Files
DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateServer/Inc/Engine/UHT/RuntimeVirtualTextureEnum.generated.h
Norman Lansing ecb33115bf Initial Commit
2026-01-28 19:08:51 -05:00

53 lines
2.6 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "VT/RuntimeVirtualTextureEnum.h"
#ifdef ENGINE_RuntimeVirtualTextureEnum_generated_h
#error "RuntimeVirtualTextureEnum.generated.h already included, missing '#pragma once' in RuntimeVirtualTextureEnum.h"
#endif
#define ENGINE_RuntimeVirtualTextureEnum_generated_h
#include "Templates/IsUEnumClass.h"
#include "UObject/ObjectMacros.h"
#include "UObject/ReflectedTypeAccessors.h"
#include "Templates/NoDestroy.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Public_VT_RuntimeVirtualTextureEnum_h
// ********** Begin Enum ERuntimeVirtualTextureMaterialType ****************************************
#define FOREACH_ENUM_ERUNTIMEVIRTUALTEXTUREMATERIALTYPE(op) \
op(ERuntimeVirtualTextureMaterialType::BaseColor) \
op(ERuntimeVirtualTextureMaterialType::Mask4) \
op(ERuntimeVirtualTextureMaterialType::BaseColor_Normal_Roughness) \
op(ERuntimeVirtualTextureMaterialType::BaseColor_Normal_Specular) \
op(ERuntimeVirtualTextureMaterialType::BaseColor_Normal_Specular_YCoCg) \
op(ERuntimeVirtualTextureMaterialType::BaseColor_Normal_Specular_Mask_YCoCg) \
op(ERuntimeVirtualTextureMaterialType::WorldHeight) \
op(ERuntimeVirtualTextureMaterialType::Displacement) \
op(ERuntimeVirtualTextureMaterialType::Count)
enum class ERuntimeVirtualTextureMaterialType : uint8;
template<> struct TIsUEnumClass<ERuntimeVirtualTextureMaterialType> { enum { Value = true }; };
template<> ENGINE_NON_ATTRIBUTED_API UEnum* StaticEnum<ERuntimeVirtualTextureMaterialType>();
// ********** End Enum ERuntimeVirtualTextureMaterialType ******************************************
// ********** Begin Enum ERuntimeVirtualTextureMainPassType ****************************************
#define FOREACH_ENUM_ERUNTIMEVIRTUALTEXTUREMAINPASSTYPE(op) \
op(ERuntimeVirtualTextureMainPassType::Never) \
op(ERuntimeVirtualTextureMainPassType::Exclusive) \
op(ERuntimeVirtualTextureMainPassType::Always)
enum class ERuntimeVirtualTextureMainPassType : uint8;
template<> struct TIsUEnumClass<ERuntimeVirtualTextureMainPassType> { enum { Value = true }; };
template<> ENGINE_NON_ATTRIBUTED_API UEnum* StaticEnum<ERuntimeVirtualTextureMainPassType>();
// ********** End Enum ERuntimeVirtualTextureMainPassType ******************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS