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DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateServer/Inc/Engine/UHT/SaveGame.generated.h
Norman Lansing ecb33115bf Initial Commit
2026-01-28 19:08:51 -05:00

138 lines
6.5 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "GameFramework/SaveGame.h"
#ifdef ENGINE_SaveGame_generated_h
#error "SaveGame.generated.h already included, missing '#pragma once' in SaveGame.h"
#endif
#define ENGINE_SaveGame_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
class APlayerController;
class UClass;
class ULocalPlayerSaveGame;
struct FPlatformUserId;
// ********** Begin Class USaveGame ****************************************************************
struct Z_Construct_UClass_USaveGame_Statics;
ENGINE_API UClass* Z_Construct_UClass_USaveGame_NoRegister();
#define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_SaveGame_h_33_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesUSaveGame(); \
friend struct ::Z_Construct_UClass_USaveGame_Statics; \
static UClass* GetPrivateStaticClass(); \
friend ENGINE_API UClass* ::Z_Construct_UClass_USaveGame_NoRegister(); \
public: \
DECLARE_CLASS2(USaveGame, UObject, COMPILED_IN_FLAGS(CLASS_Abstract), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_USaveGame_NoRegister) \
DECLARE_SERIALIZER(USaveGame)
#define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_SaveGame_h_33_ENHANCED_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
ENGINE_API USaveGame(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
/** Deleted move- and copy-constructors, should never be used */ \
USaveGame(USaveGame&&) = delete; \
USaveGame(const USaveGame&) = delete; \
DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, USaveGame); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(USaveGame); \
DEFINE_ABSTRACT_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(USaveGame) \
ENGINE_API virtual ~USaveGame();
#define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_SaveGame_h_22_PROLOG
#define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_SaveGame_h_33_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Source_Runtime_Engine_Classes_GameFramework_SaveGame_h_33_INCLASS_NO_PURE_DECLS \
FID_Engine_Source_Runtime_Engine_Classes_GameFramework_SaveGame_h_33_ENHANCED_CONSTRUCTORS \
private: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class USaveGame;
// ********** End Class USaveGame ******************************************************************
// ********** Begin Delegate FOnLocalPlayerSaveGameLoaded ******************************************
#define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_SaveGame_h_37_DELEGATE \
ENGINE_API void FOnLocalPlayerSaveGameLoaded_DelegateWrapper(const FScriptDelegate& OnLocalPlayerSaveGameLoaded, ULocalPlayerSaveGame* SaveGame);
// ********** End Delegate FOnLocalPlayerSaveGameLoaded ********************************************
// ********** Begin Class ULocalPlayerSaveGame *****************************************************
#define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_SaveGame_h_49_RPC_WRAPPERS_NO_PURE_DECLS \
DECLARE_FUNCTION(execResetToDefault); \
DECLARE_FUNCTION(execWasSaveRequested); \
DECLARE_FUNCTION(execWasLastSaveSuccessful); \
DECLARE_FUNCTION(execIsSaveInProgress); \
DECLARE_FUNCTION(execWasLoaded); \
DECLARE_FUNCTION(execGetLatestDataVersion); \
DECLARE_FUNCTION(execGetInvalidDataVersion); \
DECLARE_FUNCTION(execGetSavedDataVersion); \
DECLARE_FUNCTION(execGetSaveSlotName); \
DECLARE_FUNCTION(execGetPlatformUserIndex); \
DECLARE_FUNCTION(execGetPlatformUserId); \
DECLARE_FUNCTION(execGetLocalPlayerController); \
DECLARE_FUNCTION(execAsyncSaveGameToSlotForLocalPlayer); \
DECLARE_FUNCTION(execSaveGameToSlotForLocalPlayer); \
DECLARE_FUNCTION(execAsyncLoadOrCreateSaveGameForLocalPlayer); \
DECLARE_FUNCTION(execLoadOrCreateSaveGameForLocalPlayer);
#define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_SaveGame_h_49_CALLBACK_WRAPPERS
struct Z_Construct_UClass_ULocalPlayerSaveGame_Statics;
ENGINE_API UClass* Z_Construct_UClass_ULocalPlayerSaveGame_NoRegister();
#define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_SaveGame_h_49_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesULocalPlayerSaveGame(); \
friend struct ::Z_Construct_UClass_ULocalPlayerSaveGame_Statics; \
static UClass* GetPrivateStaticClass(); \
friend ENGINE_API UClass* ::Z_Construct_UClass_ULocalPlayerSaveGame_NoRegister(); \
public: \
DECLARE_CLASS2(ULocalPlayerSaveGame, USaveGame, COMPILED_IN_FLAGS(CLASS_Abstract), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_ULocalPlayerSaveGame_NoRegister) \
DECLARE_SERIALIZER(ULocalPlayerSaveGame)
#define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_SaveGame_h_49_ENHANCED_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
ENGINE_API ULocalPlayerSaveGame(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
/** Deleted move- and copy-constructors, should never be used */ \
ULocalPlayerSaveGame(ULocalPlayerSaveGame&&) = delete; \
ULocalPlayerSaveGame(const ULocalPlayerSaveGame&) = delete; \
DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, ULocalPlayerSaveGame); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(ULocalPlayerSaveGame); \
DEFINE_ABSTRACT_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(ULocalPlayerSaveGame) \
ENGINE_API virtual ~ULocalPlayerSaveGame();
#define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_SaveGame_h_46_PROLOG
#define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_SaveGame_h_49_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Source_Runtime_Engine_Classes_GameFramework_SaveGame_h_49_RPC_WRAPPERS_NO_PURE_DECLS \
FID_Engine_Source_Runtime_Engine_Classes_GameFramework_SaveGame_h_49_CALLBACK_WRAPPERS \
FID_Engine_Source_Runtime_Engine_Classes_GameFramework_SaveGame_h_49_INCLASS_NO_PURE_DECLS \
FID_Engine_Source_Runtime_Engine_Classes_GameFramework_SaveGame_h_49_ENHANCED_CONSTRUCTORS \
private: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class ULocalPlayerSaveGame;
// ********** End Class ULocalPlayerSaveGame *******************************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_GameFramework_SaveGame_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS