Files
DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateServer/Inc/Engine/UHT/SimpleConstructionScript.gen.cpp
Norman Lansing ecb33115bf Initial Commit
2026-01-28 19:08:51 -05:00

186 lines
14 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "Engine/SimpleConstructionScript.h"
#include "Serialization/ArchiveUObjectFromStructuredArchive.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeSimpleConstructionScript() {}
// ********** Begin Cross Module References ********************************************************
COREUOBJECT_API UClass* Z_Construct_UClass_UObject();
ENGINE_API UClass* Z_Construct_UClass_USCS_Node_NoRegister();
ENGINE_API UClass* Z_Construct_UClass_USimpleConstructionScript();
ENGINE_API UClass* Z_Construct_UClass_USimpleConstructionScript_NoRegister();
UPackage* Z_Construct_UPackage__Script_Engine();
// ********** End Cross Module References **********************************************************
// ********** Begin Class USimpleConstructionScript ************************************************
FClassRegistrationInfo Z_Registration_Info_UClass_USimpleConstructionScript;
UClass* USimpleConstructionScript::GetPrivateStaticClass()
{
using TClass = USimpleConstructionScript;
if (!Z_Registration_Info_UClass_USimpleConstructionScript.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("SimpleConstructionScript"),
Z_Registration_Info_UClass_USimpleConstructionScript.InnerSingleton,
StaticRegisterNativesUSimpleConstructionScript,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_USimpleConstructionScript.InnerSingleton;
}
UClass* Z_Construct_UClass_USimpleConstructionScript_NoRegister()
{
return USimpleConstructionScript::GetPrivateStaticClass();
}
struct Z_Construct_UClass_USimpleConstructionScript_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "IncludePath", "Engine/SimpleConstructionScript.h" },
{ "ModuleRelativePath", "Classes/Engine/SimpleConstructionScript.h" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_RootNodes_MetaData[] = {
{ "Comment", "/** Root nodes of the construction script */" },
{ "ModuleRelativePath", "Classes/Engine/SimpleConstructionScript.h" },
{ "ToolTip", "Root nodes of the construction script" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_AllNodes_MetaData[] = {
{ "Comment", "/** All nodes that exist in the hierarchy of this SimpleConstructionScript */" },
{ "ModuleRelativePath", "Classes/Engine/SimpleConstructionScript.h" },
{ "ToolTip", "All nodes that exist in the hierarchy of this SimpleConstructionScript" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_DefaultSceneRootNode_MetaData[] = {
{ "Comment", "/** Default scene root node; used when no other nodes are available to use as the root */" },
{ "ModuleRelativePath", "Classes/Engine/SimpleConstructionScript.h" },
{ "ToolTip", "Default scene root node; used when no other nodes are available to use as the root" },
};
#if WITH_EDITORONLY_DATA
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_RootNode_MetaData[] = {
{ "Comment", "/** (DEPRECATED) Root node of the construction script */" },
{ "ModuleRelativePath", "Classes/Engine/SimpleConstructionScript.h" },
{ "ToolTip", "(DEPRECATED) Root node of the construction script" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_ActorComponentNodes_MetaData[] = {
{ "Comment", "/** (DEPRECATED) Actor Component based nodes are stored here. They cannot be in the tree hierarchy */" },
{ "ModuleRelativePath", "Classes/Engine/SimpleConstructionScript.h" },
{ "ToolTip", "(DEPRECATED) Actor Component based nodes are stored here. They cannot be in the tree hierarchy" },
};
#endif // WITH_EDITORONLY_DATA
#endif // WITH_METADATA
// ********** Begin Class USimpleConstructionScript constinit property declarations ****************
static const UECodeGen_Private::FObjectPropertyParams NewProp_RootNodes_Inner;
static const UECodeGen_Private::FArrayPropertyParams NewProp_RootNodes;
static const UECodeGen_Private::FObjectPropertyParams NewProp_AllNodes_Inner;
static const UECodeGen_Private::FArrayPropertyParams NewProp_AllNodes;
static const UECodeGen_Private::FObjectPropertyParams NewProp_DefaultSceneRootNode;
#if WITH_EDITORONLY_DATA
static const UECodeGen_Private::FObjectPropertyParams NewProp_RootNode;
static const UECodeGen_Private::FObjectPropertyParams NewProp_ActorComponentNodes_Inner;
static const UECodeGen_Private::FArrayPropertyParams NewProp_ActorComponentNodes;
#endif // WITH_EDITORONLY_DATA
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End Class USimpleConstructionScript constinit property declarations ******************
static UObject* (*const DependentSingletons[])();
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<USimpleConstructionScript>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_USimpleConstructionScript_Statics
// ********** Begin Class USimpleConstructionScript Property Definitions ***************************
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_USimpleConstructionScript_Statics::NewProp_RootNodes_Inner = { "RootNodes", nullptr, (EPropertyFlags)0x0104000000000000, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, Z_Construct_UClass_USCS_Node_NoRegister, METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FArrayPropertyParams Z_Construct_UClass_USimpleConstructionScript_Statics::NewProp_RootNodes = { "RootNodes", nullptr, (EPropertyFlags)0x0144000000000000, UECodeGen_Private::EPropertyGenFlags::Array, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(USimpleConstructionScript, RootNodes), EArrayPropertyFlags::None, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_RootNodes_MetaData), NewProp_RootNodes_MetaData) };
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_USimpleConstructionScript_Statics::NewProp_AllNodes_Inner = { "AllNodes", nullptr, (EPropertyFlags)0x0104000000000000, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, Z_Construct_UClass_USCS_Node_NoRegister, METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FArrayPropertyParams Z_Construct_UClass_USimpleConstructionScript_Statics::NewProp_AllNodes = { "AllNodes", nullptr, (EPropertyFlags)0x0144000000000000, UECodeGen_Private::EPropertyGenFlags::Array, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(USimpleConstructionScript, AllNodes), EArrayPropertyFlags::None, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_AllNodes_MetaData), NewProp_AllNodes_MetaData) };
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_USimpleConstructionScript_Statics::NewProp_DefaultSceneRootNode = { "DefaultSceneRootNode", nullptr, (EPropertyFlags)0x0144000000000000, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(USimpleConstructionScript, DefaultSceneRootNode), Z_Construct_UClass_USCS_Node_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_DefaultSceneRootNode_MetaData), NewProp_DefaultSceneRootNode_MetaData) };
#if WITH_EDITORONLY_DATA
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_USimpleConstructionScript_Statics::NewProp_RootNode = { "RootNode", nullptr, (EPropertyFlags)0x0144000820000000, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(USimpleConstructionScript, RootNode_DEPRECATED), Z_Construct_UClass_USCS_Node_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_RootNode_MetaData), NewProp_RootNode_MetaData) };
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_USimpleConstructionScript_Statics::NewProp_ActorComponentNodes_Inner = { "ActorComponentNodes", nullptr, (EPropertyFlags)0x0104000820000000, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, Z_Construct_UClass_USCS_Node_NoRegister, METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FArrayPropertyParams Z_Construct_UClass_USimpleConstructionScript_Statics::NewProp_ActorComponentNodes = { "ActorComponentNodes", nullptr, (EPropertyFlags)0x0144000820000000, UECodeGen_Private::EPropertyGenFlags::Array, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(USimpleConstructionScript, ActorComponentNodes_DEPRECATED), EArrayPropertyFlags::None, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_ActorComponentNodes_MetaData), NewProp_ActorComponentNodes_MetaData) };
#endif // WITH_EDITORONLY_DATA
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_USimpleConstructionScript_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_USimpleConstructionScript_Statics::NewProp_RootNodes_Inner,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_USimpleConstructionScript_Statics::NewProp_RootNodes,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_USimpleConstructionScript_Statics::NewProp_AllNodes_Inner,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_USimpleConstructionScript_Statics::NewProp_AllNodes,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_USimpleConstructionScript_Statics::NewProp_DefaultSceneRootNode,
#if WITH_EDITORONLY_DATA
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_USimpleConstructionScript_Statics::NewProp_RootNode,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_USimpleConstructionScript_Statics::NewProp_ActorComponentNodes_Inner,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_USimpleConstructionScript_Statics::NewProp_ActorComponentNodes,
#endif // WITH_EDITORONLY_DATA
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_USimpleConstructionScript_Statics::PropPointers) < 2048);
// ********** End Class USimpleConstructionScript Property Definitions *****************************
UObject* (*const Z_Construct_UClass_USimpleConstructionScript_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UObject,
(UObject* (*)())Z_Construct_UPackage__Script_Engine,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_USimpleConstructionScript_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_USimpleConstructionScript_Statics::ClassParams = {
&USimpleConstructionScript::StaticClass,
nullptr,
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
Z_Construct_UClass_USimpleConstructionScript_Statics::PropPointers,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
0,
UE_ARRAY_COUNT(Z_Construct_UClass_USimpleConstructionScript_Statics::PropPointers),
0,
0x000800A0u,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_USimpleConstructionScript_Statics::Class_MetaDataParams), Z_Construct_UClass_USimpleConstructionScript_Statics::Class_MetaDataParams)
};
void USimpleConstructionScript::StaticRegisterNativesUSimpleConstructionScript()
{
}
UClass* Z_Construct_UClass_USimpleConstructionScript()
{
if (!Z_Registration_Info_UClass_USimpleConstructionScript.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_USimpleConstructionScript.OuterSingleton, Z_Construct_UClass_USimpleConstructionScript_Statics::ClassParams);
}
return Z_Registration_Info_UClass_USimpleConstructionScript.OuterSingleton;
}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, USimpleConstructionScript);
USimpleConstructionScript::~USimpleConstructionScript() {}
IMPLEMENT_FSTRUCTUREDARCHIVE_SERIALIZER(USimpleConstructionScript)
// ********** End Class USimpleConstructionScript **************************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Engine_SimpleConstructionScript_h__Script_Engine_Statics
{
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_USimpleConstructionScript, USimpleConstructionScript::StaticClass, TEXT("USimpleConstructionScript"), &Z_Registration_Info_UClass_USimpleConstructionScript, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(USimpleConstructionScript), 3785560937U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Engine_SimpleConstructionScript_h__Script_Engine_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Engine_SimpleConstructionScript_h__Script_Engine_4178115365{
TEXT("/Script/Engine"),
Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Engine_SimpleConstructionScript_h__Script_Engine_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Engine_SimpleConstructionScript_h__Script_Engine_Statics::ClassInfo),
nullptr, 0,
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS