkeletalMeshSocket, nullptr, "GetSocketLocation", Z_Construct_UFunction_USkeletalMeshSocket_GetSocketLocation_Statics::PropPointers,
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UE_ARRAY_COUNT(Z_Construct_UFunction_USkeletalMeshSocket_GetSocketLocation_Statics::PropPointers),
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sizeof(Z_Construct_UFunction_USkeletalMeshSocket_GetSocketLocation_Statics::SkeletalMeshSocket_eventGetSocketLocation_Parms),
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RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x54820403, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_USkeletalMeshSocket_GetSocketLocation_Statics::Function_MetaDataParams), Z_Construct_UFunction_USkeletalMeshSocket_GetSocketLocation_Statics::Function_MetaDataParams)}, };
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static_assert(sizeof(Z_Construct_UFunction_USkeletalMeshSocket_GetSocketLocation_Statics::SkeletalMeshSocket_eventGetSocketLocation_Parms) < MAX_uint16);
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UFunction* Z_Construct_UFunction_USkeletalMeshSocket_GetSocketLocation()
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{
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static UFunction* ReturnFunction = nullptr;
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if (!ReturnFunction)
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{
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UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_USkeletalMeshSocket_GetSocketLocation_Statics::FuncParams);
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}
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return ReturnFunction;
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}
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DEFINE_FUNCTION(USkeletalMeshSocket::execGetSocketLocation)
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{
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P_GET_OBJECT(USkeletalMeshComponent,Z_Param_SkelComp);
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P_FINISH;
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P_NATIVE_BEGIN;
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*(FVector*)Z_Param__Result=P_THIS->GetSocketLocation(Z_Param_SkelComp);
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P_NATIVE_END;
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}
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// ********** End Class USkeletalMeshSocket Function GetSocketLocation *****************************
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// ********** Begin Class USkeletalMeshSocket Function InitializeSocketFromLocation ****************
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struct Z_Construct_UFunction_USkeletalMeshSocket_InitializeSocketFromLocation_Statics
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{
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struct SkeletalMeshSocket_eventInitializeSocketFromLocation_Parms
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{
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const USkeletalMeshComponent* SkelComp;
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FVector WorldLocation;
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FVector WorldNormal;
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};
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#if WITH_METADATA
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static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
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{ "Category", "Components|SkeletalMesh" },
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{ "Comment", "/** Sets BoneName, RelativeLocation and RelativeRotation based on closest bone to WorldLocation and WorldNormal */" },
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{ "ModuleRelativePath", "Classes/Engine/SkeletalMeshSocket.h" },
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{ "ToolTip", "Sets BoneName, RelativeLocation and RelativeRotation based on closest bone to WorldLocation and WorldNormal" },
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};
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static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_SkelComp_MetaData[] = {
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{ "EditInline", "true" },
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{ "NativeConst", "" },
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};
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#endif // WITH_METADATA
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// ********** Begin Function InitializeSocketFromLocation constinit property declarations **********
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static const UECodeGen_Private::FObjectPropertyParams NewProp_SkelComp;
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static const UECodeGen_Private::FStructPropertyParams NewProp_WorldLocation;
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static const UECodeGen_Private::FStructPropertyParams NewProp_WorldNormal;
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static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
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// ********** End Function InitializeSocketFromLocation constinit property declarations ************
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static const UECodeGen_Private::FFunctionParams FuncParams;
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};
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// ********** Begin Function InitializeSocketFromLocation Property Definitions *********************
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const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_USkeletalMeshSocket_InitializeSocketFromLocation_Statics::NewProp_SkelComp = { "SkelComp", nullptr, (EPropertyFlags)0x0010000000080082, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(SkeletalMeshSocket_eventInitializeSocketFromLocation_Parms, SkelComp), Z_Construct_UClass_USkeletalMeshComponent_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_SkelComp_MetaData), NewProp_SkelComp_MetaData) };
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const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_USkeletalMeshSocket_InitializeSocketFromLocation_Statics::NewProp_WorldLocation = { "WorldLocation", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(SkeletalMeshSocket_eventInitializeSocketFromLocation_Parms, WorldLocation), Z_Construct_UScriptStruct_FVector, METADATA_PARAMS(0, nullptr) };
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const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_USkeletalMeshSocket_InitializeSocketFromLocation_Statics::NewProp_WorldNormal = { "WorldNormal", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(SkeletalMeshSocket_eventInitializeSocketFromLocation_Parms, WorldNormal), Z_Construct_UScriptStruct_FVector, METADATA_PARAMS(0, nullptr) };
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const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_USkeletalMeshSocket_InitializeSocketFromLocation_Statics::PropPointers[] = {
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_USkeletalMeshSocket_InitializeSocketFromLocation_Statics::NewProp_SkelComp,
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_USkeletalMeshSocket_InitializeSocketFromLocation_Statics::NewProp_WorldLocation,
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_USkeletalMeshSocket_InitializeSocketFromLocation_Statics::NewProp_WorldNormal,
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};
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static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_USkeletalMeshSocket_InitializeSocketFromLocation_Statics::PropPointers) < 2048);
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// ********** End Function InitializeSocketFromLocation Property Definitions ***********************
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const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_USkeletalMeshSocket_InitializeSocketFromLocation_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_USkeletalMeshSocket, nullptr, "InitializeSocketFromLocation", Z_Construct_UFunction_USkeletalMeshSocket_InitializeSocketFromLocation_Statics::PropPointers,
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UE_ARRAY_COUNT(Z_Construct_UFunction_USkeletalMeshSocket_InitializeSocketFromLocation_Statics::PropPointers),
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sizeof(Z_Construct_UFunction_USkeletalMeshSocket_InitializeSocketFromLocation_Statics::SkeletalMeshSocket_eventInitializeSocketFromLocation_Parms),
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RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04820403, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_USkeletalMeshSocket_InitializeSocketFromLocation_Statics::Function_MetaDataParams), Z_Construct_UFunction_USkeletalMeshSocket_InitializeSocketFromLocation_Statics::Function_MetaDataParams)}, };
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static_assert(sizeof(Z_Construct_UFunction_USkeletalMeshSocket_InitializeSocketFromLocation_Statics::SkeletalMeshSocket_eventInitializeSocketFromLocation_Parms) < MAX_uint16);
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UFunction* Z_Construct_UFunction_USkeletalMeshSocket_InitializeSocketFromLocation()
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{
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static UFunction* ReturnFunction = nullptr;
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if (!ReturnFunction)
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{
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UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_USkeletalMeshSocket_InitializeSocketFromLocation_Statics::FuncParams);
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}
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return ReturnFunction;
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}
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DEFINE_FUNCTION(USkeletalMeshSocket::execInitializeSocketFromLocation)
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{
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P_GET_OBJECT(USkeletalMeshComponent,Z_Param_SkelComp);
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P_GET_STRUCT(FVector,Z_Param_WorldLocation);
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P_GET_STRUCT(FVector,Z_Param_WorldNormal);
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P_FINISH;
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P_NATIVE_BEGIN;
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P_THIS->InitializeSocketFromLocation(Z_Param_SkelComp,Z_Param_WorldLocation,Z_Param_WorldNormal);
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P_NATIVE_END;
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}
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// ********** End Class USkeletalMeshSocket Function InitializeSocketFromLocation ******************
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// ********** Begin Class USkeletalMeshSocket Function SetSocketLocalTransform *********************
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#if WITH_EDITOR
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struct Z_Construct_UFunction_USkeletalMeshSocket_SetSocketLocalTransform_Statics
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{
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struct SkeletalMeshSocket_eventSetSocketLocalTransform_Parms
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{
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FTransform InTransform;
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};
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#if WITH_METADATA
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static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
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{ "Category", "Socket Parameters" },
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{ "Comment", "/** Sets the relative transform parameters of the socket to the given local FTransform */" },
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{ "ModuleRelativePath", "Classes/Engine/SkeletalMeshSocket.h" },
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{ "ToolTip", "Sets the relative transform parameters of the socket to the given local FTransform" },
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};
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#endif // WITH_METADATA
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// ********** Begin Function SetSocketLocalTransform constinit property declarations ***************
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static const UECodeGen_Private::FStructPropertyParams NewProp_InTransform;
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static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
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// ********** End Function SetSocketLocalTransform constinit property declarations *****************
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static const UECodeGen_Private::FFunctionParams FuncParams;
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};
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// ********** Begin Function SetSocketLocalTransform Property Definitions **************************
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const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_USkeletalMeshSocket_SetSocketLocalTransform_Statics::NewProp_InTransform = { "InTransform", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(SkeletalMeshSocket_eventSetSocketLocalTransform_Parms, InTransform), Z_Construct_UScriptStruct_FTransform, METADATA_PARAMS(0, nullptr) };
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const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_USkeletalMeshSocket_SetSocketLocalTransform_Statics::PropPointers[] = {
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_USkeletalMeshSocket_SetSocketLocalTransform_Statics::NewProp_InTransform,
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};
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static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_USkeletalMeshSocket_SetSocketLocalTransform_Statics::PropPointers) < 2048);
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// ********** End Function SetSocketLocalTransform Property Definitions ****************************
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const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_USkeletalMeshSocket_SetSocketLocalTransform_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_USkeletalMeshSocket, nullptr, "SetSocketLocalTransform", Z_Construct_UFunction_USkeletalMeshSocket_SetSocketLocalTransform_Statics::PropPointers,
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UE_ARRAY_COUNT(Z_Construct_UFunction_USkeletalMeshSocket_SetSocketLocalTransform_Statics::PropPointers),
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sizeof(Z_Construct_UFunction_USkeletalMeshSocket_SetSocketLocalTransform_Statics::SkeletalMeshSocket_eventSetSocketLocalTransform_Parms),
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RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x24820403, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_USkeletalMeshSocket_SetSocketLocalTransform_Statics::Function_MetaDataParams), Z_Construct_UFunction_USkeletalMeshSocket_SetSocketLocalTransform_Statics::Function_MetaDataParams)}, };
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static_assert(sizeof(Z_Construct_UFunction_USkeletalMeshSocket_SetSocketLocalTransform_Statics::SkeletalMeshSocket_eventSetSocketLocalTransform_Parms) < MAX_uint16);
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UFunction* Z_Construct_UFunction_USkeletalMeshSocket_SetSocketLocalTransform()
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{
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static UFunction* ReturnFunction = nullptr;
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if (!ReturnFunction)
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{
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UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_USkeletalMeshSocket_SetSocketLocalTransform_Statics::FuncParams);
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}
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return ReturnFunction;
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}
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DEFINE_FUNCTION(USkeletalMeshSocket::execSetSocketLocalTransform)
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{
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P_GET_STRUCT(FTransform,Z_Param_InTransform);
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P_FINISH;
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P_NATIVE_BEGIN;
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P_THIS->SetSocketLocalTransform(Z_Param_InTransform);
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P_NATIVE_END;
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}
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#endif // WITH_EDITOR
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// ********** End Class USkeletalMeshSocket Function SetSocketLocalTransform ***********************
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// ********** Begin Class USkeletalMeshSocket Function SetSocketParent *****************************
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#if WITH_EDITOR
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struct Z_Construct_UFunction_USkeletalMeshSocket_SetSocketParent_Statics
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{
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struct SkeletalMeshSocket_eventSetSocketParent_Parms
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{
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USkeletalMesh* InSkeletalMesh;
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FName InBoneName;
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};
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#if WITH_METADATA
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static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
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{ "Category", "Socket Parameters" },
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{ "Comment", "/** Change the sockets parent to a new bone. The skeleton is used to validate that the bone exists */" },
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{ "ModuleRelativePath", "Classes/Engine/SkeletalMeshSocket.h" },
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{ "ToolTip", "Change the sockets parent to a new bone. The skeleton is used to validate that the bone exists" },
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};
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#endif // WITH_METADATA
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// ********** Begin Function SetSocketParent constinit property declarations ***********************
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static const UECodeGen_Private::FObjectPropertyParams NewProp_InSkeletalMesh;
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static const UECodeGen_Private::FNamePropertyParams NewProp_InBoneName;
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static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
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// ********** End Function SetSocketParent constinit property declarations *************************
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static const UECodeGen_Private::FFunctionParams FuncParams;
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};
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// ********** Begin Function SetSocketParent Property Definitions **********************************
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const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_USkeletalMeshSocket_SetSocketParent_Statics::NewProp_InSkeletalMesh = { "InSkeletalMesh", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(SkeletalMeshSocket_eventSetSocketParent_Parms, InSkeletalMesh), Z_Construct_UClass_USkeletalMesh_NoRegister, METADATA_PARAMS(0, nullptr) };
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const UECodeGen_Private::FNamePropertyParams Z_Construct_UFunction_USkeletalMeshSocket_SetSocketParent_Statics::NewProp_InBoneName = { "InBoneName", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Name, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(SkeletalMeshSocket_eventSetSocketParent_Parms, InBoneName), METADATA_PARAMS(0, nullptr) };
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const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_USkeletalMeshSocket_SetSocketParent_Statics::PropPointers[] = {
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_USkeletalMeshSocket_SetSocketParent_Statics::NewProp_InSkeletalMesh,
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_USkeletalMeshSocket_SetSocketParent_Statics::NewProp_InBoneName,
|
|
};
|
|
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_USkeletalMeshSocket_SetSocketParent_Statics::PropPointers) < 2048);
|
|
// ********** End Function SetSocketParent Property Definitions ************************************
|
|
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_USkeletalMeshSocket_SetSocketParent_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_USkeletalMeshSocket, nullptr, "SetSocketParent", Z_Construct_UFunction_USkeletalMeshSocket_SetSocketParent_Statics::PropPointers,
|
|
UE_ARRAY_COUNT(Z_Construct_UFunction_USkeletalMeshSocket_SetSocketParent_Statics::PropPointers),
|
|
sizeof(Z_Construct_UFunction_USkeletalMeshSocket_SetSocketParent_Statics::SkeletalMeshSocket_eventSetSocketParent_Parms),
|
|
RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x24020403, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_USkeletalMeshSocket_SetSocketParent_Statics::Function_MetaDataParams), Z_Construct_UFunction_USkeletalMeshSocket_SetSocketParent_Statics::Function_MetaDataParams)}, };
|
|
static_assert(sizeof(Z_Construct_UFunction_USkeletalMeshSocket_SetSocketParent_Statics::SkeletalMeshSocket_eventSetSocketParent_Parms) < MAX_uint16);
|
|
UFunction* Z_Construct_UFunction_USkeletalMeshSocket_SetSocketParent()
|
|
{
|
|
static UFunction* ReturnFunction = nullptr;
|
|
if (!ReturnFunction)
|
|
{
|
|
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_USkeletalMeshSocket_SetSocketParent_Statics::FuncParams);
|
|
}
|
|
return ReturnFunction;
|
|
}
|
|
DEFINE_FUNCTION(USkeletalMeshSocket::execSetSocketParent)
|
|
{
|
|
P_GET_OBJECT(USkeletalMesh,Z_Param_InSkeletalMesh);
|
|
P_GET_PROPERTY(FNameProperty,Z_Param_InBoneName);
|
|
P_FINISH;
|
|
P_NATIVE_BEGIN;
|
|
P_THIS->SetSocketParent(Z_Param_InSkeletalMesh,Z_Param_InBoneName);
|
|
P_NATIVE_END;
|
|
}
|
|
#endif // WITH_EDITOR
|
|
// ********** End Class USkeletalMeshSocket Function SetSocketParent *******************************
|
|
|
|
// ********** Begin Class USkeletalMeshSocket ******************************************************
|
|
FClassRegistrationInfo Z_Registration_Info_UClass_USkeletalMeshSocket;
|
|
UClass* USkeletalMeshSocket::GetPrivateStaticClass()
|
|
{
|
|
using TClass = USkeletalMeshSocket;
|
|
if (!Z_Registration_Info_UClass_USkeletalMeshSocket.InnerSingleton)
|
|
{
|
|
GetPrivateStaticClassBody(
|
|
TClass::StaticPackage(),
|
|
TEXT("SkeletalMeshSocket"),
|
|
Z_Registration_Info_UClass_USkeletalMeshSocket.InnerSingleton,
|
|
StaticRegisterNativesUSkeletalMeshSocket,
|
|
sizeof(TClass),
|
|
alignof(TClass),
|
|
TClass::StaticClassFlags,
|
|
TClass::StaticClassCastFlags(),
|
|
TClass::StaticConfigName(),
|
|
(UClass::ClassConstructorType)InternalConstructor<TClass>,
|
|
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
|
|
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
|
|
&TClass::Super::StaticClass,
|
|
&TClass::WithinClass::StaticClass
|
|
);
|
|
}
|
|
return Z_Registration_Info_UClass_USkeletalMeshSocket.InnerSingleton;
|
|
}
|
|
UClass* Z_Construct_UClass_USkeletalMeshSocket_NoRegister()
|
|
{
|
|
return USkeletalMeshSocket::GetPrivateStaticClass();
|
|
}
|
|
struct Z_Construct_UClass_USkeletalMeshSocket_Statics
|
|
{
|
|
#if WITH_METADATA
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
|
|
{ "BlueprintType", "true" },
|
|
{ "HideCategories", "Object Actor" },
|
|
{ "IncludePath", "Engine/SkeletalMeshSocket.h" },
|
|
{ "ModuleRelativePath", "Classes/Engine/SkeletalMeshSocket.h" },
|
|
};
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_SocketName_MetaData[] = {
|
|
{ "Category", "Socket Parameters" },
|
|
{ "Comment", "/** \n\x09 *\x09""Defines a named attachment location on the USkeletalMesh. \n\x09 *\x09These are set up in editor and used as a shortcut instead of specifying \n\x09 *\x09""everything explicitly to AttachComponent in the SkeletalMeshComponent.\n\x09 *\x09The Outer of a SkeletalMeshSocket should always be the USkeletalMesh.\n\x09 */" },
|
|
{ "ModuleRelativePath", "Classes/Engine/SkeletalMeshSocket.h" },
|
|
{ "ToolTip", "Defines a named attachment location on the USkeletalMesh.\nThese are set up in editor and used as a shortcut instead of specifying\neverything explicitly to AttachComponent in the SkeletalMeshComponent.\nThe Outer of a SkeletalMeshSocket should always be the USkeletalMesh." },
|
|
};
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_BoneName_MetaData[] = {
|
|
{ "Category", "Socket Parameters" },
|
|
{ "ModuleRelativePath", "Classes/Engine/SkeletalMeshSocket.h" },
|
|
};
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_RelativeLocation_MetaData[] = {
|
|
{ "Category", "Socket Parameters" },
|
|
{ "ModuleRelativePath", "Classes/Engine/SkeletalMeshSocket.h" },
|
|
};
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_RelativeRotation_MetaData[] = {
|
|
{ "Category", "Socket Parameters" },
|
|
{ "ModuleRelativePath", "Classes/Engine/SkeletalMeshSocket.h" },
|
|
};
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_RelativeScale_MetaData[] = {
|
|
{ "Category", "Socket Parameters" },
|
|
{ "ModuleRelativePath", "Classes/Engine/SkeletalMeshSocket.h" },
|
|
};
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bForceAlwaysAnimated_MetaData[] = {
|
|
{ "Category", "Socket Parameters" },
|
|
{ "Comment", "/** If true then the hierarchy of bones this socket is attached to will always be \n\x09 evaluated, even if it had previously been removed due to the current lod setting */" },
|
|
{ "ModuleRelativePath", "Classes/Engine/SkeletalMeshSocket.h" },
|
|
{ "ToolTip", "If true then the hierarchy of bones this socket is attached to will always be\n evaluated, even if it had previously been removed due to the current lod setting" },
|
|
};
|
|
#endif // WITH_METADATA
|
|
|
|
// ********** Begin Class USkeletalMeshSocket constinit property declarations **********************
|
|
static const UECodeGen_Private::FNamePropertyParams NewProp_SocketName;
|
|
static const UECodeGen_Private::FNamePropertyParams NewProp_BoneName;
|
|
static const UECodeGen_Private::FStructPropertyParams NewProp_RelativeLocation;
|
|
static const UECodeGen_Private::FStructPropertyParams NewProp_RelativeRotation;
|
|
static const UECodeGen_Private::FStructPropertyParams NewProp_RelativeScale;
|
|
static void NewProp_bForceAlwaysAnimated_SetBit(void* Obj);
|
|
static const UECodeGen_Private::FBoolPropertyParams NewProp_bForceAlwaysAnimated;
|
|
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
|
|
// ********** End Class USkeletalMeshSocket constinit property declarations ************************
|
|
static constexpr UE::CodeGen::FClassNativeFunction Funcs[] = {
|
|
{ .NameUTF8 = UTF8TEXT("GetSocketLocalTransform"), .Pointer = &USkeletalMeshSocket::execGetSocketLocalTransform },
|
|
{ .NameUTF8 = UTF8TEXT("GetSocketLocation"), .Pointer = &USkeletalMeshSocket::execGetSocketLocation },
|
|
{ .NameUTF8 = UTF8TEXT("InitializeSocketFromLocation"), .Pointer = &USkeletalMeshSocket::execInitializeSocketFromLocation },
|
|
#if WITH_EDITOR
|
|
{ .NameUTF8 = UTF8TEXT("SetSocketLocalTransform"), .Pointer = &USkeletalMeshSocket::execSetSocketLocalTransform },
|
|
{ .NameUTF8 = UTF8TEXT("SetSocketParent"), .Pointer = &USkeletalMeshSocket::execSetSocketParent },
|
|
#endif // WITH_EDITOR
|
|
};
|
|
static UObject* (*const DependentSingletons[])();
|
|
static constexpr FClassFunctionLinkInfo FuncInfo[] = {
|
|
{ &Z_Construct_UFunction_USkeletalMeshSocket_GetSocketLocalTransform, "GetSocketLocalTransform" }, // 3108628831
|
|
{ &Z_Construct_UFunction_USkeletalMeshSocket_GetSocketLocation, "GetSocketLocation" }, // 2895402787
|
|
{ &Z_Construct_UFunction_USkeletalMeshSocket_InitializeSocketFromLocation, "InitializeSocketFromLocation" }, // 1998508422
|
|
#if WITH_EDITOR
|
|
{ &Z_Construct_UFunction_USkeletalMeshSocket_SetSocketLocalTransform, "SetSocketLocalTransform" }, // 2468309795
|
|
{ &Z_Construct_UFunction_USkeletalMeshSocket_SetSocketParent, "SetSocketParent" }, // 951809020
|
|
#endif // WITH_EDITOR
|
|
};
|
|
static_assert(UE_ARRAY_COUNT(FuncInfo) < 2048);
|
|
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
|
|
TCppClassTypeTraits<USkeletalMeshSocket>::IsAbstract,
|
|
};
|
|
static const UECodeGen_Private::FClassParams ClassParams;
|
|
}; // struct Z_Construct_UClass_USkeletalMeshSocket_Statics
|
|
|
|
// ********** Begin Class USkeletalMeshSocket Property Definitions *********************************
|
|
const UECodeGen_Private::FNamePropertyParams Z_Construct_UClass_USkeletalMeshSocket_Statics::NewProp_SocketName = { "SocketName", nullptr, (EPropertyFlags)0x0010000000020015, UECodeGen_Private::EPropertyGenFlags::Name, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(USkeletalMeshSocket, SocketName), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_SocketName_MetaData), NewProp_SocketName_MetaData) };
|
|
const UECodeGen_Private::FNamePropertyParams Z_Construct_UClass_USkeletalMeshSocket_Statics::NewProp_BoneName = { "BoneName", nullptr, (EPropertyFlags)0x0010000000020015, UECodeGen_Private::EPropertyGenFlags::Name, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(USkeletalMeshSocket, BoneName), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_BoneName_MetaData), NewProp_BoneName_MetaData) };
|
|
const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_USkeletalMeshSocket_Statics::NewProp_RelativeLocation = { "RelativeLocation", nullptr, (EPropertyFlags)0x0010000000000015, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(USkeletalMeshSocket, RelativeLocation), Z_Construct_UScriptStruct_FVector, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_RelativeLocation_MetaData), NewProp_RelativeLocation_MetaData) };
|
|
const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_USkeletalMeshSocket_Statics::NewProp_RelativeRotation = { "RelativeRotation", nullptr, (EPropertyFlags)0x0010000000000015, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(USkeletalMeshSocket, RelativeRotation), Z_Construct_UScriptStruct_FRotator, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_RelativeRotation_MetaData), NewProp_RelativeRotation_MetaData) };
|
|
const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_USkeletalMeshSocket_Statics::NewProp_RelativeScale = { "RelativeScale", nullptr, (EPropertyFlags)0x0010000000000015, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(USkeletalMeshSocket, RelativeScale), Z_Construct_UScriptStruct_FVector, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_RelativeScale_MetaData), NewProp_RelativeScale_MetaData) };
|
|
void Z_Construct_UClass_USkeletalMeshSocket_Statics::NewProp_bForceAlwaysAnimated_SetBit(void* Obj)
|
|
{
|
|
((USkeletalMeshSocket*)Obj)->bForceAlwaysAnimated = 1;
|
|
}
|
|
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_USkeletalMeshSocket_Statics::NewProp_bForceAlwaysAnimated = { "bForceAlwaysAnimated", nullptr, (EPropertyFlags)0x0010000000000015, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(USkeletalMeshSocket), &Z_Construct_UClass_USkeletalMeshSocket_Statics::NewProp_bForceAlwaysAnimated_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bForceAlwaysAnimated_MetaData), NewProp_bForceAlwaysAnimated_MetaData) };
|
|
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_USkeletalMeshSocket_Statics::PropPointers[] = {
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_USkeletalMeshSocket_Statics::NewProp_SocketName,
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_USkeletalMeshSocket_Statics::NewProp_BoneName,
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_USkeletalMeshSocket_Statics::NewProp_RelativeLocation,
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_USkeletalMeshSocket_Statics::NewProp_RelativeRotation,
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_USkeletalMeshSocket_Statics::NewProp_RelativeScale,
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_USkeletalMeshSocket_Statics::NewProp_bForceAlwaysAnimated,
|
|
};
|
|
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_USkeletalMeshSocket_Statics::PropPointers) < 2048);
|
|
// ********** End Class USkeletalMeshSocket Property Definitions ***********************************
|
|
UObject* (*const Z_Construct_UClass_USkeletalMeshSocket_Statics::DependentSingletons[])() = {
|
|
(UObject* (*)())Z_Construct_UClass_UObject,
|
|
(UObject* (*)())Z_Construct_UPackage__Script_Engine,
|
|
};
|
|
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_USkeletalMeshSocket_Statics::DependentSingletons) < 16);
|
|
const UECodeGen_Private::FClassParams Z_Construct_UClass_USkeletalMeshSocket_Statics::ClassParams = {
|
|
&USkeletalMeshSocket::StaticClass,
|
|
nullptr,
|
|
&StaticCppClassTypeInfo,
|
|
DependentSingletons,
|
|
FuncInfo,
|
|
Z_Construct_UClass_USkeletalMeshSocket_Statics::PropPointers,
|
|
nullptr,
|
|
UE_ARRAY_COUNT(DependentSingletons),
|
|
UE_ARRAY_COUNT(FuncInfo),
|
|
UE_ARRAY_COUNT(Z_Construct_UClass_USkeletalMeshSocket_Statics::PropPointers),
|
|
0,
|
|
0x000800A0u,
|
|
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_USkeletalMeshSocket_Statics::Class_MetaDataParams), Z_Construct_UClass_USkeletalMeshSocket_Statics::Class_MetaDataParams)
|
|
};
|
|
void USkeletalMeshSocket::StaticRegisterNativesUSkeletalMeshSocket()
|
|
{
|
|
UClass* Class = USkeletalMeshSocket::StaticClass();
|
|
FNativeFunctionRegistrar::RegisterFunctions(Class, MakeConstArrayView(Z_Construct_UClass_USkeletalMeshSocket_Statics::Funcs));
|
|
}
|
|
UClass* Z_Construct_UClass_USkeletalMeshSocket()
|
|
{
|
|
if (!Z_Registration_Info_UClass_USkeletalMeshSocket.OuterSingleton)
|
|
{
|
|
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_USkeletalMeshSocket.OuterSingleton, Z_Construct_UClass_USkeletalMeshSocket_Statics::ClassParams);
|
|
}
|
|
return Z_Registration_Info_UClass_USkeletalMeshSocket.OuterSingleton;
|
|
}
|
|
USkeletalMeshSocket::USkeletalMeshSocket(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer) {}
|
|
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, USkeletalMeshSocket);
|
|
USkeletalMeshSocket::~USkeletalMeshSocket() {}
|
|
IMPLEMENT_FSTRUCTUREDARCHIVE_SERIALIZER(USkeletalMeshSocket)
|
|
// ********** End Class USkeletalMeshSocket ********************************************************
|
|
|
|
// ********** Begin Registration *******************************************************************
|
|
struct Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Engine_SkeletalMeshSocket_h__Script_Engine_Statics
|
|
{
|
|
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
|
|
{ Z_Construct_UClass_USkeletalMeshSocket, USkeletalMeshSocket::StaticClass, TEXT("USkeletalMeshSocket"), &Z_Registration_Info_UClass_USkeletalMeshSocket, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(USkeletalMeshSocket), 1471591585U) },
|
|
};
|
|
}; // Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Engine_SkeletalMeshSocket_h__Script_Engine_Statics
|
|
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Engine_SkeletalMeshSocket_h__Script_Engine_1111944796{
|
|
TEXT("/Script/Engine"),
|
|
Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Engine_SkeletalMeshSocket_h__Script_Engine_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Engine_SkeletalMeshSocket_h__Script_Engine_Statics::ClassInfo),
|
|
nullptr, 0,
|
|
nullptr, 0,
|
|
};
|
|
// ********** End Registration *********************************************************************
|
|
|
|
PRAGMA_ENABLE_DEPRECATION_WARNINGS
|