Files
DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateServer/Inc/Engine/UHT/SkeletalMeshLODSettings.generated.h
Norman Lansing ecb33115bf Initial Commit
2026-01-28 19:08:51 -05:00

102 lines
5.1 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "Engine/SkeletalMeshLODSettings.h"
#ifdef ENGINE_SkeletalMeshLODSettings_generated_h
#error "SkeletalMeshLODSettings.generated.h already included, missing '#pragma once' in SkeletalMeshLODSettings.h"
#endif
#define ENGINE_SkeletalMeshLODSettings_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin ScriptStruct FBoneFilter *******************************************************
struct Z_Construct_UScriptStruct_FBoneFilter_Statics;
#define FID_Engine_Source_Runtime_Engine_Classes_Engine_SkeletalMeshLODSettings_h_31_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FBoneFilter_Statics; \
ENGINE_API static class UScriptStruct* StaticStruct();
struct FBoneFilter;
// ********** End ScriptStruct FBoneFilter *********************************************************
// ********** Begin ScriptStruct FSkeletalMeshLODGroupSettings *************************************
struct Z_Construct_UScriptStruct_FSkeletalMeshLODGroupSettings_Statics;
#define FID_Engine_Source_Runtime_Engine_Classes_Engine_SkeletalMeshLODSettings_h_55_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FSkeletalMeshLODGroupSettings_Statics; \
ENGINE_API static class UScriptStruct* StaticStruct();
struct FSkeletalMeshLODGroupSettings;
// ********** End ScriptStruct FSkeletalMeshLODGroupSettings ***************************************
// ********** Begin Class USkeletalMeshLODSettings *************************************************
#define FID_Engine_Source_Runtime_Engine_Classes_Engine_SkeletalMeshLODSettings_h_125_ARCHIVESERIALIZER \
DECLARE_FSTRUCTUREDARCHIVE_SERIALIZER(USkeletalMeshLODSettings, ENGINE_API)
struct Z_Construct_UClass_USkeletalMeshLODSettings_Statics;
ENGINE_API UClass* Z_Construct_UClass_USkeletalMeshLODSettings_NoRegister();
#define FID_Engine_Source_Runtime_Engine_Classes_Engine_SkeletalMeshLODSettings_h_125_INCLASS \
private: \
static void StaticRegisterNativesUSkeletalMeshLODSettings(); \
friend struct ::Z_Construct_UClass_USkeletalMeshLODSettings_Statics; \
static UClass* GetPrivateStaticClass(); \
friend ENGINE_API UClass* ::Z_Construct_UClass_USkeletalMeshLODSettings_NoRegister(); \
public: \
DECLARE_CLASS2(USkeletalMeshLODSettings, UDataAsset, COMPILED_IN_FLAGS(0 | CLASS_DefaultConfig | CLASS_Config), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_USkeletalMeshLODSettings_NoRegister) \
DECLARE_SERIALIZER(USkeletalMeshLODSettings) \
FID_Engine_Source_Runtime_Engine_Classes_Engine_SkeletalMeshLODSettings_h_125_ARCHIVESERIALIZER \
static constexpr const TCHAR* StaticConfigName() {return TEXT("Engine");} \
#define FID_Engine_Source_Runtime_Engine_Classes_Engine_SkeletalMeshLODSettings_h_125_STANDARD_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
ENGINE_API USkeletalMeshLODSettings(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(USkeletalMeshLODSettings) \
DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, USkeletalMeshLODSettings); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(USkeletalMeshLODSettings); \
/** Deleted move- and copy-constructors, should never be used */ \
USkeletalMeshLODSettings(USkeletalMeshLODSettings&&) = delete; \
USkeletalMeshLODSettings(const USkeletalMeshLODSettings&) = delete; \
ENGINE_API virtual ~USkeletalMeshLODSettings();
#define FID_Engine_Source_Runtime_Engine_Classes_Engine_SkeletalMeshLODSettings_h_122_PROLOG
#define FID_Engine_Source_Runtime_Engine_Classes_Engine_SkeletalMeshLODSettings_h_125_GENERATED_BODY_LEGACY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Source_Runtime_Engine_Classes_Engine_SkeletalMeshLODSettings_h_125_INCLASS \
FID_Engine_Source_Runtime_Engine_Classes_Engine_SkeletalMeshLODSettings_h_125_STANDARD_CONSTRUCTORS \
public: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class USkeletalMeshLODSettings;
// ********** End Class USkeletalMeshLODSettings ***************************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_Engine_SkeletalMeshLODSettings_h
// ********** Begin Enum EBoneFilterActionOption ***************************************************
#define FOREACH_ENUM_EBONEFILTERACTIONOPTION(op) \
op(EBoneFilterActionOption::Remove) \
op(EBoneFilterActionOption::Keep) \
op(EBoneFilterActionOption::Invalid)
enum class EBoneFilterActionOption : uint8;
template<> struct TIsUEnumClass<EBoneFilterActionOption> { enum { Value = true }; };
template<> ENGINE_NON_ATTRIBUTED_API UEnum* StaticEnum<EBoneFilterActionOption>();
// ********** End Enum EBoneFilterActionOption *****************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS