53 lines
2.4 KiB
C
53 lines
2.4 KiB
C
// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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// IWYU pragma: private, include "SkeletalMeshMerge.h"
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#ifdef ENGINE_SkeletalMeshMerge_generated_h
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#error "SkeletalMeshMerge.generated.h already included, missing '#pragma once' in SkeletalMeshMerge.h"
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#endif
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#define ENGINE_SkeletalMeshMerge_generated_h
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#include "UObject/ObjectMacros.h"
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#include "UObject/ScriptMacros.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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// ********** Begin ScriptStruct FSkelMeshMergeSectionMapping **************************************
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struct Z_Construct_UScriptStruct_FSkelMeshMergeSectionMapping_Statics;
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#define FID_Engine_Source_Runtime_Engine_Public_SkeletalMeshMerge_h_86_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FSkelMeshMergeSectionMapping_Statics; \
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ENGINE_API static class UScriptStruct* StaticStruct();
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struct FSkelMeshMergeSectionMapping;
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// ********** End ScriptStruct FSkelMeshMergeSectionMapping ****************************************
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// ********** Begin ScriptStruct FSkelMeshMergeMeshUVTransforms ************************************
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struct Z_Construct_UScriptStruct_FSkelMeshMergeMeshUVTransforms_Statics;
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#define FID_Engine_Source_Runtime_Engine_Public_SkeletalMeshMerge_h_96_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FSkelMeshMergeMeshUVTransforms_Statics; \
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ENGINE_API static class UScriptStruct* StaticStruct();
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struct FSkelMeshMergeMeshUVTransforms;
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// ********** End ScriptStruct FSkelMeshMergeMeshUVTransforms **************************************
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// ********** Begin ScriptStruct FSkelMeshMergeUVTransformMapping **********************************
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struct Z_Construct_UScriptStruct_FSkelMeshMergeUVTransformMapping_Statics;
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#define FID_Engine_Source_Runtime_Engine_Public_SkeletalMeshMerge_h_118_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FSkelMeshMergeUVTransformMapping_Statics; \
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ENGINE_API static class UScriptStruct* StaticStruct();
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struct FSkelMeshMergeUVTransformMapping;
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// ********** End ScriptStruct FSkelMeshMergeUVTransformMapping ************************************
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#undef CURRENT_FILE_ID
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#define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Public_SkeletalMeshMerge_h
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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